I did add a nice sexy title unless you can't see it...
Wanna go Double Dutch?
9th December 2003
'[CDCGreywolf1']I did add a nice sexy title unless you can't see it...
I can see it but it can use some additional subtitles above the paragraphs/subparagraphs. It makes it easier to read then just 1 big bunch of text. (this is not meant to flame you, its feedback! i do this with good intentions!)
Ok well I'll work on a new version when .62 comes out!
Well, I think that its more a breif overview of FH, than a full review. It mentions realism, but never really describes in which areas FH differ substantially from BF with regard to this. It talks mostly about the different classes - which are breifly described. Then a quick mention of the new tank sights, followed by a FH planes to 747 comparison. Then 5 lines about maps. I assume that it is meant for players that do not allready know FH, in order to give them a picture of what FH is. If I knew nothing about FH, and I read those pages, I am not quite shure I would understand what FH is all about. 1½ pages in New Times Roman 16, is IMHO not enough to do FH justice. (Half a page when converted to New Times Roman 10, which I normally use) Well thats it form me:D Ohh the rating, well I will give it a 3 :(, not because it says anything thats wrong, but because it only just scratches the surface of FH.
7 out of 10.
I liked what you did with the class explanations. Other then that, though, I'd give this one a C if it were turned in to me. The review wasn't very comprehensive, and it seemed to echo your own views and opinions on the mod more then the details of the mod it's self, which is a review faux pas. People would read it and consider FH to be nothing more then a BG42-esque ripoff of Vanilla battlefield with different classes. The Gameplay differences should be emphasized much more then the class loadouts. You covered the Pistols and their strengths and weaknesses, but you didn't cover the rifles or any of the tanks, which seems odd. Pistols are usually not the strong point of a mod. The fact that you didn't cover the planes or the new plane physics (despite how you and I might feel) also tends to invalidate the reviewer. The Plane Physics are a major selling point of the mod. A
Your grammar and spelling need some work as well. Word catches a lot of errors but it won't tell you when you mistype "they" to "the".
I'm not gonna repeat others words, so I'll just comment that tank paragraph. Basically it doesn't tell anything useful. First sentence is your own opinion which doesn't interest the gamers, especially if you don't give reasons why it's great. The rest of the sentences are like from manual or strategy guide. And nowbody cares if you have changed some control to other button. So basically there isn't anything about tanks what player, who hasn't played this mod yet, needs.
I know I will have a MUCH more detailed review when FH .62 comes out
So, I bet you wonder if Battlefield 1942 could be more realistic? If you think so then you should try the popular mod Forgotten Hope, which adds a lot more realism to the game. The latest version (.61) has attracted many players. If you ask someone what their favorite mod is they are likely to say "Forgotten Hope." While not a comprehensive review of the mod, the following covers some of the aspects of Forgotten Hope and offers some opinions along the ay.
The Forgotten Hope design team continues to bring new weapons, vehicles, and even nationalities into the game. Some of the additions include new maps, Polish troops complete with weapons and vehicles, more realistic tanks that include sights, and new rifles for each team. In addition, the design team has revised game play attributes, such as the flight physics and vehicle damage characteristics.
One of my favorite things in Forgotten Hope are the revised soldier classes. In addition to updates of the stock BF 1942 classes, there are new classes to choose. And, available classes vary depending on the map, so the same five BF 1942 stock classes are not present on all maps. Examples of class updates include:
Anti-tank class load typically consists of an anti-tank weapon and a bolt-action rifle. The anti-tank weapons vary between nationalities and time of war. In the early war battles, Poles use an anti-tank rifle. The mid-war German anti-tank class uses a panzerfaust (30, 60, and 100 variants). A panzerschreck becomes available in late war maps. The Japanese anti-tank is a special heat-grenade. Not a very effective weapon, however. A typical complaint is the slow aiming time of the anti-tank weapons.
Assault consists of a bolt-action rifle, a semi-automatic rifle, or an assault rifle. For most of the rifles you get a rifle grenade plus regular hand grenades.
