Key mapping for a newbie -1 reply

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Guest

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#1 10 years ago

I just got FH2 and BF2 for FH2 and for the life of me I can't figure out how to disable keyboard turret control. I like to use the arrow keys to move myself and tanks but when I move the turret moves with me. I just wanna use the mouse for that, any idea how I can disable the arrow keys to control the turret? I've looked a long time and must be overlooking something.




Zrix

Death from above

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12th October 2005

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#2 10 years ago

You dont.




N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#3 10 years ago

Sorry thats not possible atm.




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#4 10 years ago

There is a workaround ( well two ) but I think one of them get's picked up by Punkbuster.

Both involve editing config files.




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#5 10 years ago

I don't mind doing that, any idea how? Too bad you can't do that more readily, it seems game companies more and more are forgetting the older gamers brought up on the arrow keys.




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#6 10 years ago

BellsofHell;4094928The problem is indeed FH-specific. Modifying your controls.con will never really fix it. FH2 will always revert to arrow keys for moving the turret pitch and rotation, IE - when you accelerate forward using the forward arrow, the cannon pitches down, and vice-versa; constantly correcting with the mouse is a btch. It's quite irritating for us veteran arrow-key users. Below is the fix for the problem. It might cause PB to kick you, unfortunately:

Default:

EA GAMES\bf2\mods\fh2\gamelogicinit.con

rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_[COLOR=Red]ArrowUp[/COLOR] IDKey_[COLOR=Red]ArrowDown[/COLOR] 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_[COLOR=Red]ArrowRight[/COLOR] IDKey_[COLOR=Red]ArrowLeft[/COLOR] 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0

Change to: rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_[COLOR=Red]W[/COLOR] IDKey_[COLOR=Red]S[/COLOR] 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_[COLOR=Red]D[/COLOR] IDKey_[COLOR=Red]A[/COLOR] 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0

Changes are highlighted in [COLOR=Red]red. [COLOR=Black]You can use WSDA or whatever doesn't interfere with your other chosen bindings. Be sure to check your bindings again after doing this.

Hopefully this adjustment will be fully legal in the next release. [/COLOR][/COLOR]

Quote from another thread. (it's buried in the thread so making it more visible)




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#7 10 years ago

Thanks a lot! :) Hope it doesn't kick me ;)