Official FH2 Stats System? -1 reply

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hslan.Faust

Dread thinks I'm a special person

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11th October 2004

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#11 11 years ago
N24Reporter;4197000I agree with blond too. It hasn't helped POE2 to have a pointssys and FH0.7 managed to attract people for years without having any kind of ranks.

FH0.7 had BFTRACKS with its own FH ranking, and it was quite important for lots of people. i remember when we had some problems with BFTRACKS and our FH1 server wasnt tracked for some time. playernumbers decreased dramatically and as soon as tracking was back up the people came back.

if you dont care about points, ok, but smacktardism is not connected to rankings and there are statswhores even without a ranking. a good server has to be admined in any case.




frazzb0b

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9th January 2008

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#12 11 years ago

hslan.Faust;4197137

... but smacktardism is not connected to rankings ....,

OMG have you EVER played ranked vbf2??? youve serioulsly gotta be joking there right? Even in the global top 10 in the vbf2 rankings players have admitted padding their way to the top. To say that retarded game play is not connected to global rankings is IMHO a little naieve.

Ok so ive gotta admit without global rankings vbf2 wouldve died a death a loooooooooooong time ago, but it really doesnt enhance teamplay at all if you ask me.

I supppose stats tracking would be good as long as theres NO GLOBAL ranking.., this is what brings out the guys who want bigger e-penis' and will do anything to pad/whore there way to the top.

Imho quality maps and additions to content is what will bring more players not some gimmik like globalstats.




hslan.Faust

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#13 11 years ago

of course i have played ranked BF2.

and i am also the responsible of hslan FH since we decided to play this wonderfull mod many years ago. i wouldnt suggest a stats system if i was not sure that this brings more benefits than problems.

btw there are already some statssystems on a couple of FH2 servers, but for various reasons i find none of them realy convincing. thats why i opened this thread.




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#14 11 years ago

I'd love a stats system that lets me see what i've killed with what weapon. I'd love to see who the top tankers are, the top riflemen ect ect. When i play not only do i want my team to win, I want to see my scores top other people. Surely you play to try and be the best? People say stats would ruin team play, well in my opinion there's hardly any team play on public servers right now! Not all of us have the time/or want to join a clan.




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#15 11 years ago

I enjoy reading our local server stats every now and then. quite interesting seeing the game in stats and numbers. But they are local stats only and we reset them at the beginning of each month so there's no point in point whoring whatsoever.

not sure about global stats though as I don't feel the need to compete across the fh2 playerbase. I don't think stats as such are that much of a sm*cktard magnet. It's the bloody awards and unlock nonsense.




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#16 11 years ago

I like stats. Call me crazy but the thought of virtually everything I do being recorded somewhere makes me try harder to be a better player. It makes me feel like it "counts", like it's "for real", it acts like a link between individual games, so in the end it feels like I'm an actual soldier in a real war, rather than just a bunch of unrelated battles. I'd love to see a official FH2 stats system, it could work very well for the gameplay experience, but only if the scoring system was adjusted to encourage teamwork even more. The devs did a great job modifying the vBF2 scoring system, but there are still some flaws, here's a few suggestions on how to modify it:

- all squad members get a point whenever one of them kills someone (but only as long as they're close to one another, not if everyone is on his end of the map)

- everyone involved in the capture of a flag gets the same points. Giving more points to the first guy there promotes competition rather than teamwork

- arty spotters get points for each kill the arty makes on their target

- points for repairing a vehicle someone else is using, and a lot of 'em

- points for giving someone else your bandage when they need it

- in the future there should be a greater selection of vehicles in the main base, so everyone can get something they're happy with. 5 tanks on 32 people is not very good for teamplay. Getting teamkilled for a tank really kills the game for me

- people riding on a tank and basically doing nothing should no longer get points for kills the driver / gunner makes




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#17 11 years ago

Stats are here to stay and are a big reason why numbers have stayed high in Vanilla BF2, SF and 2142. However, I don't think that a global rank system for FH2 will do squat for keeping player numbers up. Reason? Well look at all the mods that have come before FH2 that have done global stats. Numbers go way up for a couple weeks or so, then they fall off to just a core group again. Unless EA allowed mod stats to be rolled into "official rankings", no one will care in the end.

I see friends, clan mates, etc all try a mod and have fun with it for a few weeks, then they are always back to the same old same old (BF2). Why? Cause they only really care about the "official ranks". They may have all the unlocks, but they are always going for another badge, or rank, etc.

One mod that has done well despite the ranking curse is PR. Why? Great team play, fun maps, good weapons and vehicles. Numbers have been high and stay steady in PR cause of a core group that builds more and more players because it has frequent updates and news about those updates. PR has a big problem right now with their last release (many say it's ruined) but the great thing about the DEVs of PR is they listen to their core players and have already taken steps with a server side patch to fix the issues (as many as they can right now).

FH2 can, and will live on if the DEVs give the core players frequent updates, patches, and new maps to play. Even the most hardcore player will (or is) get bored with the same few maps in rotation.

Stats are not the answer, however server stats are a great idea for those running any Mod I think.




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#18 11 years ago

I like the stats. But that's just since I enjoy seeing stats in general, of most things. and it can be quite fun to see time played, most played kit, accuracy and such. However, there should not be any badges, awards or ranking. just stats for individual purposes. I don't think it would ruin the teamplay very much, well, at least not for me since I really love teamplay, and I don't think many people will avoid teamwork, at least not if the stats doesn't show highest score or give you a new rank. zero teamwork = boring round.




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#19 11 years ago
tsuku;4197044What I really would love to see is a possibility to save the stats locally on your own computer as an easily editable data. That way, no one can brag with them since anyone can say that "nah, you've edited them with notepad!". But, you could still use the data for your own interests.

:ditto: like the idea




Mr. BlOnd.Dk

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#20 11 years ago
Coca-Cola;4197085Not really, though they players may be attracted for stats and ranks, it doesn't mean that they're all bad, TK without reason and use hacks constantly. So frazzbob saw a few TKers on Hslan, they are a small percentage of the community and how hard is it to IP ban them? Will the percentage of tkers/kidies go up if the community has an official ranking system? Possibly. Will it be within reason? Most likely. What's wrong with getting a lot more quality players if we have to ban, possibly, a lot more TKers/kidies? I feel that you guys look at this whole issue in a very prejudiced light. Though you may have your bona fide reasons, you can't really tell until it's been given a shot.

I dont link the TKers and cheaters with statwhores as a fact, but IMO we will see alot more campers and the like, who are only concerned with their stats, and not really doing anything for the team. In BF2v, you will even see clantags on those who dont give a rats... to teamplay on puplic servers. Those are the people I am thinking of, when I said that stats are the curse of teamplay. That said, it would be nice to get a lot more good quality players to FH, but as it has been said above, when we have a new theater with more quality maps, the number of good players will increase, I hope. :cool: I have tried to get my clan mates - a former BF2v clan - into FH2, but they find it to complicated and slow, and they have moved on to the worst game of last year - COD4!! :moon: ... And spare (gaming)time has been limited lately, so I have only the puplic servers to roam, sadly, and we all know how difficult it is to find good teamplay there.. If it should happen, that stats get into FH2, and more players willl join, I agree, that it will demand some dedicated admins on the servers to keep the smacktardism out from the servers, and perhaps we will get some more good servers running, but I really havent got a lot of confidence in this.