Mod server anti base camp -1 reply

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[SYN] hydraSlav

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2nd October 2003

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#131 15 years ago

Solo4114 ... ... [/QUOTE] Thank you for explaining the topic of the discussion to Real-BadSeed :bows: . Unfortunatelly, he seems to have a problem with reading (or understanding, actually), so i guess your efforts will go in vain :uhm: At least you and i are on the same page, and that's something :D [quote=Anlushac11]Another example today but not so bad.

I was on Wolf on El Alamein. I had just goten sniped at North flag and respawned in main and grabbed a Kubel and I saw this PzIV pull ontop repair pad and begin shooting up the place and shooting at spawners. I looked for a tag but could not see one but I was pretty sure he was a camper.

Another example how campers are dealt with: On DM, 2 days ago, El Al. Guy called [WOLF]-Lugger who is Axis ends up in the Allies main base (maybe he was shot, dunno, didn't see what happened), grabs a tank and proceeds towards the airfield (not out of the base), "so i was pretty sure he was a camper" (as Anlushac11 put it :rolleyes: ) Not a problem, i call for air support, the plane comes and bombs his matilda, misses but gets him smoking, and i finish him off with a bazooka. Camper down, proceed with the game. And on the next map (Orel), we get the Katysha firing from the Allies main base to the Axis main base with the help of a spotter (me :D ). This was after the Allies used all their skill available to defeat the Axis armor roaming around the map, and the Allies managed to push the Axis to the last flag. And what do you know..., that guy, [WOLF]-Lugger, starts calling the guy in the Katysha a "freaking camper", and all other sorts of names that i wont even consider posting here. He puts in a couple of references to "skilless campers" among his bitching. Ahem.... the Allies used skill to push the Axis to one base, despite the superior Axis armor, and he is crying "skillless"? :rolleyes: I wonder what he uses a Katyusha for? As a taxi-truck? Anyways, i don't know if that guys is from WOLF server, or not, i am not going to speculate here, but just interesting that first he tried to camp, and failed, and then he started crying about being camped :lol:




emonkies

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17th July 2003

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#132 15 years ago

Sorry but I still think basecamping is a pussy assed way to win. You want to beat me then face me in combat, dont lay back in my base like some wanna be gangsta chump and backshoot people.

The problem is lack of morals. You dont care how you win as long as you win. Thats why cheating is so rampant. Why else you think BF had to adopt Punkbuster?

You call it a valid tactic, I call it bullshit. Its not realistic, realistic is sitting in a ambush position and shooting Allied tanks as they drive by. Not camped in the base killing spawners.

Your right it is just a game, so why cant you play the game in the spirit it was intended?

You dont agree and thats your choice. You play on a server that allows camping and I wont, its as easy as that.

And by the way if your going to quote me at least have the courtesy to get it right.

"I looked for a tag but could not see one but I was pretty sure he was a camper."

"so i was pretty sure he was a camper"




