New FH Player in need of some advice -1 reply

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smelly_crap

Dread thinks I'm a special person

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27th April 2004

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#11 14 years ago

That always works.




Guest

I didn't make it!

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#12 14 years ago

:sarcasm:




Mp5-Killa

FH Betatester

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19th April 2004

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#13 14 years ago

Maybe i'm completely wrong but i thought the Cromwell was equipped with a 75mm gun? I could be compeltely wrong there but that's what i was always lead to beleive. Hmm or maybe it was that some has 6 pounders and others with 75mms?




Zehnder

Hands up. Who wants to die?

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27th July 2004

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#14 14 years ago

Oh yeah, I forgot this major point.

Armor, specificly tanks. Tanks in Vanilla are like big mean dogs. You can mess with them and you'll either get bit or you'll show them who's boss. Also, in Vanilla tank "commanders" will always, always fire at infantry with the main gun. In FH expect to take on a tank with anything less than a satchel charge and be met with a trip to the spawn screen via an MG. Unless you're really being a pain in the ass, most FH tankers won't fire the main turret at you first thing. Grenades do no damage to tanks and lo and behold!, they can actually survive a trip through more than an inch of water. My advice, run away.




lumpeh

FH Groupie

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25th September 2003

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#15 14 years ago

Dont forget that the exposed tracks and top-back of the tank are generally the weakest points and will give them the most damage/chance to kill than elsewhere. Acurracy and range is particularly important when operating the AT-Rifles as their damage drops off rather sharply over range. You'll know you've scored a hit with one when that indicated appears.




Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#16 14 years ago

Agent Orange, you post at PBF?

Wecome to the game. Some tips:

- grenades don't hurt tanks - no parachutes unless your a pilot or paratrooper (Crete map) class - You have to reload planes with bombs - no endless supply - medic class is not a part of this mod - maybe a couple maps - There are light tanks, medium tanks and heavy tanks - knowing the difference will save your virtual life - watch out for any Russian with a Pssh

Enjoy!




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#17 14 years ago
Mp5-KillaMaybe i'm completely wrong but i thought the Cromwell was equipped with a 75mm gun? I could be compeltely wrong there but that's what i was always lead to beleive. Hmm or maybe it was that some has 6 pounders and others with 75mms?

Originaly, Cromwells were armed with 6 pounder (57mm I think) main guns, but upon the D-Day landings most were fitted with the same gun as the Sherman (75mm). However, these British versions had better penetration values than the American 75mm because of its increased velocity when it left the barrel. They could fire high explosive or armour-piercing rounds. The change was made because Cromwells that saw early combat in Normandy simply couldnt take on the Panther and Tiger with its inadequate 6 pounder gun. It had a maximum armour thickness of 102mm, which was much heavier than previous cruisers, but this was easily penetrated by a Panther's high-velocity 75mm gun. Its top speed was 64km/h, but its suspension couldnt handle that, so it was governed to a 52km/h maximum.




Real-BadSeed

Science experiment

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5th December 2004

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#18 14 years ago

the tank sight: i use the centre crosshair/triangle only, and adjust for the shell dropping at long range. which is very slight, compared to stock bf1942. where tanks lob shots in FH, the shells fly pretty straight. so there is little drop, but still there is some.. rifle shooting and leading targets: i use a formula of..... 100m away = lead by 1m approx. and as said before, practice




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