Josey Wales and for fucks sake, move your BF42 off of the usb drive.
LOL , I didnt realize he has it there... WHAT are you doing kid?!?! Just use that for storage, dont run anything from there.
Josey Walesfor fucks sake, move your BF42 off of the usb drive.
... I don't even want to think about the speed when it's connect to a lowspeed usb 1.1 port
stylieLOL , I didnt realize he has it there... WHAT are you doing kid?!?! Just use that for storage, dont run anything from there.
:eek: whoops, well I needed the space. I guess I'll have to move it back. I have some many games, I don't know where to put them all :rolleyes:. If a game is still running good from there, is it still ok to run them from there? I mean cause I run plenty of other games off there without a hitch.
Also thanks for all the advice everyone.
Hmm, it appears it was an overheat issue. I jerry rigged an little cooling solution and the choppy framerate stopped about a minute later.:D
Guess I don't have to pump more crud into this thing yet afterall.
Jetro, I have some of the same in-game slowdown, which manifests itself when 12-20 soldiers/vehicles appear on the same screen, but I always attributed it card inadequacy (1G RAM, but running an inadequate GeForce FX 5200), not overheating. Anyway, I saw Gen'l Knight's swapfile suggestion, and I made a modest increase from 1234mb to the max of 2000mb. I'll see if that helps in my situation.
The 13th RaptorI have no problem with Operation Liliput, has been as smooth as anything so far, havent had a crash there either. I have experienced some choppyness on Fall Gelb, yesterday it ran smooth with about 55 people, but then it crashed. :(
Yep, same here. And on some others as well.
my rig: Amd 2800+ 1gig ram Gf6800pro
Well its only happened when I looked at dense foliage. Tons of soldiers + vehicles has never realy had that effect on my rig.
My comp is a laptop, however(I don't know if that's a gaming sin or not). And the fan for it is located on the bottom. I'm assuming the thing was being pushed but wasn't getting adequate cooling since the problem itself seemed to correct itself after my little quick fix.
Fall Gelb has also given me the issue and the same fix knocked my framerate back up to pretty darn smooth.
But increasing my swapfile might be a good idea. I'll give that a go as well.
It was quite obviously graphics card overheating problem and nothing else. It always results in described problem. To get memory leaks something bad has to be in the engine, map itself is not that advanced.