Mortars explained? -1 reply

  • 1
  • 2

Please wait...

Guest

I didn't make it!

0 XP

 
#11 13 years ago

well i tryed what you people said and i oddly killed some one not a tk but the enmey!!! now if i could do that online.......




GreatGrizzly

Fear the Bear

50 XP

23rd February 2005

0 Uploads

1,622 Posts

0 Threads

#12 13 years ago

the problem i have is not seeing were the morter hits the ground, the invisible exposion bug :(




spartanlegend

Waiting patiently for FH2

50 XP

19th November 2004

0 Uploads

211 Posts

0 Threads

#13 13 years ago

Ah the Mortar, To be used only as desperate arty.




Fuzzy Bunny

Luke, I am your mother.

50 XP

2nd May 2005

0 Uploads

6,274 Posts

0 Threads

#14 13 years ago
spartanlegendAh the Mortar, To be used only as desperate arty.

?? I've nailed a camping Tiger on Nordwind (hi Faust!), chased off a destroyer on Makin with some direct hits, and broken up a bunch of infantry attacks on Gold Beach, not to mention causing some big suprises for Allies spawning below the German bunkers on Charlie Sector. "Desperate?" Nah. Works a charm.




It's Happy Fun Ball!

aka Killed in First Minute

50 XP

21st October 2005

0 Uploads

1,297 Posts

0 Threads

#15 13 years ago

Mortars are actually one of my favorite forms of artillery, and I like artillery a lot. They are more effective shelling cities and heavily wooded areas than regular artillery since their high arc lets them drop into place with minimal interference from building and trees. There are a couple of things to keep in mind when using them: 1. Set them up on FLAT ground whenever possible, otherwise it will screw up you aiming and you will take forever to set up. (see tip 2) 2. Mortars have a very narrow window of effective range, approximately 2 map squares. They can’t shoot much farther or shorter than that, so set them up accordingly. If you are over or under shooting, you will have to pick up and move nearer or farther to the target. This also means that you usually won’t see where they land and will need artillery co-ordinates. (This is really a good thing, because if you could see your target, your target could see you, and you are total rifle bait kneeling in front of a mortar.) This leads to one of my pet peeves with Pegasus: You can’t hit the near side of the bridge with British mortars. The spawn point is too close, and the rest of the map is out-of-bounds. There should be a clear, inbounds, path AWAY from the battle, to a nice clear spot where the tommys can set up their mortars to shell the bridge. Lastly, as with all artillery, KEEP ONE EYE ON THE MINI MAP FOR FRIENDLY ARROWS IN YOUR TARGET AREA. Especially if you are shelling a flag, once your troops move in, check your fire.




NJFragger

AWPs are for noobs.

50 XP

17th January 2005

0 Uploads

11 Posts

0 Threads

#16 13 years ago

Now I wish I HAD BF42 :(




LordKhaine

I sing the body electric...

50 XP

5th October 2003

0 Uploads

612 Posts

0 Threads

#17 13 years ago

The mortar is great in the right situation. The problem is that situation is very rare. Ideally you'd deploy on flat ground just behind some cover, overlooking an enemy spawn/place with lots of bad guys. Then you can shoot away and judge from the explosions how to adjust, using your funky 3rd person viewpoint to see what you're hitting. But yeah.. it's hard to find such a spot.




Mhirok

The Internet ends at GF

50 XP

9th June 2003

0 Uploads

142 Posts

0 Threads

#18 13 years ago
Killed in First MinuteThis leads to one of my pet peeves with Pegasus: You can’t hit the near side of the bridge with British mortars. The spawn point is too close, and the rest of the map is out-of-bounds. There should be a clear, inbounds, path AWAY from the battle, to a nice clear spot where the tommys can set up their mortars to shell the bridge.

What do you mean? There are plenty of spots were you have the ability to hit the bridge (and closest flag) with the mortars? (without beeing seen by germans)




  • 1
  • 2