New map for FH2 -1 reply

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Wilhelm

FH2 betatester

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27th September 2004

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#221 10 years ago
MSPfc Doc DuFresne;4845783I never found the goliath, could someone tell me where it was on some maps, or what it was like to drive?

The Battle of Foy map in the German mainbase (Flag 4) and Seelow Heights map at Flag 3 in one of the ruined buildings just north of the flagzone. Look for the table and enter it. Once you enter the table, you will be in control of the goliath. To detonate the goliath you press the 'fire button' (ie left mouse button).




Eat Uranium

Wyrd bið ful ãræd

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12th July 2008

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#222 10 years ago

Kev4000;4845727Yes the sandbags on the sherman effectively stop HEAT rounds. If it was different in real life, we'll fix it. I'm pretty sure they did though, as HEAT works only by direct contact with the metal.[/quote]

I had my hopes up there thinking you had new shermans *cough*VC*cough* but I looked back and it turns out that one of the IIs shown in Jan has some tied to the front hull.

Which raises a point: have you had any thought of using what Lightning said here [quote='LIGHTNING [NL];4382227']it is possible to have randomised spawners (ie, will you get a Panzer III or a Panzer IV?).

on spawning the different versions of the normandy vehicles e.g. panther with/without side skirts, or the different shermans?

P.S. Will you add this effect to the sandbags on the L6/40, L40 da 47/32 and PzIII L60 for consistency? I'm picky like that. :rolleyes:




Kev4000

GF is my bext friend *hugs GF*

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5th October 2007

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#223 10 years ago

Eat Uranium;4845804I had my hopes up there thinking you had new shermans *cough*VC*cough* but I looked back and it turns out that one of the IIs shown in Jan has some tied to the front hull.

Which raises a point: have you had any thought of using what Lightning said here

on spawning the different versions of the normandy vehicles e.g. panther with/without side skirts, or the different shermans?

P.S. Will you add this effect to the sandbags on the L6/40, L40 da 47/32 and PzIII L60 for consistency? I'm picky like that. :rolleyes:

I'm actually not quite sure on how the random spawners work. It'll be up to the mappers. ATM we only have the one sherman with sandbags onfront ingame, I'm soon starting work on the others once the first is properly optimized.

As for the other sandbags stopping HEAT projectiles, they actually do. The sandbag collision material has been in the mod since 2.0. If HEAT projectiles do penetrate, this is a bug with the Panzer4F1's HEAT projectile and not the sandbags. Not that there is a bug here, but there might be.