Real-BadSeed

Science experiment

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5th December 2004

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#133 15 years ago

i understand completely, that your arguement is full of holes. Hydraslav sure its possible to ... "get out of being basecamped" and that its a flawed strategy.. i never claimed it wasnt.... im sick of having to deal with basecampers, is my entire point.. CAN YOU UNDERSTAND THAT, FINALLY.......... i hate having my score and game wrecked by unrealistic crap. i dont want the extra 10 deaths added to my score, dealing with a tank on the repairpad bs..........period. or 1 death even..... or have the front line unrealistically collapse... to deal with unrealistic basecampers. at no time, can it be said. that anypart of basecamping fits a realistic scenerio. weather you spawnkill... or just take a tank and leave. none of that, would ever happen IRL. (the amount of havok and damage caused.... is the unrealistic part here) no single attack, like that. should, cost a team the game. (and ive seen it cost a team the game many times in a close battle) in a real base your almost guaranteed capture or death, without any major disruption to the enemy.(if you think its that easy try it at your local military base... just driving off in a tank....LOLOLOLOL) IRL ending up in a enemy base (alone) was an avoided practice... not a pursued one. IRL,... people and equipment dont appear magically, right there for you to shoot, like in this game. we are talking about spawnkilling here.... (i have no problem with arty, sniping or air-attacks on uncappables) theres always atleast one guy trying to endlessly basecamp uncappable areas everymap.....always wrecking the game. and not playing it the way it was intended to be played therefore allowing enemy into the mainbase, completely wrecks the game. its unrealistic, its cheap tactics, exploiting an unfortunately nessassary aspect of the game....spawning people and equipment. all of what you claim, is being acheived... by basecamping. can be done, just outside the base...without the cheap easyness of spawnkilling. of coarse! (god forbid they get a chance to shoot back, like IRL) blasting stuff on the way to the front is exactly that..... "cutting off reinforcements" the key words there! ON THE WAY TO the front. artillary can devestate those reinforcements as you just described. without entering the base and camping spawns. your claim that it should be allowed because... its doesnt bother you. and you can deal with it no problem. is fine for YOU. however 99% of the rest of us want it gone.... WE ARE SICK OF DEALING WITH IT! seems you really like that quote feature hydra... you use it alot. i however, can remember what was said and dont need a copy. perhaps you should go back to vanilla bf1942, if you want basecamping included. after all this is a realism mod, and basecamping ISNT realistic.




Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#134 15 years ago

A simple fix for tank basecamping would be that an Axis repair pad would not fix Allied controlled equipment or visa versa. Sure he might kill a couple folks but that would be it.

A quick progression from a smoking tank to dead tank




-|DKS|- deathBOB

The BOB of Death

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3rd June 2004

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#135 15 years ago

What about when the allies/axis cap a base? Will we have the same problem with airfields that dont give ammo?




[SYN] hydraSlav

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#136 15 years ago
in a real base your almost guaranteed capture or death, without any major disruption to the enemy.(if you think its that easy try it at your local military base... just driving off in a tank....LOLOLOLOL)

Uhu, in real base, you have people defending the base. In FH, if there are no people defending the equipment in the base, then it's not a "real base", it an abandonded outpost!

Real-BadSeed im sick of having to deal with basecampers, is my entire point.. CAN YOU UNDERSTAND THAT, FINALLY..........

Play on a server that doesn't allow basecamping. Make this a server side option. What is your freaking problem?! There are 2 types of people that i hate playing BF 1. Smacktards - those that sit in tanks on enemy repair pad, drive vehicles off the map, wound teammates, TK purposefully, etc 2. And those that think they are authorized to enforce their rules/gameplay onto other players worldwide (cause just like smacktards, they got no concern for other players)




Gen'l Knight

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#137 15 years ago

I was just talking about the uncappables. The repair pad "fix" plus make the territory in a cappable base like water (you can only stay so long) and there go your base camping issues for the majority. I'd think if your tactic is to harass the uncappable, you'd find the line soon enough. Of course, almost without a doubt, how much territory of a uncap base would you protect would be the next topic to bitch about, er, excuse me, discuss. Added - if we are talking about playing parameters which it appears we are going to end up with, this is just my two cents worth. For the record, I like the rules loose and the admins tough. Any rule is always, always, always debated and dissected.




