Over, and underpowered tanks -1 reply

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MR.X`

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29th April 2004

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#1 16 years ago

This is based on an experience this morning playing Meuse River Line, SP. So don't say this is lag and whatnot...

Wow. Houston, we have a problem! It seems as though we have several tanks that are far more powerful than in real life, and some that just don't kill like IRL... Here we go.

Jumbo Sherman Way overpowered. The extra armor was nice, but not that bloody hard to kill! I shot a Jumbo on the side armor, right at the hull, at a distance of no more than 50 feet. The result? Partial penetration, caused the tank to puff white smoke.

What happened in real life. Belton Cooper in Death Traps writes of a specific situation, much like mine. The Jumbo was hit in the side by a Tiger I at a range of 100 yards (remember, the Panther's gun is actually more powerful than the Tiger's, by about 50 ft/s). The 88mm round entered in the right top corner of the hull, went clean through all interior equipment, and out the two hundred something millimeters of armor plating!

Yet the Panther can not seem to kill the Jumbo at 1/6 the distance... Please fix this.

M36 Jackson Its 90mm gun was the most powerful widespread American gun of the war. Yet at 2875 ft/s muzzle velocity, a Panther could still stop that round at 300 yards from the front. I was in a Jackson today, near that open building on the south side of the map. A Panther was coming over the bridge. I fired, and within three shots knocked out the assaulting Panzer V. In reality, the Jackson would have had to retreat and set up an ambush. Please fix this.

M4A1 76(w) This one is actually underpowered. Cooper stated that in the Battle of the Bulge, a 76mm Sherman would take the risk of firing on a Panzer IV H head on, because the gun could penetrate at short range. Well, here is what happened to me.

I was entering the factory facility to help the AI infantry cap the flag. The PIV had just spawned, and I fired at it to keep EAI from taking it and knocking me out. Well, I hit it square on both times, without making it smoke. I moved to where I could hit the side, and finally got that PIV. Please fix this.

57mm AT Gun Way overpowered, AFAIK. Was able to kill a Tiger from the flank at great, great range. The PaK 40, although needing a new model and skin, seems to be just fine.

Unlike some community members, I'm not really pissed about this. I know FH is still beta, but these things should really be fixed soon.




D-Fens

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2nd May 2003

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#2 16 years ago

I believe the Ha-Go is overpowered, atleast it feels like that when taking out Stuarts and Shermans with this puny thing :)




CrimeScene

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15th March 2005

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#3 16 years ago

Just fix it ur self, you change SP weapons around,add stuff or remove and it won't affect ur game in mp mode,thats up to the server on how they act,I do it all the time,depending on ur sys you can have some crazy battles going on with the bots. CrimeScene




Sjoert

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23rd August 2004

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#4 16 years ago
D-FensI believe the Ha-Go is overpowered, atleast it feels like that when taking out Stuarts and Shermans with this puny thing :)

Your making a joke right? :lol: It takes 2 shots to the back of a stuart to take it out with a ha-go. Dunno about sherman though but believe me, the ha-go FAR from overpowered.




D-Fens

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#5 16 years ago

Well I found this, doesn't seem to bad after all Type 98 37mm Tank Gun Caliber : 37 mm Barrel Length : 1.358 m (L36.7) EL Angle of Fire : -15 to +20 Degrees AZ Angle of Fire : 20 Degrees Muzzle Velocity : 700 m/sec Penetration : 25 mm/500 m Used by Type 95 Light Tank(Late Model)




MR.X`

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29th April 2004

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#6 16 years ago
CrimeSceneJust fix it ur self, you change SP weapons around,add stuff or remove and it won't affect ur game in mp mode,thats up to the server on how they act,I do it all the time,depending on ur sys you can have some crazy battles going on with the bots. CrimeScene

Stop abbreviating yourself. You come off as inmature and newbish. Fine for ingame, but when holding an online forum-based conversation, its a definate no no.

