Well, I think they should, as a matter of priority, remodel the wounding effects in FH. I like the way it's done in Finnwars, we're a wounded guy starts to shake..cannot hit anything...and has his vision blurred by blood. I think it would be awesome if in the FH you would start to tremble a bit once your health goes down 25%, then start to tremble a lot and have your vision blurred with blood when your health goes down 50%..these two are definetly doable and then, DICE coding permitting, you would fall down (be prone), shake a lot and have blood blurred vision if your health goes down 75%. I can guarantee that the medic would be a highly esteemed role if that was implemented ;) It would be so cool to have guys cry for medic while under suppressing fire. Medics should not be able to heal themselves so as to avoid Übermedics. Also, many of the maps might have their dynamics seriously affected...like the Omaha maps where you often get hit a bit once running across the beach...so there might be some balancing to do. OTOH the Germans in the bunkers would dislike the odd bullet hitting them in the arms a lot more...anyways, this is something I would love to see implemented. LaDigue (aka Kustjägare)
If it's possible with the BF codes, imo, I think it would be awesome!!! Anyone else thinks so?
whytf didnt you post it in that thread,but no you had to make a new 1
close this please
*gets popcorn and waits for lightning to close thread*
PanzerAce*gets popcorn and waits for lightning to close thread*
*gets bored, grabs PanzerAce's popcorn and runs away giggling*
*pulls out a .45 Colt, shoots hydra in the foot, goes and gets more popcorn*
*Asks PanzerAce for some popcorn* Pleeze:(
*shoots in head with an K98 for starting this PHAIL'D topic and eats popcorn found from the dumpster*
*builds a wall*
*can't resist temptation to post his own bit of spam here*
*Looks around...steps over Hydra whilst he clutches his foot, grabs some popcorn lying around, and proceeds to break down the new wall. Then, onto wall number two...*