patillai mean, i never undestod how in most "realistic" games 2-3 shots in the arm can kill a guy (a part from engine limitations or just to make the game simple), even 10 shots in the arm cant kill you during the fight but it would make you drop the gun and forget the world, or start shouting or.... can this new tank damage system be used for infantry?
Even if this was possible, what's the difference in a game between being unable to fight/immobilized and being dead? In real life you might want to save your life and drag yourself to a field hospital, but in a game, there's absolutely no point. If you can't fight, you're for all practical purposes dead.
Voted Locational. 'Nuff said.
I would like to see the existing hitpoint system with track removal & engine buggery in the right places. Repair/recovery trucks would be the only units that could fix such things either should the wrench be in FH2.
KarstEven if this was possible, what's the difference in a game between being unable to fight/immobilized and being dead? In real life you might want to save your life and drag yourself to a field hospital, but in a game, there's absolutely no point. If you can't fight, you're for all practical purposes dead.
Well even though BF2 doesn't have realistic damage, they techincally do that. When your health hits zero, your either injured or dead depending on how you got damaged. A good explosion will kill you and not allow you to get revived(sometimes), a gun shot wound gives medics a chance to help before you bleed out or whatever. Only problem is you can't shoot revivable guys on the ground to make sure they stay dead.
It would be cool, assuming medic reviving makes it, if you could visibly see that a person was still alive and needed to be revived, and assuming your on the other team, you could be able to shoot them and put them out of their misery. Assuming the medic revive makes it, that would limit the number of "hero medics" that jump out into the line of fire to revive guys that will just die again a second later. (Remebers a medic/ sniper war I had in which I'd snipe this guy and the medic would revive him, over, and over, and over. fun stuff:naughty:)
and if the revive does make it in, I vote for magic morphine shots :)
locational hitpoints!= yes (repair truck(parts+tools))+(engie with wrench)+(broken tank) all within close range of each other(5m?) = repairs
I say no hit-points !
Either penetrate (local destruction) or not (no effect), there is no try...
Yeah that's the thing. In real life your hit either damaged/destroyed a tank or did sod all. Hell a sherman could take a few hits from an 88 if it were lucky, or a KT could lose a track to a single Sherman Shell. But such realistic ideas often don't hold up well in games. As long as we gain the ability to blow a track in the future, I'd be happy. Though the latest FH release did make some large changes in this area, shells either bounce off now or do heavy damage. No more chipping away the armour of a tiger at long range with a Sherman.
Anyway... I fear trying to impliment such realistic ideas is usually just plain unfeasible unless you attempt to make the entire tank side of things realistic. And due to engine/gameplay limitations I can't see it happening for a long time =/
Well the all-or-nothing idea isn't QUITE right. I mean you could be hit and have the crew injured/disorientated but still half-way functional, the mechanicals could suffer debilitating but not critical damage.
When you ask locational vs global health, it's pretty much a no brainer for locational. We all want it and effort and research to seeing if it's feasable (which it hasn't been so far). That being said, it is CERTAINLY possible to make a locational damage system that blows goatcheese and make us beg for global healthbar again.
If the "All or Nothing" idea were to be put in FH, then the Königstiger would be almost invincible since not many tanks could penatrate that much armor.
I kinda wish tank battles were like in the game Soldiers: Heroes of WWII. You can disable treads, turrent, engine, etc... Also another thing, they only blow up if you get a hit that makes the tank flame up. I know it would lag to much to have the tank just sit there disabled the rest of the game but I hate how they just blow up, especially in BF2. Locational would be a step closer to somethin like this I suppose. It would also give the supply/support role a boost.