Real-BadSeed

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5th December 2004

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#138 15 years ago

first off, i am against basecamping because it exploits flaws... not because i wanna dictate play style..its unrealistic. and it is selfish way of racking up kills at other players expense.. and unbalances maps. your only arguement is...... i wanna some ppl get off on tking ppl non stop... should we allow that.... THEY WANNA "i want it, cause i like doing it" is not an arguement for basecamping. that is why i have a problem with it. an uncappable base means heavily defended... thats why its uncappable game doesnt allow 500 ppl on one server. so using the "guess some ppl gotta guard their own uncappable" is stupid and boring for the defender. no thanks your using the limits of this game, to justify basecamping uncappables. im a map maker, i make a base uncappable to represent a major base with hundreds of imaginary defenders..thats why its uncappable GET IT!!!!! (if i had them to use.. i would use side specific outta bounds, then you couldnt basecamp period) made that way BY ME the map maker!!!! apon entering you would get a "you have been spotted, your now dead\captured" pretty lame your idea , i dont want to sit at my own uncappable, bored waiting for basecampers... thankyou very much. although there may not be any, how fun that was for me...weeeee.........not! sat all game to do nothing.....geez lotsa fun. team should be able to move towards objectives without the unrealistic lamer attacks. and someone saying... "oh someone should have to not play, bored ,waiting, guarding uncappable base. most of the game cause i wanna be, allowed to basecamp em." thats retarded! now get this, once and for all.... UNCAPPABLES REPRESENT MAJOR BASES..therefor have hundreds of imaginary defenders. thats why, it was made uncappable. when bf1942 engine can support 250+ ppl a team, then u have an arguement. until then, you do not. many of these maps are attempting at some historical accuracy.. so uncappables are areas that historically were crawling with enemy troops. there was no going thru in a jeep and stealing tanks. or camping spawns. sounds like you just want to be allowed to rub your win in peoples faces by basecamping them... (you say, you only do it after pushing them back to the last base) if this is you or your clans game then you are poorsport players in my opinion.




[SYN] hydraSlav

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#139 15 years ago
Real-BadSeed pretty lame your idea , i dont want to sit at my own uncappable, bored waiting for basecampers... thankyou very much.[/quote] Oh no, he is bored defending. Then why did you suggest for the enemy team to defend their flags instead of advancing onto the uncapp? They are bored too. Funny how your unfounded excuses swing both ways, eh? :rolleyes: A clan that loses a vital peice of equipment from the main base is considered to have made a fatal mistake. They have not allocated defenders to their vital equipment. Any worthy clan will have dedicated defenders protecting the main base while the equipment is destroyed, so incase someone come hoping to steal it, they will be dealt with. You are bored to defend your vital equipment? Jeez, maybe BF is not a game for you, maybe you should go play Quake or something. although there may not be any, how fun that was for me...weeeee.........not!
Real-BadSeed"oh someone should have to (not play, bored ,waiting, guarding uncappables) most of the game cause i wanna be, allowed to basecamp em." thats retarded!
No one's forcing you to stay and defend. You don't want to defend? Fine, go forward and run like a chicken with it's head cut off, and then pay the price in terms of your vital equipment being stolen. Don't want your equipment stolen? Then take the sacrifice and defend it. [QUOTE=Real-BadSeed] now get this, once and for all.... UNCAPPABLES REPRESENT MAJOR BASES..therefor have hundreds of imaginary defenders. thats why, it was made uncappable. when bf1942 engine can support 250+ ppl a team

Firstly, for the record, your imaginery friends don't scare me :lol: . Now secondly, you said it yourself: BF42 cannot represent a major base, therefore there should be none. The next installment of BF42 (or an overrated expansion pack, call it whatever you want), BFV, illiminated "uncapp" bases from the game completely. All bases are capturable, some just take much longer to cap. The upcoming BF2 (to which FH will move) is following the same principle with flags, so there won't be any uncapp bases in BF2 either. It's obvious that uncapp bases in BF42 are a mistake, since Dice is no longer supporting them. They don't have defenders which they should have had. And it's impossible to cut them off from reinforcements. Therefore, we will have to just work around that mistake untill FH moves to an engine that fixed it.




Real-BadSeed

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5th December 2004

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#140 15 years ago

ah i was refering to guarding uncappable bases from the odd basecamping attempt. not the 1 min wait for an attack at a cappable base.. that you now should be defending. since you've just seized it, from the enemy. that is the objective of the map(fight over the cappable flags) and sorry its not realistic, basecamping. so my opinion it needs to go. and bf42 does represent heavily defended major bases just fine.....they use ... guess what!..... UNCAPPABLE BASES! at no time should i have to worry about a basecamper in a main base spawnkilling me. or stealing equipment. its not realistic or historical. reinforcements can easily be cut off, destroy them with arty in base. or as they come from the uncappable area. you dont need to basecamp to achieve this. reinforcements must reach the front to be........ REINFORCEMENTS. the game thru limits in tech, cant have that many ppl playing or support bot defenders so to represent heavily defended areas they made certain bases uncappable.. unfortunately certain elements just cant grab the concept :(