Panzer Damage System, -1 reply

Please wait...

Karst

I chose an eternity of this

50 XP

6th January 2005

0 Uploads

4,505 Posts

0 Threads

#21 14 years ago
patillai mean, i never undestod how in most "realistic" games 2-3 shots in the arm can kill a guy (a part from engine limitations or just to make the game simple), even 10 shots in the arm cant kill you during the fight but it would make you drop the gun and forget the world, or start shouting or.... can this new tank damage system be used for infantry?

Even if this was possible, what's the difference in a game between being unable to fight/immobilized and being dead? In real life you might want to save your life and drag yourself to a field hospital, but in a game, there's absolutely no point. If you can't fight, you're for all practical purposes dead.




SymZ

Someone set us up the bomb

50 XP

9th September 2004

0 Uploads

1,148 Posts

0 Threads

#22 14 years ago

Voted Locational. 'Nuff said.




lumpeh

FH Groupie

50 XP

25th September 2003

0 Uploads

1,174 Posts

0 Threads

#23 14 years ago

I would like to see the existing hitpoint system with track removal & engine buggery in the right places. Repair/recovery trucks would be the only units that could fix such things either should the wrench be in FH2.




Jetro

There's a satchel on your tank

50 XP

6th December 2004

0 Uploads

1,473 Posts

0 Threads

#24 14 years ago
KarstEven if this was possible, what's the difference in a game between being unable to fight/immobilized and being dead? In real life you might want to save your life and drag yourself to a field hospital, but in a game, there's absolutely no point. If you can't fight, you're for all practical purposes dead.

Well even though BF2 doesn't have realistic damage, they techincally do that. When your health hits zero, your either injured or dead depending on how you got damaged. A good explosion will kill you and not allow you to get revived(sometimes), a gun shot wound gives medics a chance to help before you bleed out or whatever. Only problem is you can't shoot revivable guys on the ground to make sure they stay dead.

It would be cool, assuming medic reviving makes it, if you could visibly see that a person was still alive and needed to be revived, and assuming your on the other team, you could be able to shoot them and put them out of their misery. Assuming the medic revive makes it, that would limit the number of "hero medics" that jump out into the line of fire to revive guys that will just die again a second later. (Remebers a medic/ sniper war I had in which I'd snipe this guy and the medic would revive him, over, and over, and over. fun stuff:naughty:)

and if the revive does make it in, I vote for magic morphine shots :)




Real-BadSeed

Science experiment

50 XP

5th December 2004

0 Uploads

3,799 Posts

0 Threads

#25 14 years ago

locational hitpoints!= yes (repair truck(parts+tools))+(engie with wrench)+(broken tank) all within close range of each other(5m?) = repairs




Dee-Jaý

Always 1 point ahead of you

50 XP

17th February 2004

0 Uploads

1,694 Posts

0 Threads

#26 14 years ago

I say no hit-points !

Either penetrate (local destruction) or not (no effect), there is no try...




LordKhaine

I sing the body electric...

50 XP

5th October 2003

0 Uploads

612 Posts

0 Threads

#27 14 years ago

Yeah that's the thing. In real life your hit either damaged/destroyed a tank or did sod all. Hell a sherman could take a few hits from an 88 if it were lucky, or a KT could lose a track to a single Sherman Shell. But such realistic ideas often don't hold up well in games. As long as we gain the ability to blow a track in the future, I'd be happy. Though the latest FH release did make some large changes in this area, shells either bounce off now or do heavy damage. No more chipping away the armour of a tiger at long range with a Sherman.

Anyway... I fear trying to impliment such realistic ideas is usually just plain unfeasible unless you attempt to make the entire tank side of things realistic. And due to engine/gameplay limitations I can't see it happening for a long time =/




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#28 14 years ago

Well the all-or-nothing idea isn't QUITE right. I mean you could be hit and have the crew injured/disorientated but still half-way functional, the mechanicals could suffer debilitating but not critical damage.

When you ask locational vs global health, it's pretty much a no brainer for locational. We all want it and effort and research to seeing if it's feasable (which it hasn't been so far). That being said, it is CERTAINLY possible to make a locational damage system that blows goatcheese and make us beg for global healthbar again.




Xephian

GF Pwns Me!

50 XP

15th August 2005

0 Uploads

58 Posts

0 Threads

#29 14 years ago

If the "All or Nothing" idea were to be put in FH, then the Königstiger would be almost invincible since not many tanks could penatrate that much armor.




bizness

FH Dev

50 XP

22nd October 2004

0 Uploads

543 Posts

0 Threads

#30 14 years ago

I kinda wish tank battles were like in the game Soldiers: Heroes of WWII. You can disable treads, turrent, engine, etc... Also another thing, they only blow up if you get a hit that makes the tank flame up. I know it would lag to much to have the tank just sit there disabled the rest of the game but I hate how they just blow up, especially in BF2. Locational would be a step closer to somethin like this I suppose. It would also give the supply/support role a boost.