Kudos to the maker of Seelow-Heights -1 reply

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Zehnder

Hands up. Who wants to die?

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27th July 2004

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#11 14 years ago

I think I speak for the 130th when I say we really enjoy the push maps as a group. It doesn't affect us much though. There's a certain map layout that lends itself to being a push map. These types of maps are the kind that we'd play them out that way anyhow. We wouldn't have part of our clan broken taking rear flags while others are at the front. That is an ineffecient use of manpower and ultimately degrades the total assault/defensive power you have doing the map right, push or no push. I'd like to add that I think if a map featured an obvious possibility for a flanking maneuver or some strategy options, but was made a push map, then it would not be a good thing.




Sputty

Master of Kittens

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13th January 2004

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#12 14 years ago

The new maps lag a little for me. Kind of annoying




OneTinSoldier

Circular Error ProbabilityZero

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24th October 2004

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#13 14 years ago
The American WayHe is forever in my heart for making Prokhorovka.

I second that. And kudos to him for Seelow-Heights. I've only played it once so far, but it seemed pretty cool! coolx.gif Cheers, OTS




RED_V!NYL

Oh shit hell no *****!!

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23rd November 2004

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#14 14 years ago

Indeed Turbo_tiger(DK) has outdone himself again this time, he's one of those FH mapping gods trying to get as much atmosphere in a playable map, the maps are getting better each release, btw is there a new map included in 0.67 made by Beregril?




Salad Shooter

I don't spend enough time here

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16th January 2005

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#15 14 years ago

I had no idea he also made prok, my favorite map before this one. You are the man Turbo_tiger(DK)!




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