Oder River 1.0 on WAW server try it now! -1 reply

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The forums staffers think I'm Cool

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9th October 2003

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#1 16 years ago

The Map Oder River is now running on the WaW Secondary server.


Play it!


Have fun



Fan FH Mapper

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8th October 2003

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#2 16 years ago

I will play it when you fix the map crashing.


uwe bolltastic!

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2nd May 2003

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#3 16 years ago

What he's going to come home to you and reinstall it? Edit: ok it seems very unstable, it crashed 3 of 4 times when I joined a server with this map. In fact I think the whole server crashed . Played for a little while then the server went down... guess someone else was trying to join.


A man of dubious moral fibre

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28th May 2003

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#4 16 years ago

Yeah, keeps crashing for me too :(


An island in the Seychelles

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4th February 2004

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#5 16 years ago

Hi, downloaded the map. Good job. Has potential...more than most other maps. However, if you're still working on it, here are some thought for improvement: 1. German equipment seems to be from 1941-1943...definetly not 1945. That PzKpfIVC or D version wasn't in active service anymore. Several panther and tiger batallions saw action by the Oder river. Just to give you an idea. Lots of Jagdpanzers etc. like vehicles also saw action. And very many 88s. 2. Give the Germans real trenchworks with 88s, MGs and PAKs by the river. The river crossing was a bloody fight. And the area was marshy and difficult for tanks. If you want to get ideas for how to implement really cool earthworks...check out the sadly unpopular Finnwars mod...take the map of Terenttilä for example. Excellent earthworks. Anyways, implement tank ditches and earthworks and some bunkers. 3. To counter for that...give Russians a lot of artillery. Unbelievable amounts of artillery were used in the crossing. It would be awesome to have good defensive positions for Germans that are heavily assaulted against by Russians with hardcore artillery support. 4. Add fog to the riverbed. The weather in real life was really foggy only adding to the intensity. Don't overdo it though. 5. Add trees. You have a nice forest section in the SW of the map. However, don't commit the arch sin of FH map design, i.e. build a golf map/desert. Look at Gold Beach...slight undergrowth is nice. And then look at Karelia or any Finnwars map. Add 20 times more trees. Trees aren't really that laggy if done right. Check Finnwars. You may have the odd opening or farm field here and there..and should...but real forests are also needed. Forests nicely funnel tank action into corridors and intensify infrantry fights. Just my 2 cents. Still a good job, LaDigue PS. THANKS FOR MAKING THE MAP. APPRECIATED!