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*TRA* Spsk. Pilotka VVS

50 XP

21st June 2005

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#41 15 years ago

Don't change the map it rules!Its perfect.


A.K.A. Ghanrage

50 XP

29th January 2005

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1,683 Posts

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#42 15 years ago
FlyGuy45Don't change the map it rules!Its perfect.

I highly doubt it will be changed. the only release to expect for good 'ol '42 will probably be the map pack.

However, I do hope they make similar-of no the same-in FH2. :)


Trying to stay out of room 101

50 XP

29th April 2004

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531 Posts

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#43 15 years ago

Allies have won the 2 last times I've played Pegasus, and such good games! Everyone seems to have realized that when the allies have the first flag all they can do is try to storm the bridge. We did this (failing the first times, of course) and finally managed to take the other end of the bridge after some desperate fighting from the Axis side. People grabbed the PIATs and took defensive positions in the houses and gave the Germans a hard time trying to recapture the flag. They managed to grey the flag a couple of times and recapture it but we took it back storming over the bridge. We actually lost the flag at the end and were unable to recapture it because of some excellent german mortar bombarding the bridge but at this point only minutes were left of the round. Umm...what I meant to say was, people are starting to learn how to play it and no changes are needed. This is one great map!

Fuzzy Bunny

Luke, I am your mother.

50 XP

1st May 2005

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6,274 Posts

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#44 15 years ago

Just got through another round, again with a fairly good and determined team, and still stand by my initial assertion--the mortar rape is lame and un-fun.

I'd welcome either replacing the German mortars with deployable kits in the mortar pits, or removing the ammo box (and giving the Germans an ammo truck instead, which is a sight harder to take out.) I've been doing some research to back this up, and haven't found any references to fixed German mortar positions where the map has them anyway:

Oh well,

*hopes against hope*