I thought that to speed up FH2's progress it would be great to model something and donate it to the team. Maybe making stuff for a certain theater will motivate the team to choose that theater next. :naughty: I am only a bigger modeller and I don't have enough time because of school, but if I ever make something to be donated to FH2, will you accept it?
p.s.: If I will actually do it, it will be just a raw model of something, no skin, nothing.
Im willing to donate my body if need be :naughty:
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20th July 2006
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make the Triebfluggel for a fantasy map and id be happy,However now is the time for other things.Look thru the threads, theres a few things that the fans like that the FH2 team might not ever get to because of priority on the most important things.Or do Pacific stuff (I TRUELY WANT MY TRIEBFLUGGEL ! :bawl:)
What in hells name is a Triebfluggel?
If someone's skills are good enough and he knows how to do models adopted for a game then I'm sure that devs would accept such donation. I doubt though that there are mnay great modelers around who just happen to have enough of free time.
Well, if you know how to model you don't need to be THAT great. It's just a matter of using polygons wisely, and just have enough experience. Also, the devs can always edit the model.
Yeah, you have to admit though, that devs do a very high quality models, have great reference material and use polys very wisely. Imo it's not only matter of remembering to do that, but also being actaully able to.
They're exploiting the BF2 engine to the max! The vehicles and weapons look better than most of the mainstream games (CoD2, DoD:S, AA etc).
And belive it or not, but in most cases devs are using less polys for same kind of stuff than Bf2 does.
thats because devs know what they are doing, while EA/dice dont...