The idea is that the tanks are not coded properly. Since there is not a different set of codes for MP and SP, this means that the MP play would be the same way. What I want to see is the penetration and armor values of tank re-evaulated to be more realistic, or at least historically accurate.

D-fens, I know what you mean. That Ha-Go is overpowered! Yes, it really is non-believers.

IRL, it could be penetrated by .30 caliber rifle rounds, and the turret jammed with a GI knife.

The armor was so thin that the AP ammo of Shermans would blow huge holes through both sides of the tank. Therefore they would use HE rounds instead.

The Chi-Ha seems odd too... I was in the Sherman M4A3 on Iwo Jima, and ran into one of these tanks at about 100 yards. He shot me three times, and they took me down about 1/4 each shot. I shot him three times, straight on, before he was finally killed.

Sojert, books are your friend. Read up.




Sjoert

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#7 16 years ago
'[11PzG USMA2010']Stop abbreviating yourself. You come off as inmature and newbish. Fine for ingame, but when holding an online forum-based conversation, its a definate no no. The idea is that the tanks are not coded properly. Since there is not a different set of codes for MP and SP, this means that the MP play would be the same way. What I want to see is the penetration and armor values of tank re-evaulated to be more realistic, or at least historically accurate. D-fens, I know what you mean. That Ha-Go is overpowered! Yes, it really is non-believers. IRL, it could be penetrated by .30 caliber rifle rounds, and the turret jammed with a GI knife. The armor was so thin that the AP ammo of Shermans would blow huge holes through both sides of the tank. Therefore they would use HE rounds instead. The Chi-Ha seems odd too... I was in the Sherman M4A3 on Iwo Jima, and ran into one of these tanks at about 100 yards. He shot me three times, and they took me down about 1/4 each shot. I shot him three times, straight on, before he was finally killed. Sojert, books are your friend. Read up.

That might be true but if this where to happen no one would play a pacific map. I mean seriously why play japanese when you know its guaranteed you are going to lose?




MR.X`

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#8 16 years ago

Because armored conflicts, en masse, were few and far between. When you get into a Ha-Go, you should know that you will die.

Just like if you take an American tank on Iwo Jima. Christ, that map is annoying for tankers. All would be GIs are generally plane camping or trying to outflank the enemy. So tanks are left to assault without infantry. God damn AT grenades!




SymZ

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9th September 2004

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#9 16 years ago

Last night on 9th Infantry Server I was on the Japanese team playing Guadalcanal. For the first 10 minutes axis was getting detroyed, allies had all flags except 1 which was neutral and axis was already down almost 150 tickets. Then amazingly axis all pulled together, with good timing took the whole island held it for a while and fought a bitter battle for the duration of the match and even'd up the score. For the life of me I can't remember who won that match :D I'd like to say we did but if I don't remember I can't say but it was a good match and though japanese armor is shite compared to allied armor, once everyone started using good tactics the armor advantage didn't matter anymore. Gotta love those AT grenades :D




Sjoert

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#10 16 years ago
[11PzG] USMA2010']Because armored conflicts, en masse, were few and far between. When you get into a Ha-Go, you should know that you will die.

LOL! Its not neccesary to change the ha-go! you die in less then 5 minutes anyway. Atleast thats wat i experience. In most cases its the planes who get me. And the chi-cha isnt better either. But thats my opinion. :)

Just like if you take an American tank on Iwo Jima. Christ, that map is annoying for tankers. All would be GIs are generally plane camping or trying to outflank the enemy. So tanks are left to assault without infantry. God damn AT grenades!

Hmm well about AT grenades... Is it me or do they just bounce of alot? One strange thing i notice now and then that AT grenades dont seem to affect the stuart? Even if you hit it in the side/rear? And i also found a interesting form of japanese AA. The AA Mine Discharger http://www3.plala.or.jp/takihome/aa.htm#AAmine