I am told that the Forgotten Hope mod is a very realistic mod, which is something I really have been looking for. :) I therefore wonder if FH has ditched the "Hitpoint based" arcade game BF1942 really is and moved on to a game system built on "Damage models"? With damage model do I refer to how the historical vehicles and guns was constructed. One extremelly important part of a system built on "Damage model" should be the kinetic energy each Armour Piercing round (AP) has when it hits an armoured target. The rounds kinetic energy depends on guns construction as well as on the distance to the target. The energy has to be high enough to even have a chance to penetrate the targets armour. The mass and speed of each round, and how far it travels (since it losses energy as it travels). Some guns like the FlaK 36 (the mighty 88) delivers an extremelly high kinetic energy to the shell why its AP-shell penetrated most tanks from 1000 meter to 3000 meter (depending on the thinkness of the armour and the angle to the armourplate). However, the 88's HE didn't do much unless the tank was very close, like a few hundred meters away. Other earlier (pre-42) guns was unable to penetrate the frontplate of the heavier tanks even at 100 meter due to the low kinetic energy the gun delievered to the AP-shell. Another important issue that should have great importance if an veichle should take any damage or the round just will bounce off is the armour itself and how it is constructed; the thinkness of the armourplate, angle on armourplates visavi the shall trajectory, one or multiple armourplate layers, parts inside the compartments that can stop or deviate the penetrating AP-shell since it has far less kinetic energy after penetrating the armour, like firewalls and other details inside each compartments. Next important issue is what an penetrating AP-shell hits inside the vehicle and what secondary damage might do to the crew. Which compartment is penetrated; the engine, the fueltank, crew compartment? If it penetrated the crew compartment, did the shell hit the ammo storage or any of the the crew, or did it just pass through? Did any spall hit any one of the crew (secondary damage)? If it penetrated the engine, did it have enough energy to damage what it hit, like the motorblock? Did it create oil leakage? and so on. Is it possible to detrack a vehicle that has tracks? Does the FH mod also include each vehicles weak-spots, or shall I say sweet-spots, in the game? Like the drivers viewing slot when opened, the ammo storage (one hit with the right gun, angle and distance = burning tank). :D Finally, is there a difference between the allieds and german AP rounds? Germans AP rounds exploded after it penetrated the armour. compared to the allieds AP that only was a massive metal round. Hence an AP-round shouldn't do much anti-personal damage outside an vehicle unless it is a direct hit to a human body, or just by the side if it is a german AP shell (one or two meters). Unless the gun is very close to the tank should a HE-shell don't do much damage to a tank then to be able to detrack it, but only if the HE-shell hits any of the tracks. Has the realism in FH come to this point, or is FH still built on hitpoints? *Crosses finger for Realism* Or is it still possible to take out the most heavy tanks like the Tiger with a few HE shells (which should have no major effect on the crew inside even) and is this possible even without consideration where you hit the opponent like it is in ArcadeFront 1942? In other words, is the mod worth the download? :uhm:
I will only say that the stock system has been tweaked and tuned and modified to try and give a more realistic feel. but some items are not realistic in order to improve gameplay.
Im not sure if it is as realistic as you say, but im guessing its as realistic as the BF1942 engine will allow it to be, and it is a marked improvement over vanilla BF in every way possible. If you are concerned about it being worth the download then let me tell you something. I used to absolutely hate BF'42, with a passion, it was the _worst_ and most painful gaming experience I had ever had, and BF42 multiplayer i really didnt enjoy. Auto weapon bunny hopping, and if you do hit them with a rifle, you might as well have tickled them for all the damage it had done to them. In short I didnt like 42 at all, however I stumbled across FH when it released 0.66 on FilePlanet, and it sounded fairly interesting. I had a quick look at the website and decided to go for it, and do you know what? I dont regret my decision one bit. I enjoy FH so much, and it eats up so much of my gaming time now. Believe me, dont even think of FH as a mod for BF42, it might as well be a completley different stand alone game, its that different and professional. And the community is completley different as well. Helpful and considerate to the team and the overall goals, you will find very few un co-operative players that will spoil the game for you. When you start playing im sure you'll enjoy it, its such an improvement over vanilla BF it defies belief. My advice.....go for the download dude :D you won't regret it.
Due to limitations with the the bf42 engine, we have a highly modified hit point system still.
same here I came in the middle of .65 after having played for a month of DC
Try Fh. You'll like it. Its not deadly accurate realistically, but if you know that a Tiger I can pierece a Sherman's side armor from 500 meters, you can do that in FH with devastating results. If a gun penetrates something and the range is close enough, its an instant kill. If the range is farther then it does heavy damage. If the gun's penetration is rated at 80mm/60degrees/500 meters, then hitting 80mm of armor at 60 degrees at around 500 meters away will do moderate damage. The slack is because of the uncertainty of war. Sometimes shots will be of poor quality, or welds will break, or the wind will push the round off of a perfect trajectory or one of 3000 other things that could happen, and FH dosen't make each and every shot play out exactly as it should on paper..
But that dosent mean the play is altered. If you have a T-34 and plant a round into a Panzer II from any range, you can bet that Panzer II is going up in flames. You can also bet your T-34 won't be doing damage to a Tiger I unless you hit it around 50 times. Some damage was added to simulate Spalling and periphrial damage, like turrets getting jammed, transmissions getting wrecked, and sights being damaged.
Again, try it. You'll like it. XWW2 is total realism.. I guess. FH is total WW2 with 99% realism. Only very VERY few things have been altered for the sake of gameplay, and what has been changed is something that I'm sure you'll agree is a good idea.
yes but xww2 models are nowhere near fh quality models ;).
I don't know, their Panzer III model is beautiful [EDITEDBY="Your Mother"]Whoa new button[/EDITEDBY]
Post edited by: Your Mother
Whoa new button