Panzerfaust damage lessened by range? -1 reply

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tvih

The Village Idiot from Hell

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29th December 2003

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#1 16 years ago

I previously haven't used the 'faust 30 all that much - don't know why. Well, I did today, quite a few times.

What I noticed is that I couldn't get any one-shot kills when shooting at a tank a bit farther away, like near the extreme range of the projectile. I noticed this against Shermans in Alpenfestung, as well as against a T-34 in Storm.

I suppose I could take this T-34 as the primary example. I hit it directly to the side. Now, I've previously hit T-34s to the side from very close range in Valirisk, and they have been one-shot kills. However, this one didn't even start to smoke. Same with the Shermans - the projectile landed on top pretty much directly down, thus supposedly doing good damage... but no smoke even! Second shot will kill 'em, IF you manage to reload somewhere... or then you'll just have to respawn after dying.

I know that rifle damage etc decreases with range, but does it with the 'faust 30 too, then? It would seem so. It shouldn't, since only the hit angle should count, but it indeed seems to decrease dramatically even when it hits flatly. I haven't noticed this with the 'faust 100, but I usually hit from quite close ranges with that one too.




Count Nosferatu

The Count Stalks...

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22nd February 2004

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#2 16 years ago

Isn't it lessened by angle... - best way to hit a tank is so that the trajectory is such that the projectile hits the vehicle perpendicularly and on a weak point: a direct shot perpendicular to the rear armour is going to deal a helluva lot more damage than one done at the front armour but at a significant angle [say 25 degrees]

I've taken out an IS2 [unknown health... wasn't smoking prior] with a panzerfaust hit to the top on Berlin - just plot the rough trajectory in your head, aim up and fire.




tvih

The Village Idiot from Hell

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29th December 2003

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#3 16 years ago

Well the thing is, two different Shermans didn't even start smoking from the 'faust hit when the arc made the hits land right on top of them.

And what I referred to about the angle, is that as far as I know the 'faust rounds had to hit as near to a 90-degree angle as possible, or they failed to be effective.




patilla

I follow teh Moo!

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7th May 2004

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#4 16 years ago

welll, i think i know ur problem, do u fire the faust when the tank is moving? if u shot a tank, moving perpendiculary to you, its like the lag with the soldiers and the rifles, imposible to hit (almost i cant ....) try to wait until the tank stop, then shot at the sides, rear, or top




Hardwurr

I don't spend enough time here

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23rd August 2004

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#5 16 years ago

the panzerfaust is a shaped charge and is only effective if it hits at a 90 degree angle to the tip of the projectile




AussieZaitsev

Revenge was here.

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14th December 2003

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#6 16 years ago

i killed a Tiger IE on El Alamein CTF with a faust 30 shot, e was at least 60m away so i angled it way up and let fly, the warhead lobbed up and hit the very top of his turret :D




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#7 16 years ago

Count NosferatuIsn't it lessened by angle... - best way to hit a tank is so that the trajectory is such that the projectile hits the vehicle perpendicularly and on a weak point: a direct shot perpendicular to the rear armour is going to deal a helluva lot more damage than one done at the front armour but at a significant angle [say 25 degrees]

I've taken out an IS2 [unknown health... wasn't smoking prior] with a panzerfaust hit to the top on Berlin - just plot the rough trajectory in your head, aim up and fire.

IS2 is bugged. If anoything hits the commanders cupola on top, it's an instant kill.

I've had PF's act funny sometimes. Sometimes it's a nice straight-on hit, medium range, unmoving target, hit indicator, and seemingly almost no damage.

They especially work screwy on moving vehicles. If you shoot at and hit a moving vehicle, even if you get a hit indicator, sometimes it just doesn't regester.




ManiK

Dance the dance of life!

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10th November 2003

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#8 16 years ago

I don't think range has anything to do with the damage dealt, at least not from my experience.

BTW are the panzerfaust fixed in 0.65? They should fly straight for 30, 60, or 100ft THEN drop, not fire in an arc.




AussieZaitsev

Revenge was here.

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14th December 2003

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#9 16 years ago

fausts seem to do no damage at all to any sherman varients turret + hull sides, ive also shot a faust at a sherman in the allied base on Bocage, had it go through the first sherman and destroy the 2nd one behind it. without so much as a scratch to the first sherman.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#10 16 years ago

Yea, there's some serious collision mesh bugs with the shermans and variants.

ManiK, I've seen McGibs say many, many times that there are only 2 choices with how AT projectiles fire. Either then can lob in a huge arc like a shitty mortar, or it can fire straight and fast, then just disappear at a certain distance. They MAY have found a new way to handle the physics by now, but I havn't heard anything. (Nobody tells me anything).




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