Suggestions that increase realism with out inreasing things that are annoying from the perspective of the player immediate actions are ok. Doing stuff to try and force realistic gameplay like adding little restrictions, such as including vehicle locking are what can make games annoying as hell to play. FH never has been or is going to be a 'hardcore' realism mod where there willing to do annoying stuff like this in the name of trying to make it more realistic. In the case of locking, its farily dubious realism value anyway, since stolen vehicles were a part of the battlefield. One of the primary benifits of locking, stealing and base raping reduction, is minimal because people will usually get kicked for this anway, and there are more eloquent ways to solve this problem. Why is it annoying?- For one, locking vehicles results in spend lots of game time blowing up enemys stuff- and thats even if you can. More often that not people will be SOL, and the next enemy that comes into the base will take there convientally unharmed spawned items. As for 'realism'- This idea that the way stealing happens is not like it happened in ww2 is a moot point. Almost nothing on the battlefield happens like it did in ww2! Some things are merely token nods to things that happened, such as capping flags perhaps vaugley relating taking territory. Unlocked vehicles is symbolic of the daneger of letting eqipment fall into enemy hands. It is symbolic of real battlefield events to see a unskilled tank driver be killed and have his tank stolen(or be the one that does this) - just exactly what often happened. Of course its stolen instantly and he doesnt have to take it back to base to be taught--- NOTHING has this kind of realism. Airplanes do not spend an hours flying to and from a target, tanks do not need to be refueled and repaired, and ALL crews are 'trained' instantly. To lock would deny people the benifit of outwitting a dumb tank "crew". Locking won't increase realism, it wont 'improve' gameplay-just change it and not neccisarly for the better, and it certainly wont magically stop noobs doing stupid stuff with vehicles..
I agree now that locking vehicles is not the answer. Some of the other ideas put forth in the other thread would be a better course of action.