Most screwed up map - Falaise Pocket -1 reply

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[SYN] hydraSlav

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2nd October 2003

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#1 13 years ago

Used to be one of my favourites, now it's just impossible to play it. The map used to have just 2 heavy axis tanks (both of which could be taken out with a well placed Sherman shell, opposing a superior force of Shermans and M10s. Smartly, the axis tanks spawned individually at two different flags, so losing one flag did not mean a complete loss of armor for the axis. Furthermore, the existance of the middle flag provided a good reinforcement-spawn point to take back a tank-spawning flag if it was lost. And the north flags were a fair distance away from the south flags, which was fine considering there were 3 south flags that could reinforce each other as needed. And now looks at how they screwed up the map! Firstly, instead of being independant, the two axis tanks now spawn at the same flag, and this only flag that gives axis anything is capturable. So, if the axis lose this flag, they lose everything. OK, not a biggy, just defend that flag then. Easier said then done, consider that some smartass removed all surrounding flags!!! :mad: This only flag that gives axis anything is now completely isolated from the rest of the map. And the axis are having great fun, trying to fall back half of the map on foot, while being shot in the ass by the advancing Shermans/M10s and the freaking laser- ... i mean grease-guns. But wait, there is more! When the allies capture the south flag, the axis PantherD spawns for the allies!. If this is not the biggest screw up ever then what is?




[11PzG]matyast

[11PzG] clan leader

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5th October 2003

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#2 13 years ago

Sounds bad

But the panther and the IVH in the beginning can give the allies such a pounding they will never forget...

You musts stop them before they capture northern flag

I do agree though about the axis panther spawning for allies problem




Oberst Topgun

Herr Oberst Feldmarschall

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8th August 2003

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#3 13 years ago

yeah, i also agree on last point, thats crap.

Edit - please use a less offensive word

but all in all, i like the changes of that map very well. the first version was such a flag chasing chaos, which didnt feel like a battle or something like that.




evilmedic

Slightly cooler than a n00b

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14th December 2004

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#4 13 years ago

I think they are 1 rear flag short.. Also, there should be more tanks on that map.. The allies should get their original number of tanks.....and the axis may be get a Extra Panzer IV + a Stug IIIG or StuH 42 (if thats going to be modeled).




[SYN] hydraSlav

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2nd October 2003

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#5 13 years ago

I know what you mean about the "flag chasing", it did use to be sorta flag-merry-go-round. But simply removing the two rear flags is not the way to solve it. This cause that flag to be completely isolated, yet it's very vital. They should have moved the flag closer to others then (which is not that easy to do)




Oberst Topgun

Herr Oberst Feldmarschall

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8th August 2003

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#6 13 years ago

yeah, i agree the map is not perfect, but it feels more like a pocket for the germans with superior allies surrounding the whole city. and i think flag settup is ok, the axis should only get one peice more armor and maybe more at guns. thats with it, map is very fine.




Lobo

All your base are belong to FH

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27th April 2003

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#7 13 years ago

What are you talking about dude?, 0.65 Falaise was a sort of spec ops battle with jeep races to cap the back flags, like a mouse-cat game, and almost impossible for allies. Now is perfect, the battles are really bizarre, the fight is focused and pefectly balanced :rolleyes:




Akatosh

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28th December 2003

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#8 13 years ago

Well, myself i like it better now than before since it was too many flags to defend (i usually play defender since the only time i have for FH is after work and i am tired ;) )




D-Fens

uwe bolltastic!

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2nd May 2003

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#9 13 years ago

first falaise pocket was boring flag chasing, in this the fighting is more concentrated and fun, only annoynce is that in every bush there's a mg34 camper prostitute.




Solo4114

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16th September 2002

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#10 13 years ago

Might work to add some AT guns and/or MG nests, rather than have the MG34 as a spawnable kit. You could scatter some MG42 pickups around as well. I think that would solve any balance problems, if there are any (I haven't really played this map much since 0.66).

I do like the fact that it's not a round-robin of flag capturing anymore. As for the last version, I never saw it as impossible for the allies. I usually found the map to be pretty even and saw both axis and allies win with about the same frequency. I didn't really see it as a "spec ops" map, though, more of just a random free-for-all. A spec ops map would be a map where you actually lack most heavy equipment, but you're sent as an insertion team with a specific objective. Spec ops maps wouldn't really work for a lot of BF1942 maps, because typically you'll want a smaller team of not more than 16 or so. The old RTCW was a much better game for that type of gameplay, especially because pretty much all you DID was spec ops -- blowing stuff up, capturing documents, etc. That's spec ops work, not zipping around in jeeps capturing flags, not bothering to defend them, and moving on to the next one, while the enemy is about two flags behind you recapturing them.