Infantry Balance Thread -1 reply

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vesseli

Another Finnish madman

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23rd June 2004

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#21 15 years ago

Kakoru: yes I understand what you mean. PPSH is good now, but maybe MP40 should be more effective (at least effective firing range should be better...)

Torni: niinkö? No mä en tiennyt tota aikaisemmin...




shrinerr

I'm too cool to Post

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2nd October 2003

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#22 15 years ago
vesseli Torni: niinkö? No mä en tiennyt tota aikaisemmin...

I understand completely.




vesseli

Another Finnish madman

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23rd June 2004

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#23 15 years ago

Really? Can you speak Finnish?




AussieZaitsev

Revenge was here.

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14th December 2003

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#24 15 years ago

moldie, just nod your head and smile.




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#25 15 years ago

And back away.....verrrryyy.....slowwwwlllyyy......




Lateralus

Ad astra per aspera.

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6th October 2003

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#26 15 years ago
FactionRecon Also, could we widen the crosshairs a bit on the MG42/34s? I know they were accurate, but sometimes you can just be sniped with them from across a football field distance.

A football field? As in one? A football field is ~100m; the MG42 had an effective range of 3 to 5 times that. The situation you describe is exactly how MG34/42 were used to great effect in combat. Since the ROF was so high, it was generally not used as a continuous-spray, suppression weapon, but rather as a long range shotgun, shooting at individual targets. The Germans believed that there is only a small window of time in which to fire and destroy the enemy, therefore, the more lead you send their way, the more successful the machine gunner will be.

If anything, the MG34/42 should be changed to be less accurate at very close ranges, while maintaining good accuracy at long range. This is generally how it performed in real life, and FH's machine guns should continue to reward proper use of the machine gun (i.e. finding a concealed position at long rang with a good field of fire, covering advance of teammates) with kills. It shouldn't reward using the MG34/42 as a submachine gun, blasting enemies at five meters and hopping around like an idiot.




raslin

I live on Gaming Forums

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9th February 2003

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#27 15 years ago

Lets have class limits then.

There were 5 million PPSh-41's made, so 1 PPSh-41 made for two M1891/30's(10 million made)

There were about 900,000 MP-40's made, 11,725,000 Kar98k's made. Thats about 13 Kar 98's to 1 MP-40. So, we get about 6 PPSh-41's for one MP-40.

Guys, this is a realism mod. We can have balance. How about giving the germans an equal number of MP-40's, when it unrealistically didnt? Ohh wait, already did that. Its not like you can't get kills with the MP-40. I do alot.

The PPSh-41 is realistic. It has a small muzzle climb, with the 7.62x25mm round, so it could be controlled fairly easily.

On berlin, there is a spawnable StG44 class. On outskirts, theres a KT which completely owns.

On many maps, there are Flak 18's, which blow the hell out of any russian tank. Many maps have tigers. I only know two maps with IS-2's.

Thats not fair to the russians. But this is a realism game. Different things are better than other things. Russians dont win every game, Germans dont win every game. With the MP-40, a small burst will kill someone. Its not like its a totally weak gun. If you really don't like it, do what many germans did. Kill the russians and take their weapons.




Dancing Jesus

Eats IS-2s for breakfast

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23rd November 2003

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#28 15 years ago

Yes and the Germans lost WWII. So, by your logic, the Russians should be able to outnumber the Germans on every map by at least 5 to 1...Yeah that sounds like the shit. And past 1942, the Germans should lose every map on all fronts basically. Yay for realism. Anyway, to try to get back on topic, I think the ppsh rate of fire is fine, but i think accuracy should decline and so should hitting power.




raslin

I live on Gaming Forums

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9th February 2003

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#29 15 years ago
Dancing JesusYes and the Germans lost WWII. So, by your logic, the Russians should be able to outnumber the Germans on every map by at least 5 to 1...Yeah that sounds like the shit. And past 1942, the Germans should lose every map on all fronts basically. Yay for realism. Anyway, to try to get back on topic, I think the ppsh rate of fire is fine, but i think accuracy should decline and so should hitting power.

Umm, no. Because most maps take place in places where the numbers were fairly even. Kursk for example, about a million men on both sides. In fights, while one side might have more men, in one small area, its usually fairly balanced. Tickets portray larger forces.

Also, its a realism mod, meaning the equipment, etc is realistic. The whole point of a game is to try to win. But of course, you're trying to beat me using some type of idiot logic, so I cant argue with you on that.

If you can show proof that the PPSh-41 is too accurate, please do.




Eiserner Bär

Ich bin ein Auslander.

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9th January 2004

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#30 15 years ago

Ok, thing is, the "realisim" needs to be balanced with "playablility" and "fun." Right now, playing on a mainly infantry map vs. the Russian's typically does not encompass either the second or third term I used. It's a big Doom/Quake/UT style frag-fest, with bunny-hopping assholes getting headshots with a PPSh from the equivalent of 30-50m. It's absurd. The gun totally ruins maps. And please, don't go off on some "but the Germans get a Tiger/KT!1!OMGWTF" rant, because any map that involves German tanks vs. Russian tanks have the Russian tanks spawning exponentially faster that the Kraut ones ever will. If there's some game-breaking problem with either of those tanks on a map, it's a map problem, not a GAME problem, like the PPSh.