Optics for Naval Artillary -1 reply

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Heinrich Blotgrasse

XXIX Panzerkorps

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2nd November 2003

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#1 16 years ago

Just wondering if it's possible and if there are plans to include optics for naval artillary similar to the concept used on tanks.

Another unrelated question - anyone know how many vehicles are now in FH or will be with 0.65?

Thanks




Englishboy

The Internet ends at GF

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9th October 2003

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#2 16 years ago

i agree with optics, any chance i get to jump into a destroyer or battleship i take it, optics would help alot, because most of the time when you fire your guessing, and if you over shoot the wait time for reload could get you killed




[11PzG]matyast

[11PzG] clan leader

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5th October 2003

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#3 16 years ago

I disagree. If you know ships and feel their ranges, than you have a good chance of hitting enemy ships. Also maybe you guys didn't think of the fog effects. I often cannot see the enemy ships until they are close. So at that range it is easy to aim.

Using a ship needs more skill than using a tank. I would suggest you practice a bit with them, then try to fight again. You don't need sights ;)




Heinrich Blotgrasse

XXIX Panzerkorps

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2nd November 2003

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#4 16 years ago

'[11PzGmatyast']I disagree. If you know ships and feel their ranges, than you have a good chance of hitting enemy ships. Also maybe you guys didn't think of the fog effects. I often cannot see the enemy ships until they are close. So at that range it is easy to aim.

Using a ship needs more skill than using a tank. I would suggest you practice a bit with them, then try to fight again. You don't need sights ;)

I don't want optics to make it easier, I do fine using the artillary as it is now. I was wanting the optics for a more realistic feel to naval engagements.




yuiop

Snowden's Secret

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23rd May 2003

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#5 16 years ago

On a somewhat related note, is it possible to align the firing view with the lowest guns instead of the highest to help keep people from accidently shooting themselves with the lower guns? Not that I've ever done that or anything :lookaround:.




-|DKS|- deathBOB

The BOB of Death

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3rd June 2004

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#6 16 years ago

Yes... I am my own enemy in the japanese battleship....




LordKhaine

I sing the body electric...

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5th October 2003

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#7 16 years ago

I remember being in the PERFECT firing position, overlooking the only enemy flag left on wake (the old wake, this was a while ago). Slaughtering them helplessly as they spawned, laughing evilly as I did it.... and then I killed myself with the japanese destroyer guns :(




Fanterm

I post to get attention

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15th July 2004

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#8 16 years ago

lol,

done that many a time




The Jackalx2k

FHmod Developer

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27th April 2003

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#9 16 years ago

Not sure if we'll do any optics for ships. Doesn't sound like that bad of an idea actually....

As it stands there's about 255 or more FH vehicles. I think it might be a 260. That's including variants of a vehicle. ex: normal jeep and the special jeep with guns.




DeepBattleTheory

Ich bin ein Computerspieler!

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7th April 2004

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#10 16 years ago

I'm guessing you have a very small idea of how complex real ship gunsights are... Not only did ships in WWII have coincidence/stereoscopic rangefinders, but they also relied on surface radar to pinpoint targets. Spotters also were used, but less so than in WWI. Searchlights were also used to illuminate targets. A whole plethora of equipment was dedicated to the sole purpose of finding targets and aiming the guns. The number of men assigned to the task was large as well. Add to this the fact that there were usually SEVERAL rangefinders/radars/searchlights/scopes/etc... Which were all linked to various fire control stations, with mechanical computers, and you suddenly realize just how complex aiming those guns was. Aiming those huge guns was in part science and in part art. The sheer complexity of the problem is outlined here. All I'm saying is, the problem of aiming those guns wasn't easy in real life... And recreating the actual methods of aiming them in a game (FH) would prove to be too difficult and complex.