Panzerfaust damage lessened by range? -1 reply

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tvih

The Village Idiot from Hell

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29th December 2003

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#11 16 years ago

Anyways, the tanks were still, so that's not the issue. And I got the hit indicator and all.

And Hardwurr, like I said in my previous post I know that, and also said they did hit in pretty much that angle.




Angelhunter

The forums staffers think I'm Cool

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16th August 2004

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#12 16 years ago
ManiKI don't think range has anything to do with the damage dealt, at least not from my experience. BTW are the panzerfaust fixed in 0.65? They should fly straight for 30, 60, or 100ft THEN drop, not fire in an arc.

thats 30, 60 or 100 meters ... not foot :rolleyes:




Angelhunter

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16th August 2004

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#13 16 years ago
Hardwurrthe panzerfaust is a shaped charge and is only effective if it hits at a 90 degree angle to the tip of the projectile

i don't know what you mean with "shaped charge" because i can't find it in my dictionary ... but the panzerfaust is a hollow charge !




Skipster

I live on Gaming Forums

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29th July 2004

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#14 16 years ago
Angelhunteri don't know what you mean with "shaped charge" because i can't find it in my dictionary ... but the panzerfaust is a hollow charge ![/QUOTE]Same thing. The blast is focussed by the cone-shaped hollow at the front of the explosive. As far as angles: IRL, a Faust would have to hit at near 90 deg. to penetrate, or do no damage. But can the BF42 engine do this, or is it say, full damage from 90 to 45 degrees, and half damage after? I don't think the engine allows for a distinction between chemical and kinetic energy rounds, but I could be wrong. [QUOTE=Aequitas]ManiK, I've seen McGibs say many, many times that there are only 2 choices with how AT projectiles fire. Either then can lob in a huge arc like a shitty mortar, or it can fire straight and fast, then just disappear at a certain distance.

Which one would the vanilla AT rockets be? To me, they look fairly realistic (except for the extreme range)




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