Official FH2 Stats System? -1 reply

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Mandingo 18''

Dread thinks I'm a special person

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5th February 2004

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#21 11 years ago

I Also think there should be some kind of stats tracking system for FH2. It would definitely help to boost the popularity of the mod. If not a ranking system, at least a similar stats tracking system to bftracks should be implemented. Give the players something to strive for and they will play a lot more. Gamemonitor.com can provide real time data on all FH2 servers, so it shouldn't be very difficult to put up a site that stores that data for the public to see. Let's face it. FH2 was not the success story we all expected it to be. At the moment there are only 160 players online and the amount is declining week after week. 160 is a dismal number for such a great mod. At the height of its popularity some 3-4 years ago, FH1 used to have 600-700 players online at the best time of the day, even though the total number of players was signicantly lower for BF1942 than for BF2. Overall, people were much more enthusiastic about FH1 than they are now about FH2. Even these forums feel very inactive now, as there are only a couple of new threads per day. Back in the best days of FH1, these forums were much more lively. Sometimes it feels like the I pwn you thread is the only thing that's keeping these forums alive. The lack of stats tracking has to be the explanation for this. An indication of how much a ranking system increases the popularity of a game is the difference between the amount of online players for BF2 compared to what it used to be for BF1942. I remember reading that BF2 has sold roughly the same amount of copies as BF1942, so there are a similar amount of potential players for both games, but still the difference in the online player population is huge. Still 2,5 years after its release BF2 can have 25000 players online. BF1942 never had that many, at the height of its popularity, a year after its release, it used to have only 15000 players online. And BF2 used to have a staggering 40000 players online when its popularity was at its highest. I think it's pretty much obvious that a stats tracking can increase the amount of players and can also keep them playing the game for a much longer time. So why not incorporate some kind of official stats tracking system into FH2? With the constantly declining player base I think there's nothing to lose.




SiCaRiO

no mas crosshair!

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5th August 2005

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#22 11 years ago

PR dont have a track system and had more players than FH2 . a track system DOESNT matter




Guest

I didn't make it!

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#23 11 years ago

Although I like the stats to see how my accuracy and KD ratio is doing, I think that they are missing some FYI numbers, which the game engine probably cant give us like 1. longest kills with weapons. 2. most kills at one time 3. teamplay 4. A number based on all your other scores. (Kills, flag captures, assists, repair points) that gives you a rating on how much of an asset to your team you are.

Also I think that if you kill someone on an MG or arty piece, fireteam leader (Or commander) you should get more points than regular kills. I know that you guys wanted to or have dished out more points to destroying tanks or arty but If I kill a person manning one of those weapons I should recieve more points than Just killing a guy running around with a pistol and a smoke grenade. By killing people on the arty or mg you are rendering it as useless as if you destroyed the weapon, shouldn't we get extra points for that too?




ctz

FH Devolver

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17th May 2004

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#24 11 years ago
SiCaRiO;4197663PR dont have a track system

Go to their website and click the "Stats" button at the top, in the center.




Kubador

First in Hell

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19th November 2007

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#25 11 years ago

If you people want popularity make an advert or somethin like that. Especially on vBF2 forums> I think that many of those guys don't even know that FH2 or any other mod even exists. But be aware that popularity can atrack swarms of assholes, they're like rouches - they make a place dirty when they appear in large numbers.




Solo4114

Scoundrel Extraordinaire

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16th September 2002

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#26 11 years ago

My issue with stats is twofold.

1.) Stats track what the stats track, and nothing more. Input, outcome. The end. No context considered. Did you resupply someone? Here's a point. we don't care how he lost his ammo, so if you two want to "circle jerk" with the support kit for an hour just to get your badge, the game could give a crap. It can't distinguish context. Likewise, there's WAY more stuff that stats DON'T track which is important. Consider the following scenarios, none of which get points:

(1) Axis Scout player on Alam Halfa spots the 6lbers in the first two minutes of the round, and is backed up by arty which drops HE shells and takes them out. As a result, tanks get into position to cover flags which infantry take. Does the scout get points for spotting? No. And even if he did, the value of his spot on an unmanned arty gun way in the middle of nowhere would be the same as the value of a manned arty gun that has just taken out 3 of your friendly tanks and has made it impossible to advance.

