I think Rifle Iron sights need to be fixed -1 reply

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Dukat

wasn't around for some years

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10th June 2004

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#51 10 years ago

Well, lol.

Don't get me wrong. But I simply remember a lot of people stating the opposite, like shadowcreeper. Your argumentation sounds reasonable to me, but still, some of those guys claimed to have rifles as well, so, currently I consider this somewhat disputable and don't know what to think.




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#52 10 years ago

Shadow has not claimed to own a rifle that I see. And most people who own rifles don't shoot at anything more then 50 yards out, and its a wood and paper target that doesn't move....




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#53 10 years ago

Right well Shadows argument is also based on false information regarding real life.




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#54 10 years ago
Shadow has not claimed to own a rifle that I see. And most people who own rifles don't shoot at anything more then 50 yards out, and its a wood and paper target that doesn't move....
Right well Shadows argument is also based on false information regarding real life.

just to say i must say this, you are wrong, very wrong.

i have fired a rifle and fired many weapon systems, and these are facts:

Snipers do not lead, you place corsshare on target ALLWAYS.. never away.

rifles, have droppage but not untill you hit 800 mtrs, ie you set the range for example for a SA80 a1 200,400,800 ECT FOR THE susat.

RIFLE DROPPAGE IS little if none when using a high powered rifle. the only time you may have to lead is when long distance or moving target at a x amount fo speed.

basicsically if i stand and use your in game rifles, and aim at a target who is near and isnt moving, then ADS, and shoot about 45% of time you wil miss, i dout this is any thing realistic. sorry to say.

look at tank in this mod, i find them very good, the shooting engine works well, why cannot we have this to the rifle engine?




Von Mudra

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#55 10 years ago

......WW2 SNIPER RIFLES ARE NOT MODERN.

WW2 RIFLES ARE NOT MODERN.

I own and shoot regularly these rifles:

K31 K98k M91/30 M24/30

And have fired:

Garand Gew98 No4 Enfield

All are high powered military rifles from WW2. All have bullet drop starting at 200 yards. YOu want proof, I'll dig my damn camera out of my reenacting gear, and snap some photos of the rear sights at their different levels, so you can SEE just how much drop there is.

Sniping in BF2 cannot be made to hit on target like in modern sniping methods. You cannot adjust the sights like you do in real life. As for normal rifles, WW2 rifles did NOT have windage adjustment, the only one was the K31 rifle, which was not used in WW2 in combatant nations. Otherwise, the only adjustment was the rear tangent.

You do not own ww2 weapons obviously, and you say you have only fired, not owned, a rifle. Your talking out of your ass.




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#56 10 years ago

shadowcreaper;4804952just to say i must say this, you are wrong, very wrong.

i have fired a rifle and fired many weapon systems, and these are facts:

Snipers do not lead, you place corsshare on target ALLWAYS.. never away.

rifles, have droppage but not untill you hit 800 mtrs, ie you set the range for example for a SA80 a1 200,400,800 ECT FOR THE susat.

RIFLE DROPPAGE IS little if none when using a high powered rifle. the only time you may have to lead is when long distance or moving target at a x amount fo speed.

basicsically if i stand and use your in game rifles, and aim at a target who is near and isnt moving, then ADS, and shoot about 45% of time you wil miss, i dout this is any thing realistic. sorry to say.

look at tank in this mod, i find them very good, the shooting engine works well, why cannot we have this to the rifle engine?

Ok, where to start...

It was never said you have to lead a moving target. Why did you insinuate this? We are talking about moving targets here.

Just cause you've shot a firearm does not mean you know anything about them. If you honestly believe, a sniper, firing at moving targets at a considerable distance doesn't need to lead his target, well, there may be no help for you. However it doesn't take a considerable distance to have to lead a moving target.

And then you go off and say the tanking is perfect? You have to lead with tanks in fh2,when firing at moving targets (like real life, so yes it is perfect). So how does that sentence support your previous statements? To be honest it goes against your previous statements.

Oh, and also, don't try and pull modern weapon knowledge over me. I've fired M16, M4, Ak47, AUG, M14, G3A3, G3A4, and so on. They all have the same aiming fundamentals. You fire at a moving target, you do lead it.

Look at it like this, lets say your in a car, traveling 1,400 FPS. There is a mini-cooper car 600 yards ahead of you. Traveling 10 MPH. You spot the mini-cooper, and aim for its starting point (as in where you first located it). As soon as you hit your vehicles gas petal, you instantly hit 1,400 FPS. Do you honestly think that when you reach your target (the mini-cooper, which is 600 yards away) its going to be in the same place, and your going to hit it perfectly on the side?

