Midway 1942 for Dummies -1 reply

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FactionRecon

11PzG Grunt

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4th August 2003

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#51 14 years ago
Real-BadSeedSomething

I think it was you that shot me too. :(




[79th] Le_Chat

Miaou to all of you ;)

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4th March 2005

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#52 14 years ago
Lobobattle of britain has still chutes...but antibase camping area around AA's, planes and so on

Bravo Lobo :) ... I'm so happy to see the ABC concept at last being applied to FH ... way to go :beer: (Can't wait to see the coding ... I tried to do a ABC , SSM-pack for the maps of FH 0.65 in the past, but had some problems :( ) More generally, ref. to Midway, I think you guys are really on the right track. It is great >> to see objectives aside from conquest >> to see a nice usage of destructible (no so static anymore) objects >> to use the functionality to reserve usage of given vehicle to its own team >> to enhance team play and weapon complementarity All this will promote a fair game ... it is the demonstration that innovation does not need a new graphic engine or a stupid carrier/point system. Great to see some of our suggestion being somehow taken into account. Another step in the long list a smart innovations (like delayed respawn, respawn linked with ennemi flag, pushmap cage system ...) that have transformed the limited BF42 engin, in a truly FH great games. Thanks again to U all. Miaou :beer:




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#53 14 years ago
Lobobattle of britain has still chutes...but antibase camping area around AA's, planes and so on

Very cool! Good job, nice compromise.