(2) Squad LMG member understands that it's his job to ensure the friendlies get into the cap zone unmolested. As a result, he hangs back and sprays the building windows with LMG fire, while friendlies run in, kill the defenders with SMGs and bayonets, and cap the position. He gets no points for suppressing the defenders. He gets no points for the cap, and no points for the kills. He does get squad points, but his score is lower than his buddies.

(3) Player A kills an enemy at 20 yards who was AFK and stationary. Player B kills a guy riding in the back of a truck with only the top of his head exposed moving at 40mph, directly perpendicular to the shooter from 300 yards. They both get the same points.

2.) Because stats lack context and are purely mechanical AND only track certain things, stat whores will do whatever it takes to pump their stats. Likewise, otherwise team-oriented players can be lured by stats into doing only those things which, while helpful to the team, also get their stats increased. When stats are thrown in, you'll never see one guy race across a tank's field of vision to draw its fire so that his buddy can land a sticky bomb on the engine deck. Instead, they'll stay hidden to avoid messing up their k/d ratio, or figure "I'll just try to kill it myself since I won't get any points from drawing its fire."

Now, I admit that not everyone who likes stats is a stat whore. But a LOT of people are. Way more than are team players. You need look no further for evidence of this than the vBF2 24/7 Karkand knife/pistol servers.

I do think that FH2's approach to points is much improved over vBF2 or any other game I've played, but honestly, stats and points mean nothing to me. someone can say "Dood! I've got like, a perfect K/D ratio" and all I can think is "I bet you wouldn't take a bullet for the team even if it'd save the day so someone else could get the kill."

But I suppose I put more emphasis on the team than on the individual when I play. I don't just play for myself, I play for my team. In fact, I tend to play for my team first and myself second. But hey, that's me. Your mileage may vary.




Guest

I didn't make it!

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#27 11 years ago
Stray03;4197937I think that they are missing some FYI numbers, which the game engine probably cant give us like 1. longest kills with weapons. 2. most kills at one time 3. teamplay 4. A number based on all your other scores. (Kills, flag captures, assists, repair points) that gives you a rating on how much of an asset to your team you are.

kill distance (1) and kill streak (2) are being recorded. And the actual position on the leaderbord is usually nothing but a more or less smart formular combining all those subscores.




Mokusaku

I follow teh Moo!

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18th November 2007

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#28 11 years ago

Its just so damned wrong that BF2 players are so much in love with their precious stats that they completely ignore mods. :(

BF42 was so much fun back in the old days thanks to its wide range of great mods (EoD, Galactic Conquest, FH and so on) and they had many players. In BF2 there could be many great mods but they stay alive only for release weekend and then wither away. Point of Existence 2 was one mod that kept me interested in BF2 but now even it has lost numbers and shrunk to oblivion (last time I checked there was only one server with 14 players), Pirates 2 was so awesome as long as it lasted. Eve of Destruction 2 had great potential and I liked it very much. And my first touch with BF2 mods, Operation Peacekeeper that died too even though it was solid mod and very fun to play. :(

So just put the damn stats in FH2 so it won't suffer the same cruel fate as all other mods! I myself care much about them but if they keep FH2 alive it would be worth it in my opinion. Yes yes we the fans can and will play until the end of days but I think devs deserve more than 2 full servers for their great dedication.




foodmaniac2003

Gelato pwns all

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11th March 2006

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#29 11 years ago

No stats please.




Kubador

First in Hell

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19th November 2007

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#30 11 years ago

Mokusaku;4198108Its just so damned wrong that BF2 players are so much in love with their precious stats that they completely ignore mods. :(

BF42 was so much fun back in the old days thanks to its wide range of great mods (EoD, Galactic Conquest, FH and so on) and they had many players. In BF2 there could be many great mods but they stay alive only for release weekend and then wither away. Point of Existence 2 was one mod that kept me interested in BF2 but now even it has lost numbers and shrunk to oblivion (last time I checked there was only one server with 14 players), Pirates 2 was so awesome as long as it lasted. Eve of Destruction 2 had great potential and I liked it very much. And my first touch with BF2 mods, Operation Peacekeeper that died too even though it was solid mod and very fun to play. :(

You see 14 players and won't join and in the same time there is a guy that won't join 14 player game either but a 15 player game would be something good to start with. Remember taht YOU decide about is the mod gonna live or not, no one else but you.