Close Quarters soldiers usually receives a sub-machine gun and hand grenades. Standard weapons include the Russian PPsh, German MP40, and American Thompson. Lot's of ammo, good class for slugging it out in the trenches.
Engineer kits are relatively unchanged from BF 1942. The kit includes a bolt-action rifle or M1 Carbine, Ex-packs (soon to be satchel charges), mines, and a handy wrench used to repair damaged vehicles and weapons, and remove mines.
Officer kits contain a SMG or a M1 Carbine with a pair of binoculars used for spotting for artillery. Officer is usually the most under-rated class, but if used effectively can be very important.
Pilot class is minimally armed with a pistol, but is the only class with a parachute available. Otherwise, parachutes have been taken out of Forgotten Hope. No more parachuting in as a heavily armed infantry to cap and defend those rear flags.
Sniper has been removed as a standard kit in Forgotten Hope. Instead, kits with sniper rifles are available in limited numbers on certain maps. Gone are the days of BF1942 snipers ringing up ridiculous kill tallies.
Support class soldiers carry a Light Machine Gun. It usually is a large clipped MG34 or MG42 for the Germans and a smaller 20-, 30-, or 40-round magazine weapon for other nationalities.
Overall, the classes and kits in Forgotten Hope are a tremendous improvement over stock BF 1942. Medics have been removed to get rid of the unrealistic battlefield surgery. Snipers have been limited to reduce the abuse of that class. Parachutes are limited to the pilot class. The new classes force the player to make compromises about how he will fight and how he will contribute to the team. Also, unlike BF 1942 where the same classes are in all the battles, Forgotten Hope classes change based on when and where the map takes place. There are some minor gripes about the equipment of some classes (like the ex-packs), but overall the classes are a real strength of Forgotten Hope.
The developers have gone to a lot of trouble to introduce new weapons and vehicles, provide new textures for existing ones, and modify their characteristics for more realism. While some argue over specifics, the overall result is a much improved gaming experience compared to BF1942.
An example of re-done weapons include pistols, which realistically reflect the variations in their usefulness. The Americans probably have the best sidearm: the Colt .45 M1911. It provides excellent stopping power in close combat situations. In contrast, the British and Polish have the weak, slow-firing No. 2 revolver. The Russians receive the TT33 Tokarev which is good in certain situations. The Japanese get the very weak Nambu Type 14. Finally the Germans have the Walther P38.
Tanks in Forgotten Hope are great! Visually, they are a remarkable improvement over the BF 1942 stock vehicles. New tanks, like the German Panzer II and King Tiger, Russian T34/85 and IS2, and several new British vehicles are excellent contributions to Forgotten Hope. Each vehicle has its own properties and quirks. For example, the Tiger turret rotates very slowly and it is best to pivot the whole vehicle. Some tanks (e.g. Panther) need further fine-tuning, but overall the tanks are light years ahead of the BF 1942 tanks. One big change in the tanks, compared to BF 1942, is the need to use sights. These are accessed by pressing the 'F9' key which brings up a view with cross-hairs representing the sight. They take a little getting used to because of variations between tanks and ammo types, but overall the sights are a good addition. Several tanks of note (e.g. Panzer III) are missing from Forgotten Hope, but the design team is feverishly working to change this.
Planes in Forgotten Hope have also benefited from a lot of attention from the developers. New models and skins are excellent. They are several new planes that are fun to fly, great to look at, and add to historical accuracy. Also, different planes now have appropriate ordinance loads. Unlike BF 1942, fighters no longer carry an unrealistic number of bombs, if they carry any bombs at all.
Unfortunately, many of the planes are useless for the average player. Flight physics have been modified in Forgotten Hope in an attempt to reflect differences in planes. However, it is widely felt that the planes fly like a Boeing 747 with a very large turn radius. A particularly bad example is the British Spitfire, considered one of the best fighters of World War II. In game, the fighter is difficult to control and usually out-performed by inferior planes. Another frustrating aspect of planes in Forgotten Hope is the damage model. To damage a plane, you must shoot the nose of the enemy. Bullets can hit wings and even cause debris to fly off in mid-air, but these hits do not cause damage to the enemy. Good news, though, the developers are hard at work improving the planes for the next Forgotten Hope release.
