Newsupdate July 17th -1 reply

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FactionRecon

11PzG Grunt

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4th August 2003

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#81 13 years ago

I just can't wait to put a strafing run on those bunkers.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

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29th September 2004

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#82 13 years ago

[COLOR=DarkOliveGreen]For the next update:[/COLOR] Could you perhaps, rather than showing us new vehicles, weapons, or statics, show us some UI, elaborate on Commander's abilities, tell us which maps to expect, or expand on some other feature? If you have them more or less ready, that is.

That bunker looks awesome. Add a working door and it'll be really great to sit in there with your radio (it's not a static, right;)?) with the PAK regularly going off above you, drizzling dirt from the walls and ceiling and making the whole bunker shake.




FactionRecon

11PzG Grunt

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4th August 2003

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#83 13 years ago

Yeah, I'd actually like it a lot more if we got some deatils on game features that you guys have implemented rather than a whole bunch of screenies.




Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#84 13 years ago

My, my, we have been productive, haven't we Lobo?? Muy excellante!




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#85 13 years ago
Mr_CheeseHmm, how will the camo net be done - solid or not? If it's solid then tanks/arty could fire, hit the net and the splash would kill the PaK crew.

Since when could camo nets stop an artillery shell...it would tear right through.

That bunker looks awesome. Add a working door and it'll be really great to sit in there with your radio (it's not a static, right;)?) with the PAK regularly going off above you, drizzling dirt from the walls and ceiling and making the whole bunker shake.

Now this, I totally agree with.:D




Mr_Cheese

FH Dev

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12th June 2004

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#86 13 years ago
Von MudraSince when could camo nets stop an artillery shell...it would tear right through.

Aye, but this is a game, not rl... hence me asking ;)




Big Lebowski

This is not nam

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6th December 2003

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#87 13 years ago

looking good!




Admiral Donutz Advanced Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

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#88 13 years ago

Very nice, luckly I got to see it before I went on my holiday. :p I'm posting a bit "late" now then. Lovely interior!




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#89 13 years ago

Hey...you know I still didn't get an answer about armorment on the Tobruks...they should have at LEAST one MG34, if not a 37mm AT, or tank turrets (they used Re35, HE39, and Souma tank turrets in them), or even AA emplacements.




aeonflux64

Forgotton Hope Junkie

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7th October 2004

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#90 13 years ago
albin0hallo im new here. Oy devs, anything much in the way of troop/character models been done yet? Heres an idea; civilians...evey war game lacks them, yet every war has em. Its probably not possible, i know nothing about modding or programming, but it would be something original, and would influence the way the game is played. Heres another idea that probably cant be done; vehicle main gun barrels dont traverse through trees and houses, can they be made'solid' ie; tank in a narrow lane cant turn turret 180 degrees. Maybe i should just reinstall OFP and STFU, hehe. ta

Nice to see you in here :moon: