Yeah it's annoying to get blown up in a T-34 all the time, just because the armor in the Pz IV H isn't realistic.
As for the penetration capabilities I listed, well, I'm not sure what ammo type Steel Panthers: World at War uses for their penetration values, but I use their values anyway since they have seemed to be at least adequately accurate. Of course the numbers I listed are maximum penetration values. For example, for the T-34/76 m41 it lists 70mm penetration at 10 hexes, which is 500 meters. Then again some have said it should be a bit more.
BF/FH uses the 500mm penetration value, then? If I remember correctly it does. Still the T-34/76 should have chance of blowing the Pz IV H in one shot with a frontal turret hit.
Yeah, it's a crazy tank. I once pounded it about five times on the front armor with T34/76, before it took me out with two shots. It also bugs me that "armor penetration" in FH does not mean penetration, but that "enemy vehicle looses 1/3 of its armor". Hell, if tanks armor is penetrated, it should be a sure kill most of the time. FH surely took a huge leap to vanilla direction within the 0.6 version, what comes to tank combat, especially what comes to medium tanks. Heavy ones (ok, the three of them) were improved or successfully implemented in the game, and were brought closer to their real life counterparts.
But damn I hate how the medium tanks currently are, especially when it comes to high-powered guns. I understand, if Panzer IV is not killed by close range shot from Sherman (altough in real life it should be), but I really fucking hate it, when a Sherman is not killed by close range shot from Panzer. Let's not even bring the Tiger vs medium allied tanks to discussion.
btw. a nice site I found while searching backup for my arguments: http://www.fprado.com/armorsite/tiger1.htm
SacredLizardHey! that's my computer! wtf?! and I AM sitting in my garden! where are you? how do you know so much about me? ...are you Jesus?...
(go .62! yay!)
Copies of the black mail videos of you in compromising positions with a certain other are on their way in the post. :naughty: :smokin:
Tiger vs. Allied tanks... yeah, 5+ shots to sides and rear to kill it with a T-34/85 :rolleyes:
Then again, at least I find the Tiger's/King Tiger's aiming reticle to be total crap, I can't seem to hit anything with except at close distances, no matter how and where I aim. I can hit just fine with other German tanks, as well as Soviet, US and Brit tanks.
Weird. For me it usually takes just two shots. But again, I'm usually aiming for the tracks...
Please you have to realize that the German tanks just were that much better! On the other hand the allies had many more so they have to use more team play. Remember this game is about realism.
lumpehIts better than what he says. Besides who needs good weather when you're on yer pc playing FH indoors? :p
Unless you're some rich bh0y with his P4 3.0/1GB/3Dchipset laptop sitting in the garden :lol:
*scuttles off back inside*
I have trouble with that damm Tiger sight as well. It'll just take a lot of practice with it tho, I'm sure. Is it accurate to IRL?
I played a little bit of XWWII, and the tank combat was much different, way more 1-hit kills. Not just big tanks raping little tanks, but if you got a good angle on someone, they were toast. I liked it for the tank fighting, but the infantry fighting made me want to cry.
And I don't care how true to life it is, I hate the Panzer 4 with the intensity of the firey depths of hell. There is no way you should EVER have to rely on that piece of junk to take on other tanks. I guess that's the whole Pz3 argument, which I'll just stay out of.
Panther777, I dunno if you can just generalize it that much, just saying the German tanks were 'better' that everyone elses. When you're looking at actual armor values and ammo types, you should be able to determine what can effectively harm what. (Well, someone else can look and tell me about it, because I don't know jack about it myself, lol).
What would be nice if there was a little bit of a random factor thrown in. What I mean is, if one type of tank hits another in a certain area, there's never a 100% chance of any perticular outcome. If I nail a Tiger in the back with a, say Sherman, numbers may say it will penetrate and kill, or should not penetrate, but who knows? It could be a lucky shot and do some serious damage even if it wasn't technically supposed to kill by the book.
The 'life' bar in any kind of game like this makes for some serious problems. It would almost work better without it. If you are an infantry and get shot, but not die, you should not be able to look at a bar and think, "Ok, I'm only half dead, let's rock". You should be wounded, as in, slower movement, bad aim, maybe bleeding, and if you get hurt again, you die. The game itself can keep track of a % number of heath, but you don't have to see it. Having some sort of penalty for being injured is something I would love to see. You're not gonna see a guy with 3 9mm rounds in him running around and shooting just as well as someone uninjured.
Same applies to Tanks, there were no meters in it telling how good a condition it was in. Like someone said before (too lazy too look) the only thing the 'life' bar can really represent is maybe if it takes a shot to the armor and some gets stripped off, making it weaker to take a shot again to that same location. Otherwise, it's either disabled, or dead.
I'm not trying to TELL anybody how things should be done, I don't know jack, and I realize with the limitations of this engine, you kinda have to take what you can get. Just my thoughts spliced with a bit of a rant.
xww2 has some ranged damage code in i believe. Makes for more realistic, if perhaps more short-lived battles.
Oops, meant 5 shots to the Tiger's rear sides with a T-34/76. Even one a bit lucky shot should be able to take it out, and a T-34/85's single shot easily.
As for penalty for being injured, yeah, that should definitely be in. It'd be cool.
All this realism talk really makes me wish there was a good WW2 tank simulation in the market. Of course there'd be the usual troubles with the many crew members and all, but still...