Seriously mate, its just commmon knowledge.




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#57 10 years ago

All rifles are the same, they use the same principles in how they work. Whether they are "modern" or not is irrelevant. Those principals are based in physics, mainly gravity. If you throw a baseball it doesn't fly in a completely straight line, it slowly starts decending to earth. A bullet is the same way, sure, the velocity is higher so the bullet will have a slower decent but it's the same principle. That's why all weapons have something called ELEVATION, which you use to adjust for shot drop.

Lets go through your arguments:

"Snipers do not lead, you place corsshare on target ALLWAYS.. never away." Indeed, but that is after they have taken elevation and windage into consideration. They don't just line up the target and shoot without making some calculations. Btw, windage is the effect of wind on the round, which, if you don't correct enough for it, can mean a clean miss at 500 yds even if the crosshairs are on target.

"rifles, have droppage but not untill you hit 800 mtrs, ie you set the range for example for a SA80 a1 200,400,800 ECT FOR THE susat." I already explained this one. Gravity effects all objects, bullets included.

"RIFLE DROPPAGE IS little if none when using a high powered rifle. the only time you may have to lead is when long distance or moving target at a x amount fo speed." - Not completely true. A modern round, like the .556 is smaller, and hence will have a higher velocity and travel a bit further before starting to get pulled to earth by gravity. A WWII weapon usually fired a bigger round at slower velocity which leads to a greater drop in relation to distance traveled. But in the end, even a modern round will start to drop at about 100yds out. Most soldiers and Marines simply learn to correct the fall of shot automatically. It's part of their training.

"basicsically if i stand and use your in game rifles, and aim at a target who is near and isnt moving, then ADS, and shoot about 45% of time you wil miss, i dout this is any thing realistic. sorry to say." - Not every soldier will hit his target 100% of the time, in fact, as realisitic as this game is, it could be better. They are leaving out other important principals in shooting such as breathing control and trigger control. These are both very important for long distance shooting or shooting in general and almost always overlooked in games!

Okay, now that that's taken care of, let me tell you a bit about myself. I'm a former Marine, I was a Sharpshooter out of boot, where my best score was consistantly on the 500 meter range, and kept that title through my years in the Corps. During my time I had the privilege of firing almost everything the Marines have, including some enemy weapons, and I have a large collection of WWI and WWII era rifles which I also shoot regularly. Oh, and I was a Fire Direction Controller in the Artillery, so I have experience with plotting the fall of shot and all the physics involved in it.




Lobo

All your base are belong to FH

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27th April 2003

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#58 10 years ago

This is why I love this mod, some fans will challenge to a duel in the dawn due a discussion about WW2 weapon balistics




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#59 10 years ago

I need to quote myself to fix a fetal typo.

Sir Apple;4804975Ok, where to start... It was never said you have to lead a still target (sorry for typo). Why did you insinuate this? We are talking about moving targets here.

Just cause you've shot a firearm does not mean you know anything about them. If you honestly believe, a sniper, firing at moving targets at a considerable distance doesn't need to lead his target, well, there may be no help for you. However it doesn't take a considerable distance to have to lead a moving target.

And then you go off and say the tanking is perfect? You have to lead with tanks in fh2,when firing at moving targets (like real life, so yes it is perfect). So how does that sentence support your previous statements? To be honest it goes against your previous statements.

Oh, and also, don't try and pull modern weapon knowledge over me. I've fired M16, M4, Ak47, AUG, M14, G3A3, G3A4, and so on. They all have the same aiming fundamentals. You fire at a moving target, you do lead it.

Look at it like this, lets say your in a car, traveling 1,400 FPS. There is a mini-cooper car 600 yards ahead of you. Traveling 10 MPH. You spot the mini-cooper, and aim for its starting point (as in where you first located it). As soon as you hit your vehicles gas petal, you instantly hit 1,400 FPS. Do you honestly think that when you reach your target (the mini-cooper, which is 600 yards away) its going to be in the same place, and your going to hit it perfectly on the side?

Seriously mate, its just commmon knowledge.

Well Lobo, maybe your daily whippings are not convincing enough. I suggest keeping them in the basement a bit longer.




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#60 10 years ago

I think the bulett drop was decreased in 2.15 btw.