Reading this thread I am gonna talk to my clanmates about those SSM's that prevent maps from crashing (especially Saipan, which unfortunately is out of our mapcycle due to instabilities). If Wolf already created some "fix" for that, maybe it is possible to share that "fix" so we could re-insert Saipan into our mapcycle. But as I said, I first have to talk to my calnmates about that issue.
When it comes to SSM's, I personally think (like said before by others) it should just be a tool to avoid maps from crashing and to ensure server stability but not to dramatically increase "technology" on a map or balance where (in my opinion) no balancing is needed. I really don't mind, that there are some maps, that obviously have a favoured team (mostly axis), as it often was the case in history. In fact, I really enjoy playing as allies on maps like Omaha or Hell of Bocage which can be really challenging and demanding and sometimes even frustrating, but it is absolutely worth the hard work when you get the sweet taste of success, knowing it was the good team work that brought you that far. One round on Hell of the Bocage, I will never forget, when me (and some team mates and I think Fuzzy too) where fighting on allies side with a bunch of mature players around and drove the axis almost back to the center of berlin when we finished that round with something like 1400(allies):0(axis)[have to look it up on my screenshot for correct value] - absolutely satisfying!
Thanks Bulwey. Was playing Karelia yesterday on HSLAN, was really worth-while to play something "fresh" for a change. Hopefully we can have these fixes on your server aswell so we could enjoy Saipan among other beautiful creations. To be honest, I wouldnt mind seeing mappack 6 in normal rotation either, not just mappack evenings every now and then. ;)
SSM balancing things out... weeeell, in maps like Charlie where these "fixes" have been made, I cannot say that I agree with the buffalos being there instead of LCVP's. Allied can win and usually they do. At least I have witnessed allies winning most of the time or very close to winning. Sometimes the rounds end up with allieds 0 tickets and axis just few tens of tickets left, during the inland fighting phase. And I always thought its up to the team to win the maps. Surely, not even the best team can beat a bunch of randoms with the best vehicles in game while you aint got anything else than rocks to throw at them. But still, I would rather stand my chances against the extreme odds than be given the best countermeasure in the game. Victory seems so much more satisfying when your team actually holds off and kicks some asses without "helping hands".
I've never seen the axis win Omaha Charlie since the buffalo's are ingame. And I didn't even realize that the allies had problems winning the map without them. I've seen it happen regularly. Are there statistics of the unmodded version on hslan?
Well I can not really recall statistics, but at the point, where at least one of the bunkers is constantly under the control of the allies (and your teammates spawn there) in most cases it is just a matter of time for allies to cap the rear or middle flag and that usually breaks axis' neck. But the way to capture one of the bunkers is usually pretty frustrating for allies as there is one sniper kit and eventually the barrage from the LCVPs to safe your teammates from the deadly MG42-blasts. So its all up to teamplay again to make it. If there is no such "flag-success" within the first 20 min, players usually are too frustrated to attack further and allies loose the game. But thats just my observations...
I didn't make it!
Flippy Warbear;3814956Thanks Bulwey. Was playing Karelia yesterday on HSLAN, was really worth-while to play something "fresh" for a change. Hopefully we can have these fixes on your server aswell so we could enjoy Saipan among other beautiful creations. To be honest, I wouldnt mind seeing mappack 6 in normal rotation either, not just mappack evenings every now and then. ;)
LMAO - Died so many times on that map last night. First time I've seen it. I hope SSM can allow us the play even more maps on HSLAN. /salutes HSLAN regulars. :bows:
Mhirok;3814972I've never seen the axis win Omaha Charlie since the buffalo's are ingame. And I didn't even realize that the allies had problems winning the map without them. I've seen it happen regularly. Are there statistics of the unmodded version on hslan?
When are you playing?! I assume you mean TDP server? I have NEVER seen axis lose, in fact, Ive only seen allies take 1 bunker flag for a short period, and then never get past that. It IS the buffaloes that make the difference. They add spawn points causing the allies to lose focus. Not too mention they are swiss cheese if they try to go up a trail holding 20% of allied troops. Add in the douches that dont know how to drive and do not drop the door. Hint though, if you are in the back and no one will open the door, you can jump over the front.
I don't play on specific houres and I'm talking about 4-5 rounds, not a very accurate source. In most cases one of the buffalo's drives to the flag in the north. When this flag captured by the allies, the game start to be really chaotic. The 3 remaining flags (2 bunkers, middle flag) are switching sides regularly making the battlefield one big mix of players. I remember running (as german) from one bunker to the allies bunker, by the time I got there all 3 flags where switched sides. finally I got killed by an allied manning the defgun.
Thank god hslan is been back for a while.
actually the WOLF bugfixes mentioned by fuzzy are installed on the hslan FH server since shortly after their release many month ago.
these are the only (minor) ssm installed, and we dont intend to change our philosophy concerning these things.
The Saipan "bug fix" makes me incredibly sad, because IMHO that's one of the most beautiful and fun maps in the game. I just really really really wish push worked. Really. It's a total lose-lose tradefoff; remove push and turn it into a flag chase round robin, or keep push and have the map break all the time.
My personal opinion is to keep trying to play it with push on, and just tell admins to pay very close attention (and switch maps when it breaks), but either way it's a hard choice. Bleah.
Actually, Fuzzy (last time I checked, like a week ago) Saipan was in the rotation, but was Push. The modded part is that flag 1 becomes an uncap when the allies get it, and all other flags are retakable by axis. I also think the ammount of flags the allies need to stop the bleed was reduced (dont get me on that). That is, of course, if WOLF went back to a conquest Saipan recently. Personally, I think that's a bad idea, as then the allies can easily take a single flag anywhere on the island (most likey one of the airfields or the place where the tanks spawn), crippling the axis.