One more note on planes. If you are used to feeling invulnerable in a plane in BF 1942, those days are gone in Forgotten Hope. The anti-aircraft guns are much improved and much more realistic. It is practically suicidal to fly over manned enemy AA guns. Their rate of fire and damage properties can quickly bring down the sturdiest of fighters.
The maps are amazing! There are a good mix of maps from the European and Pacific theatres included, although which maps are played may depend on the server. Maps include re-done stock BF 1942 versions (e.g. Kharkov, Iwo Jima, Wake) and completely original maps developed for Forgotten Hope. The maps typically include much more detail, including more vegetation, which provides for better cover. Seasonal changes have been made to several maps. Simply put the artistic improvements are beautiful. Fog is common on maps, although in some instances it restricts the usefulness of flying. Changes to stock BF 1942 maps include additional vehicles, new and revised gun emplacements and bunkers, and many others. Details abound in all the Forgotten Hope maps and it takes several trips around a map to appreciate all the effort that went into making them.
The variety of maps allows for multiple styles of play and multiple types of specialist players to excel. If you are good at infantry combat, then the Pavlov map is for you. The map represents fighting in the city of Stalingrad, with minimal vehicles and house to house fighting. The Russian PPsh submachine gun tends to dominate a bit, but fighting can be intense. If you like wide open tank battles, then Prokhorovka is for you. Russia vs. Germany, with multiple tanks on a large battlefield slugging it out in see-saw action. The only downside to the map is that is can lag on some people's computers. Pacific Theatre maps include battles for the islands of Makin, Saipan, and Iwo Jima. These maps include naval components, lots of planes, and intense back-and-forth ground action.
Some of the best maps can also be some of the worst, depending on who is playing and how they play. Omaha Beach is a stunning representation of the U.S. landings on D-Day. Germans dominate the beach with machine guns and artillery, if the team cooperates. If The Americans play poorly, without coordination, the invasion forces will get slaughtered. However, if effective tactics are employed, the battle becomes a tight, bloody struggle, with the final victor being a toss-up. Similarly, Foy, a map about part of the Battle of the Bulge, can be an endless string of getting mowed down by German MG42s. Or, using effective team play, a fun little map. Likewise, Arnhem, the "Bridge Too Far" scenario, can be a really fun tactical exercise in ambushing. Played one way the map is a tight struggle; played another way the map is an effort in futility. Either way, the map is a significant improvement over the BF 1942 version of the battle.
Most of the new maps are well designed, great to look at, and make the player think and act intelligently. Berlin Outskirts is a map that is the subject of mixed reviews. However, the map forces players to cooperate and use their resources effectively. Blindly charging over the hill in your IS2 will usually lead to quick death. Like several Forgotten Hope maps, Rambo is less effective than the player willing to sacrifice personal glory (i.e., kills and score) for the good of the team. Patience and communication are sometimes the key to victory.
There are, of course, some maps that don't quite work and hopefully will see further modifications for the next Forgotten Hope release. The Stalingrad map is often dominated by the Germans. Russians cross the Volga in wooden boats, only to be pounded by German machine guns and infantry. If the Russians manage to get a toe-hold, the map can be fun, but otherwise it is usually over quickly and not very fun. Other maps have similar faults, but opinions often cover the range of excellent to poor on any given map.
Overall, Forgotten Hope is an excellent revision of Battlefield 1942. It is worthy of all the praise it receives. Despite minor complaints, which will be addressed with the coming .62 release, Forgotten Hope has a rabid group of followers that will hopefully grow as word spreads about the quality and realism it contains.
See you on the battlefields!
Now thats a review:D
An 8.. Some dissagreements somewhere, but overall: Good job!