minor changes in certain FH maps? -1 reply

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Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#11 13 years ago

WOLF and hslan both have unmodded Omaha.

WOLF has some minor SSMs, mainly to make maps more playable or to prevent crashes. The ones that come to mind:

-Removal of minefields on Fall Gelb (fixed lag) -Sinking of flags way underwater on Rheinubung (to prevent ship collisions -> disconnects) -Removal of German supply ship on Rheinubung (laggy) and removal of allied liberty ship (fairness) -Island (non-airfield) #1 flag on Philippines non-recappable (to give Axis a chance) -Saipan no longer push (to prevent map breaking from push bug.)

There are a few others that I don't recall, I'm sure. All of these were super-hotly discussed, and many people disagreed with certain ones (especially the Saipan one which makes me very sad, but hey, there _is_ a problem with push in FH.) Anyway, except for the Saipan one they're very minor, and IMHO preferable to taking maps out of rotation because they're broken.

Omaha is hard for Allies to win, but that's kind of the point. However, the LCVPs were vastly underused for suppressive fire on all the occasions when I've seen Allies get crushed. Mobile spawns and two snipers is just excessive.

I don't like the PF SSMs one bit (especially the Omaha one, and removal of tanks from Pavlov) but in fairness, the server is well-adminned, and they advertise the fact that they run modded maps pretty prominently in game and on the load screen. I just think that a lot of the SSMs on that server are taking the cheap way out, trying to even maps that weren't meant to be even in the first place (note that balanced and even aren't the same thing at all.)




caeno

Yeah.

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8th August 2003

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#12 13 years ago
Fuzzy Bunny;3813115 they (pf) advertise the fact that they run modded maps pretty prominently in game and on the load screen. I just think that a lot of the SSMs on that server are taking the cheap way out, trying to even maps that weren't meant to be even in the first place (note that balanced and even aren't the same thing at all.)

Agreed 100%

But still, I think there's some really crappy maps on PF... just as crappy as every other ssm'd server I've played on.




Fuzzy Bunny

Luke, I am your mother.

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#13 13 years ago

I just wish they had a forum where one could suggest improvements -- Grabbi made a pretty open impression when he introduced himself and his gang of pirates.

At least last time he and his fellow PFers talked about it in-game, it sounded like they were having some trouble getting a forum up and running.

The thing with SSMs is, if you look at them as a "fine tuning", as Natty Wallo suggests, it should be possible to fine-tune the fine-tuning based on peoples' reactions playing the maps. My impression of PF is that the overall clue level there is (not yet?) as high as on hslan/WOLF (a lot of new players), and that this could have some impact on how people perceive the dynamics of maps that better players have no problem with.

For example, I really loathe Hell of Bocage. I find it a horrendously excessively difficult and frustrating map to play as Allies; nonetheless, I have seen good and coordinated Allied teams win it overwhelmingly enough to realize that it _is_ possible. I felt the same about Pegasus (still think that the German mortars should be deployable instead of fixed) initially, but again I've since realized that it's very possible for a coordinated Allied team to totally own that map, even if it's REALLY TEMPTING to SSM it.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#14 13 years ago

I like SSM only if it fixes something. And Fuzzy posted a bunch of fixes/mods that I highly approve and think wouldnt be bad seen on HSLAN either. Giving that HSLAN, being the best server in europe, still does not rotate proper maps such as Saipan. It is tiring to see same maps in rotation all the time and I would think that these little fixes would actually open the doors for other maps to be seen in HSLAN aswell. This is just me daydreaming, but as much as I love HSLAN, I do think that the map rotation could be a wee-bit better.

When SSM goes to ridiculousness (AKA TDP/Arischekämpher) then I am out. I cant stand seeing a fine mod as FH being butchered by bunch of idiots like that. SSM is good as long as it fixes something. :)




FatJoe

Terrorist

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13th May 2003

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#15 13 years ago
Flippy Warbear;3813220When SSM goes to ridiculousness (AKA TDP/Arischekämpher) then I am out. I cant stand seeing a fine mod as FH being butchered by bunch of idiots like that. SSM is good as long as it fixes something. :)

Aww come-on.. theres absolutly nothing wrong with having a submarine in maps such as Arnhem, or having B17's in ramelle neuville. =p




Kradovech

[130.Pz]'s cannon fodder

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10th September 2004

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#16 13 years ago

I wouldn't mind good ssm's changing gameplay, it could be fun to play something a bit different. However the ssm's on these 3 servers (I'd add pixel fighters to the list) seem to be about giving everyone better (and therefor "cooler") weapons, which I cant stand.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#17 13 years ago
FatJoe;3813257Aww come-on.. theres absolutly nothing wrong with having a submarine in maps such as Arnhem, or having B17's in ramelle neuville. =p

I did like my panther in eastern blitz against tankettes. :)




RexRaptor

V for Vendetta

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24th February 2005

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#18 13 years ago

Flippy Warbear;3813220I like SSM only if it fixes something. And Fuzzy posted a bunch of fixes/mods that I highly approve and think wouldnt be bad seen on HSLAN either. Giving that HSLAN, being the best server in europe, still does not rotate proper maps such as Saipan. It is tiring to see same maps in rotation all the time and I would think that these little fixes would actually open the doors for other maps to be seen in HSLAN aswell. This is just me daydreaming, but as much as I love HSLAN, I do think that the map rotation could be a wee-bit better.

When SSM goes to ridiculousness (AKA TDP/Arischekämpher) then I am out. I cant stand seeing a fine mod as FH being butchered by bunch of idiots like that. SSM is good as long as it fixes something. :)

But Motorcycles on Battle of the Bulge are fun! I love them so much..//;'={




Khaine

Slightly cooler than a n00b

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25th April 2007

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#19 13 years ago

I enjoy playing Arnhem as British on AK server: there is only two puma and lots of hanomag. Then, it is a guerilla in this town, and you can destroy the *ucking tank campers easily with Piat or TNT. Moreover, British have a chance to winning, cuz i ofen see germans powning them and make a full cap, or respawn killing near the north flag (even if sometimes, britishs rock and hold the bridge all the time). I like put TNT on the bridge:rofl:

Of course I don't like a lot the ssm server, that is why I prefer playing on hslan (if there is enough ppl).




Fuzzy Bunny

Luke, I am your mother.

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#20 13 years ago
Kradovech;3813293I wouldn't mind good ssm's changing gameplay, it could be fun to play something a bit different. However the ssm's on these 3 servers (I'd add pixel fighters to the list) seem to be about giving everyone better (and therefor "cooler") weapons, which I cant stand.

Well PF at least try to balance out things a bit. Unfortunately, it seems to end up (at least it appears to me) like attempts to "make hard maps easier."

I appreciate it when people screw around with existing maps; I am not a mapper, and I can't speak for them, but a lot of good has come out of people taking other peoples' work and improving it, as long as it's (a) clearly labelled as "changed" and (b) the original creator is given credit. I know this'll open up a whole new ugly discussion about SSM'ing, but I can see a bit of a difference in attitude between

-WOLF SSM ("fix stuff so maps don't break") -Pixel-Fighter SSM ("fix stuff so the map isn't as one-sided") -AK/TDP ("fix stuff so the map is (we think) more fun")