Omaha (yes, another poll) -1 reply

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Mazz

BFE-WAW

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16th November 2003

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#1 14 years ago

I have one more poll for you guys. yesterday I was playing Omaha and Charlie sector alot and noticed alot more people like Charlie then regular Omaha. So I was thinking remove the Original "Omaha Beach-1944" and add more sections of it like Dog and Green(I think those we two of them, not sure at all though). So the map order could be like this next June. (.72, .8 or something along those lines) Omaha-Charlie -Omaha-Dog? (not sure if those were actual sectors, if not just change to real ones) -Omaha-Green? (same as above) -Utah? -a Point Du Hoc or something -Juno? Gold (hopefully revised or something, it looks great but plays wierd) -Sword? -a Pegasus bridge (Malsa, we love you!)? -some D-Day paratrooper maps?




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#2 14 years ago

I'm sick of linear turkey-shoot maps. I'm also sick of infantry maps. No more beach landings without DD Tanks for the love of god! Infantry either just camp the beach or die, or both, while some axis dork ends up with a 50 to 2 score.

The maps are no fun to play, because there's no flanking and no strategy. You just rush the beach or skirt along the edges and hope the MG whores kill someone else and not you. Then when you get to the bunker you spam some nades, walk in, and then die. Its a neverending cycle of getting killed without any chance of a breakthrough unless the axis really screw up (which happens a lot on pubs).

The less of these maps the better, FH has a ton of vehicles to use and more maps should feature them.




FF|cihset

GF makes me horny

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4th May 2004

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#3 14 years ago

Is it just me who is disturbed by when you take the first flag (on both omaha's) you gain almost nothing. In Oh-1944 you randomly spawn farthest down the beach which in turn leads you being gunned down by machine guns. So all the smart players spawn in the LC's and try to go out on the flank so you're as less exposed to the machineguns as possible. On Charliesector, you just spawn where the LC's drop you off, , usually in the middle and once again machinegun fodder. On both map the LC's usually end up in the corners as mobile spawnpoints with one guy left in them so people can spawn in good places. This feels so wrong (for me atleast) My suggestion would be to change the spawn positions to the end of the beach, at the german side when you capture the first flag. (or atleast closer to the bunkers) Since as it currenlty is, going for the flag serve no point (otherwise than to stop the ticketdrop at Csector, but for that you need 3 flags, not much help in the early game)




Lobo

All your base are belong to FH

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27th April 2003

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#4 14 years ago

The old Omaha Beach is being reworked by Pierce.




FF|cihset

GF makes me horny

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4th May 2004

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#5 14 years ago
OhioanI'm sick of linear turkey-shoot maps. I'm also sick of infantry maps. No more beach landings without DD Tanks for the love of god! Infantry either just camp the beach or die, or both, while some axis dork ends up with a 50 to 2 score. The maps are no fun to play, because there's no flanking and no strategy. You just rush the beach or skirt along the edges and hope the MG whores kill someone else and not you. Then when you get to the bunker you spam some nades, walk in, and then die. Its a neverending cycle of getting killed without any chance of a breakthrough unless the axis really screw up (which happens a lot on pubs). The less of these maps the better, FH has a ton of vehicles to use and more maps should feature them.

Yes, finally someone else who feels the same. Whenever I see "Omah..*" appear on the loading screen I hit ALT+F4 faster than one can say ¤¤¤¤¤. The thing that bothers me the most is just that endless running and dying, there is no way those maps can be won against a good, coordinated defending Axis team, period (h*ll even an average team is enough). But on pubs people mostly screw up so that's why it ends with allied victories. What offs me the most is the running a long path and then die, despite the fact that we've gotten the beach flag. (see my earlier rant)




Mazz

BFE-WAW

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16th November 2003

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#6 14 years ago

On Omaha Beach I had an idea for it. If you capture that east flag in the beginning you constantly spawn on the shingle. That makes that flag actually worth something besides losing the bleed. and makes lots of spawns on th shingle so the MGs cant constantly cut u down as u spawn. I agree some tanks or maybe even something lighter like DUKWs(sp?) would help these maps. and it better not stay Omaha Beach because then so many people would be confused lol. Omaha Beach Omaha Beach-1944 Omaha-Charlie Sector-1944 :lol:




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#7 14 years ago
Mazz Omaha-Charlie -Omaha-Dog? (not sure if those were actual sectors, if not just change to real ones) -Omaha-Green? (same as above)

ok i realize omaha was important (being american myself i probably like it more than those europeans who hate america and everything it does) but you're getting ridiculous wanting to have 4 different omaha maps




Uncle_Sam

Pass me a Lucky Strike...

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23rd December 2003

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#8 14 years ago

I agree with Judge. No more damn beach maps. They're fun for a while, but having 5 or 6 is going to get damn repetitive. Rename the current Omaha Beach-1944 with whatever sector it was supposed to represent "Omaha - Dog Sector" or whatever it is. And please, add a non-movable destroyer somewhere out in the back of the map where german arty can't see/hit it. The Americans need some damn firepower of their own.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#9 14 years ago

Capping the beach flag in Charlie Sector serves an invaluable purpose, it makes the sniper kit spawn!

As for destroyers in beach maps, this will never happen for a damm good reason: Cloud spotting, on both sides.




Dime_a_Dozen

FH Dev Team Member

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1st January 2003

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#10 14 years ago

Allowing the allies to exploit cloud spotting is not necessarily bad. The beaches were all recon'd and zeroed in before the troopships landed. The beaches were zeroed in by the defense as well. But in BF, for the Axis, yes it would be bad if the ships are static. But there are solutions to that.