There are no settings so that you can change it, but it can be modded.
Beast of WarAh...i forgot to mention that..... I meant to say enemy nametags should be 0...... I have nothing against friendly nametags......it is indeed pleasant or usefull to know who your teammates are.
Exactly - enemy nametags are awful- especially when they show through walls and bushes..! But friendly nametags enabled instills some sense of camaraderie.. Also with just friendly nametags you can still tell if it's friend or foe in that tank next to you. Only problem I've seen is more tking on servers without any nametags, as people forget (or don't want to use) the minimap. - I know the minimap is a bit unreal - but it helps teamplay to know which flag your comrades are trying to cap - and also to know who's calling 'enemy armour spotted', 'requesting reinforcements' etc..
I agree with Best of War that friendly name tags with limited range encourages teamplay. Until they lock-out tanks from the enemy, I'm all for them. There's a ton of accidental TKing on the no-tags servers and its frustrating. This is an issue of selective realism. Funny how this mod "discovers" issues of gameplay and realism, trying to move to a state of greater realism, issues that XWW2 has already dealt with months ago.
what "name tag settings", the devs recommended?
Unfortunately, as far as I know, there is only 1 nametag distance for friend and foe. Our WAW server uses a very low tag distance; 25 I think. We use this as a compromise between not being able to spot an enemy by tags and still being able to tell who is around you in a fight on your side. Plus, without tags on, it is really difficult for someone to report a tard doing tardy things to the admins because you can't see his name.
So far, this distance has worked fairly well for us both in pub play and our official battles. Hopefully, Battlefield 2 will have it adjustable by friend and foe so we can set the foe to zero. I personally like having to worry about if a target is friend or foe and actually having to see an enemy to shoot at it instead of just seeing his tags.
If you' ll make anemy vehicles un-stealable then I agree to decrese the tag to 10mt distance, but I think it' s a server setting...
[QUOTE=Kommisar]Unfortunately, as far as I know, there is only 1 nametag distance for friend and foe. Our WAW server uses a very low tag distance; 25 I think. QUOTE] It is my personal opinion that this is not as fun as the way the Wolfserver is set up. On the WAW, you spend a lot of time in the console typing "ftk" and the most common chat message is "sorry". I don't like TKing teammates and its a little too easy to do with those settings.
thats not the tag-distance's fault, though. When people don't even take enough time to look at what they're shooting before they do, that's the player's fault, not the tag distance's. If it's possible, I think name tags should be set low...wow, thats the third time I've said that.
A different perspective.
Being relatively new to FH, on some maps, the hardest thing for me in the whole game is determing who your enemy is. All the "realism" of the game applies to cameoflouge (sp) and you never know sometimes until it is too late that your enemy drawing a head shot on you. Vehicles are tough as well.
I've followed this forum and most of you are hardcore, realists of WWII and that is comendable. However, I've disconnected from some games when friend/foe ID becomes an issue. Who wants to play just to die or TK? Some of you don't like noobs which is fine if you are willing to keep your competition finite and static. There is an advantage to having new blood in the game and growing it. I'll ultimately develop the edge that some of you now possess because I'm not a quitter but I'm just tactfully and thoughtfully trying to relate my experience in the game from a different perspective.
I hype this game all the time at Planet Battlefield forums so please don't take my comments wrong.
Yeah, I understand where you're coming from. Everyone here was a noob at one time or another. But like I said, I'm not even sure a mod can control the name tag settings. As far as I know, it's up to the server. Ususally the servers that run with low tags are those that expect to be played on by those that know the mod and how to play it effectivly. I'd suggest the Wolfgaming.net server, as it has reasonable tag settings and is almost always at near-full capacity (46)