Kudos to the maker of Seelow-Heights -1 reply

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Salad Shooter

I don't spend enough time here

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16th January 2005

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#1 16 years ago

Great update all together, I love the new shermans also. But I have to give kudos to this map designer. Lots of detail and you can tell a lot of time went into laying it out. The kits strewn out everywhere is great. It wasn't until I explored through it offline that I really got to see everything there is. Hopefully some of the public players start realizing there is more to it than just driving up the middle. Hopefully a fix of it dropping players is in the works, because it is simply awesome. Anyway with all the people concentrating on the bugs with the new release, thanks to the devs for an awesome update otherwise. Lots of great work put in this one.




Big Lebowski

This is not nam

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6th December 2003

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#2 16 years ago

agreed HAIL Turbo_tiger(DK) the greates't mapper out there! :bows:




Krazy Kommando

=2AIF=

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21st September 2004

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#3 16 years ago

agreed!




The American Way

The Mute Voice of Reason

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25th July 2004

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#4 16 years ago

He is forever in my heart for making Prokhorovka.




Myrddraal

Search function? Where?

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28th April 2004

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#5 16 years ago

Seelow and indeed all the push maps are amazing. They bring a whole new level of gameplay to FH. They actually bring a level of cooperation and tactics to pub play that was sorely lacking.




Mp5-Killa

FH Betatester

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19th April 2004

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#6 16 years ago

Problem is - it's very hard for clans to do much on them. Hopefully in battlefield 2 you will be able to choose between push and normal somehow.... Don't get me wrong though i think the push maps are great for public play...




bjack

I'm too cool for profiles

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9th March 2005

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#7 16 years ago

werd.... seelow heights is schweetness :P




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#8 16 years ago
Mp5-KillaProblem is - it's very hard for clans to do much on them. Hopefully in battlefield 2 you will be able to choose between push and normal somehow.... Don't get me wrong though i think the push maps are great for public play...

Maybe clans need to learn how to assault as a team instead of focusing on destroying the enemies strongest vehicles as quickly as possible.




Lobo

All your base are belong to FH

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27th April 2003

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#9 16 years ago

Ehhh?, why is push bad for clans?, theorically a clan is more teamplay focused than normal players, so the push maps are perfect for them

Seelow is a perfect example, now is very hard for russians because the people doesn't work with teamplay, IMO the strong IS-2's must try to cap the flag meanwhile the other tanks clear the area, the infantery try to hunt the panzerfausters and the aviation supress the area. Sadly you see the IS-2's camping out of the flag area and the rest of the team slaughtered in the flag.




Guybrush_

The forums staffers think I'm Cool

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16th December 2004

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#10 16 years ago

Yup, kudos:thumbsup: ! More push maps ! Or convert some of the existing into push ones.




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