According to TopBF2 mods, FH2 it is the single most anticipated mod for BF2. However, according to BFtracks, is the second biggest mod for BF1942, surpassed only by the ever-so-popular Desert Combat.
Despite the fact that FH's quality can compare to no other mod in the Battlefield Series, Desert Combat has always stolen first in players. Having more than twice the players & servers than FH, it had overshadowed all other quality mods for BF1942, including EOD, GC, and almost FH.
Eventually, as many as you know, the DC team was recruited by DICE (and subsequently dumped on the street afterwards), to developed BF2.
My only worry is that this mod will grow too big, and become the next DC. The community will be swallowed up. FH's original goal will be averted due to enormous pressure by fans. The community will be ignored, suggestions will be subjected to the napalm treatment, peoples opinions will no longer matter!
I love the fact that FH2 is going to be the best sequal to the best mod ever (fact), but please, remember the community! I pray one day when FH3 comes out, and were left with nothing but 0.7 and a dusty BF1942 CD, we wont be left singing this (good song norton!) CLICK
This article really moved me concerning mod communities. Found it in BFP forum
Community member Travis "Special Jimmy" Lilach discusses his views on what makes the community of BF Pirates unique.. ---===--- Your opinions don't matter. Your vote doesn't count. They don't care if you've made a custom map. No one will play it. You've got a problem? You won't get help. Stop trying. If you've been in other gaming communities, large ones, such as some large Battlefield mods, you know these facts already. You've probably been there, and you've probably registered for a few anger management classes due to it. You are one of hundreds or sometimes thousands of gamers in a game or modification. You love the game and you want to share your opinions. You've got a problem in the game that you just HAVE to have someone fix. You have suggestions up to your knees. What do you do? You go to their forum boards. What do you get? A whole bunch of angry gamers. People just like you. Whether you are there to share, to gloat, or to gripe and complain, you'll get nowhere. They don't care. It's a pretty simple fact of large online communities. So, what happens when you have a much smaller community? What do you get when the modders and developers actually listen to your ideas? You'll get a few less wrinkles, and not as many gray hairs, I can guarantee that much. Battlefield: Pirates(BF:P) was created about three years ago. Back then, the mod wasn't taken seriously by most gamers. Though the servers remained almost empty, we had enough mates to stick around, before there were blunderbusses, before there were even ducksfoot pistols. They grew into the sole reason this mod has lasted as long as it has. Their custom maps were played, their ideas were contemplated, and their support was heavily noted. Something seems to lure people into the open seas and wild terrain battles of the small, yet growing mod. Some have joined the developer's team, some have joined clans, some have even remained to fly their flag alone. But they're still here. Never once in my experience in small online mod communing have I seen such dedication. Why are they sticking around? Haven't they gotten bored? Haven't they gotten angry? I can personally answer that question. I've been here for three years since BFP has been released. I have had more anger build-up and stress development in a Vanilla Battlefield, or any other mod than I have in any BF:P server in all three years here. It's not just the game. I love the game, it's one of the reasons why I'm here. But I don't stay mainly for that. I stay for the community. I've seen friends come and go, I've seen clans grow and perish, and I've seen some swashbuckling updates to the mod that I could really tip my feathered hat to, and I've loved every day of it. As long as there's a sea to sail to, and a pirate to clash swords with, I'll be there. But BF:P is long from drawing to a close. The Battlefield 1942 version is coming in a new style in a new era in BF experience. With the release of Battlefield 2, the old developers of the 1942 version, and many new have been working tirelessly on BF:P 2. Much is expected, and much is dreamed for. The game will of course bring with it, through the horizon, many new features and game play. The BFP community wishes for all of this, however, it's not what we really desire. What we really want is a community. With the growth of the mod, the community will, of course, grow as well. This is both good and bad. With the growth comes new and challenging players from all over the world. We want that, we want new faces and new flags to be flown in the seas, but we don't want the community to be so large that it loses its brotherhood. It's not an unknown fact that one release has the potential to change an entire mod's structure. Can we grow and yet, keep that same feeling we had as a community in those early days? Can we change and not let our future get ahead of us? I think so. As the many clans and many developers of the mod know, we have been through much in the short life of BF:P. We can handle change. Hell, we'll slit it's gizzard. -Special Jimmy
Please, I dont know what got into my head, these thoughts just have always bothered me, who knows, its probably the turkey.
Oh, and just in case you were thinking about it:
Im wearing one of these.
Nah I don't think it will.
If they don't accept money now, they won't sell out later...simple as that...
The devs are not the types to give into peer pressure if said peers are making BAD SUGGESTIONS, so i'm not worried. :)
The 13th Raptor;3381520The devs are not the types to give into peer pressure if said peers are making BAD SUGGESTIONS, so i'm not worried. :)
Cmon Devs...do some drugs. You know you want to, just..do them...No one will ever know....It will be fun..GIVE INTO DRUGSS:uhoh::uhoh::smokin:
No problem at all, if the community grows with the release of FH2 we will read in these boards a higher number of good, well argumented opinions and a higher number of useless and senseless opinions, the dev team will analyze feedback exactly like now, the only diference is we will need more time to read it.
Remember vets, you must educate the new fellows, teach them the actitude that doesn't work: 1. Lobbyism: "the engineer needs a smg, a bazooka, grenades, a homing missile, a laser, a whip and a date with Salma Hayek because...ahem...I love to play as engineer" 2. Badmoodism: ugly rants, thumbs down and angry smilies 3. Arcadism: arcade?...what's that?, the bullets hurt?, so bad baby 4. The good old classics: threats against pets, emotional blackmail, bribery, promises of dates with Salma Hayek...it doesn't work, we have no pets, no soul, no sexual life and we are millionaries
Lobo and the other devs, do NOT join DICE! Do NOT join EA! Do NOT leave us alone! :bawl:
Lobo Remember vets, you must educate the new fellows, teach them the actitude that doesn't work:
Lobo, does that give us the right to flame newcomers, a kind of "permit to kill"? :naughty: :p
"The names Braun... uh, well, that's it I guess" *shrinks away into corner* Just kidding:lol: