OK, Ive got a few questions -1 reply

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Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#11 11 years ago
Member 157642mydjinny, I know that you do, but all the people online who ask the silly questions don't. How often have I seen people fire at Tanks with HE or try to fire at positions with the Arty and then they still use AP! :) Well anyway, if anybody here has some time on his hands and likes to write down a few general FAQs then I will make sure that you will have them answered asap. :)

AP will take out arty positions. This is good if a person is anticipating a tank very shortly...




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#12 11 years ago

OK, I've got one more question (we really need that FAQ thread :P). Can you, as an engineer disable enemy teams mines? So far I have only managed to do that if I pick up an enemy engy kit first.




The Crimson Major

Veteran Lurker

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26th April 2004

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#13 11 years ago

you can kill people with smoke grenades too, so be careful when smoking near friendlies.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#14 11 years ago
The Crimson Major;4290834you can kill people with smoke grenades too, so be careful when smoking near friendlies.

this only works with the british smokes they use white phosphor which causes chemical burns = damage 2 hits will kill

german smokes doesnt do any damage




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#15 11 years ago

Yeah, I know about the smoke nades. I've seen it happen 2 times now, and both times were teamkills :P




Sizum85

The Internet ends at GF

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27th February 2008

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#16 11 years ago

G13b K74U1S tHe PhOpH07




Dukat

wasn't around for some years

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10th June 2004

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#17 11 years ago

The kit limit is team specific. If you pickup an enemy MP, your enemy can still spawn with a new one. The one still being available on the ground does not hamper the enemy from getting a new one. That is even a reason that you will recognize the number of MPs increasing during a round. In the end of the round, you can observe a massive increase in availability of MPs. It is not only that everybody got one, but also the fact that you can see 80% of all kills being achieved by an MP or SMG close to the end of an infantry map.




Johannes

France's Bitch

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13th December 2004

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#18 11 years ago

So I assume then that it doesn't limit your own team's number of available SMGs when you pick up a dropped SMG (otherwise that increase would be impossible)?




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