coorscan;4336037 They also boost FH2 fans by offering maps that the devs have been incredibly slow to release. How does that hurt FH2? Only the devs are hurting FH2 by the slow progress. The WAW are taking up the slack in support of them if anything. Hard to argue that.
Sorry for being harsh but GTFO.
Flippy Warbear;4336229Sorry for being harsh but GTFO.
Throws a cookie! Join the F|H Campaign when the Registration Open out. Best Forgotten Hope 1/2 Tournament Out there! FACT Forgotten Honor Tournament - Best Forgotten Hope Tournament keep checking our Homepage out for Registraion update's.
Didn't mean to start anything... well I kinda did but not a flame war! The Dev team has done an amazing job so far, I understand there is a numbers issue but if that is the case let us know, may be we can help. Trickle us some screenies of a beta map or better yet, seeing some FH team members online every once in a while would rock (if you're busy just pop your heads in and say hi). I am not expecting alot, nor are most other players. On another matter in the evenings (North American time zones), there can be 20 or 30 times more players on PR compared to FH. Believe me, there seems to be enough guys lately to point that out. Even the FH hard cores are playing less, meaning the quality level goes way down. The noobs are discouraged too by getting owned so easily (my buddy is an example of that). I understand people are passionate about their tourneys but my question to the tourney developers is: Why are you not pairing yourselves with the efforts of the Dev team to produce a comprehensive product? To my eyes, it seems like there is a lot of redundant effort. If for example the Tournament map makers were to produce to a common FH2 standard would it be feasible to use their population (tourney groups) as a test base for official maps that were to be released to the general player base in due time. ie: tournaments develop fantasy maps and the Dev team keeps on the realism based conflicts. Lots of maps makes for happy players. This makes the tournaments relevant and allows them to stand out and keep their numbers high. I do believe that tournaments help the base numbers of players up but they should be working in concert (if at all humanly possible). No more flaming but ideas or opinions would be nice,
I actually kind of see your point sheik. FH2 seems to have been developed largely with the intent that everyone on the team would work together to achieve specific goals. When you experience the kind of teamwork in tourneys, you kind of get bored during pubbie play. Case in point: Once WOLF had a friendly match against TDP, 32 vs 32. Everyone was on Teamspeak, we were all coordinated. It was an amazing experience. Later that day, I hopped on a pub server. I tried to have fun, but it was just so hard and the experience was so different from the match we had played earlier. I got bored and left. Later I did get back to enjoying FH1 pub play, and yeah, Forgotten Hope 1 example, but still.
I do have to say though that some of the comments in this thread are very disrespectful to the devs, guys who work their butts off to deliver a free product to us.
The dev team has done an amazing job, they deserve full credit. I, for one, am trying to do my part. I play a little bit of vanilla BF every once in a while and talk up the mod. Personally, I am waiting for the next release to really put an effort in to recruiting new players. With new content, the playing field will be a touch levelled and assuming it is available in a full download for new users it will be a cinch to install the game and give'r. What I will be personally doing is joining team based BF servers that are not overly populated giving me chance to strike a real conversation up, one that will not be constantly refreshing the chat with spam messages. I have convinced my buddy to game along and provide a 'wing man' sort of approach. If I say something good and then someone else agrees with me, according to Wiki logic it must be ok and possibly worth it. Admittedly a cheesy approach to viral marketing but it can and will work given a small amont of my time. If others join, then the effort just snowballs. A win-win approach I think, no work for the Devs and only a small effort from us.
Sicily is just one of the new custom maps being played at World at War. This week we're also playing Oil_Farm and Keratta Gorge.
If you're interested in playing in some greener maps with teamplay and communication check out World at War (WaW)
Im working on a sicilian map as well, might be released later this year. Slow progress? IMO a release in december, an upcoming patch and then a full new release is not slow, its amazing.
WaW maps are funny for tourny, but they are not really up to pubbyness. There are a few though which are REALLY good.