OK, i just got BF1942 today and it is awsome. I do not quit understand what FH is. I know it is a mod but what is in it. Also Why is it so good? What are some of its key features that makes it better then BF1942. I am really interested but I just need to clear these things up.
its supposed to be a realism mod but its still very far from it
It's a realism mod that makes BF1942 what it was supposed to be, and what many people wanted it to be. Get it, you'll love it.
1. Accurate gun damages 2. More tanks (lots more) 3. Accurate weapon loadouts per country 4. new historically accurate maps 5. great community
Just try it, then I guess you'll never play vanilla again. I guess :D At least not if you are a little interested in how the real wwII was, and not that Stuka can carry 30bombs, or so dont remember it, like it can in vanilla.
Damage Jackalits supposed to be a realism mod but its still very far from it[/QUOTE] [QUOTE=FactionRecon]5. great community
-250 vehicles -like 40 maps (I think?) -A bunch of new weapons -Different gameplay
If I were you I'd download it since you know...it's free.
Make sure you get these from our download page at www.fhmod.net:
.6 Part 1 .6 Part 2 .61 update
And install them in that order of course and go play!
its hard to master and yea its the key succes from this mod
Damage Jackalits supposed to be a realism mod but its still very far from it
Aside from the inherent limitations of the game-type and game engine, it does a lot better than vanilla bf1942 for realism... plus about 3x as many types of vehicles and maps!!! plus wait maybe a week or so (?) and a NEW update will be released, .65 (skipping .63-.64)!!! Planes are hard to fly now, but supposedly that will get better with .65... welcome!:)
This is one case where you dont get what you pay for. FH is the best mod for bf1942, according to several mod-scene reviewers and judging by its constant growth in comparison to every other mod's shrinking.
I'll put the main points of the mod here:
FH, or Forgotten Hope, is a realistic modification for the game Battlefield 1942. The mod attempts to change the arcadish atmosphere of bf1942 into a more structured and realistic environment where players will benefit from teamplay and common sense, instead of having the best vehicle or the fastest computer. FH has built the game from the infantry level on up, from transport vehicles, light armored vehicles, MBTs, ultra-heavy tanks to light planes, bombers, and ships. All aspects of the original bf1942 have been changed to accomodate the mod's goal of Realism.
Of course no video game can be completely realistic, but within the limits of the bf1942 Refractor 2 engine, FH gets as close as it can. Being set entirely in World War 2, this mod plays out how history would have as far as the maps and vehicles go. In reality, an infantryman would not (90% of the time) live after being hit be a large-caliber bullet. Both machineguns and rifles, and some submachineguns, fire large-caliber rounds. To put it simply, getting hit with a bullet will kill you. There are exepctions. Small caliber arms with shorter barrels like Pistols or the MP40 do not kill in one hit. It will take several with these weapons, because they don't have the stopping power of a rifle round.
Tanks are not the beasts that bf1942 makes them out to be. In FH, tanks are both stronger and weaker then in bf1942. Tanks die when their weak parts are hit by anti-tank weapons, be them a cannon or infantry-held weapon, but tanks are not harmed by grenades, as in real life.
Planes have realistic physics attached to them, so flying around in gravity-defying loops while spraying 30 bombs all over the battlefield is not possible. Realistic loadouts make aircraft bombs much more rationed and important.
To alieviate confusion that many nubs feel, here's a list --
The following infantry weapons kill you in one hit unless an extremity is hit or unless you are at extremely long range:
- K98 (German infantry rifle, Karbiner 98 - 7.92mm)
- G43 (Geweher 43, German Semi-automatic rifle, firing 7.92mm)
- MG42 (Machinegun, late war, 7.92mm)
- MG34 (Machinegun, early war, 7.92mm)
- MosinNagant (Russian infantry rifle, 7.62mm round)
- SVT-40 (Russian semi-automatic rifle, firing 7.62mm)
- DP1928 (Russian light machinegun, 7.62mm)
- Springfield (U.S. early war bolt action rifle, firing .30 cal)
- Garand (U.S. Semi automatic infantry rifle, .30 cal round ((7.62mm))
- Browning (U.S. .30 cal machinegun, relatively light)
- Browning50cal (U.S. .50 cal machinegun, heavy)
- BAR (U.S. Browning Automatic Rifle, light infantry support automatic .30 cal)
- No.4 (Lee Enfield SMLE No.4 Brittish infantry rifle, .303 cal)
- Bren (Brittish Bren light machinegun, .303 cal)
- Arisaka (Japanese infantry rifle, firing 6mm/7.7mm)
- Type 92 (Japanese heavy MG, 7.7mm)
- Type 96 (Japanese light MG, 7.7mm)
- Type 99 (Japanese light MG, 7.7mm)
There are also Sniper variants of many staple rifles, like the Springfield03, ArisakaSniper, etc. Those are also deadly with one shot.
Tanks have Coaxial machineguns. These also follow the one-hit rule since they are just tank versions of common MGs. Tank shells also kill very easily. If it shoots in a bunker, anything in that bunker is likely to be dead. Keep this in mind. Nades as well, will kill about the same as they do in vanilla bf1942.
SMGs and pistols are significantly weaker then normal weapons, and are very poor at long range. Some are better then others, though, like the PpsH41 or the Thompson.
There's a large arsenal of very deadly weapons. The bottom line is use common sense. If you're being shot at by a machinegun, you need to find cover. Don't try to return fire, because you will die. Use nades or call for support.
Geo125: If you only just got BF 1942, I suggest you stick with it for a while. After all I played Bf 1942 for almost a year before I started getting boored with it. Its got quite a lot to offer. And regarding FH, its a realism Mod with many exciting maps and vehicles. However it is very recource hungry do to the massive content and improved GFX. I suggest having at least a 1.5 Ghz CPU, 512 DDR RAM and a Geforce 4200 Ti for decent playing. Also, the Mod is already pretty big beeing over 1.3 GB. And 0.65, which is due to be released pretty soon (2 weeks maybe) will be another full update probably around 1.8-2.0 GB. So I suggest: stick with BF 1942 for a while, and then get FH 0.65 once its released !