Well hey guys, i am new to this forum, i read a little over the plane threads with all guys complaining. I was screaming too in the beginning but by now i figured they are implentet very well, only a little few things arent as great.
This is how i make sensefull use of the planes(German Side El Alamein):
BF109: I figured air supiority as german is very hard on this mag. The BF109 regular guns dont help much, the cannon is good, but only 60 shoots. Most people get into one airfight an get out off ammo.
So when you attack an enemy fighter, try to hit the pilot or the engine, especially against enemy fighters. I managed to shoot out the pilot a couple times, with about 5 shoots of the cannon. The BF109 is not really good in curving fights, equal to the hurrican, but not as good as th spitfire, but when it comes about gaining height its pretty good. When you got someone behind you get him into a curving fight, when you see him in your rear view, wait for the moment you must be out of sight of him, then stear up high. Many pilots cant realy use the head spinning function in the cocpit. With a little luck you gain haight, he goes through under you and you can dive back for his rear. Works pretty well But watch out if you try to gain height , and you are in his aim you are slow to maneuver, keeps you longer in his crosshair.
For the british bomber i really got no tactic yet, when i engage it, it almost every time, takes me all of my ammo to get him down.
Always gain height when you out of sight.
Oh my beloved Horns of Jericho :cool:, pressing shift turns the horn and the airbrakes on, but only if you speed up in the same time (thats weird).
The stuka should be used as it is meant, gain height fastly, so you*re just over the clouds and cant see the ground. Navigate with the map, watch for enemy tanks marked on the map. then get close and dive for em. The Airbrake gives you lots of time to aim. With this tactic the enemy aa has a hard time to spot you, especially when you raid a flag. I usually use the 250kg on the aa, the second bombing run goes down for whatever is still moving down there. Attention: the 4x 50kg bombs do no harm to enemy heavy tanks, just to light ones, use it to nock out infantry on anti tank guns or light vehicles.
Bomb Aiming: this is harder, i usually dive on em , i release my bombs, after the target went dont the crosshair. Exactly 1-2 Seconds after the target disappears infront of your engine i release em. It worked out pretty fine so far.
AH GOOD GUNNER IN A STUKA marks enemy fighters behind em before he shoots. This gives the pilot time to maneuver.
Dogfight in a stuka:
No Chance :rolleyes:. Only things you can do is outdive enemy fighters when you got alot of height, use airbrakes, they usually are too fast then. But do this only at close dogfights, when he gots enought time to aim youre dead.
Also use the Airbrakes in sharp turns, youre slower, you got less speed, but you can curve tighter.
Priority is to get out of sight, either by diving or extremly low attitude.
I usually dive my stuka, on Alamein, on the middle of the map when i am in dogfight, i try to get the fighter into close combat at low altitude. Flying sharp around the hills. This gives em obstacles in their view.
AA and Stuka:
as i said stay over the coulds, or like 1 meter over the ground, and hope there are obstacles in your rear.
You gotta have to figure out where the aa is placed on the map, then you dive on a flag, look if there is white smoke over it. If so dive for another target, because the aa is out of order.
STUKA Attack on enemy Airfield:
AA goes first, i dive right infront of the hangar, taking out the aa at its front left side first, and looking if any planes on the ground. Second attack goes for the planes with the 4x50kg, the spots of the fighters is always a good drop:naughty: lots of plane campers.
Getting home is harder, there is a second aa at the tents. I stay low after my second attack, try to fly away as fast and low as possible. try to keep obstacles in your back between you and the aa.
Morals and Airfields: Well for my side, i think airfield raids should be allowed on el alamain. Germans never gain Air supiority without it(two fighters against one, 60shoots of ammo in the bf109). And on good guy on a Flak Cannon can stop almost every airraid. And every stuka without a really good pilot is a flying target for the british fighters. Thats not really well balanced.
Position of most Airfields: Yeah they are bad positioned, but first of all, you guys can make a sharp turn und land right, its all about speed, and holding the height. MAnaged it a lot of times, and you dont have to turn on the Strip.
SECOND OF ALL; GROUND CREW, seems most people havent realized it, but i also do this a lot of times. Take engineer and get into the ammo truck. Now you can repair and rearm planes on the Airfield, so the pilots can easier land. WHEN YOU HEAR A TRUCK HONKING WHILE YOU LAND, THEN STOP, its me most times, i then take care of the planes.
For my side i do a good job, usually i stay alive in a stuka for 4 landings, i even manage to get out of dogfights, as far as i see the enemy coming.
I dont think all of you will agree with my opinions and tipps, tell me more i am eager to learn. I really like this mod by now. Having a great time in the dogfights and ground attacks. But i must admit i mostly play on german side.
the beaufighter is not hard to shoot down with a 109 but.. use up 1/3 of cannon which is the only weapon to down a plane.
and if there's a fighter behind your stuka the best is to bail out... you have to be very good luck to get rid of the plane, since stuka flies slow, sharp turn, you might consider flying around the cliffs of the ridge, or fly straight to base hoping the vierling will save you.
but the axis start with more AA , this is a great advantage.
many pilots don't know to land the 109E, the tip is not to slow the airspeed first, but to fly closer to the ground first, since it don't got the magic landing gear that could withstand 9999999 N force.
Hrm the Stuka can be easy to evade fighters. Ive noticed that most fighter pilots fly at full speed, this can be the stukas advantage as the fighters often fly straight past you at full throttle. Flyng the stuka ( imo ) is a battle of airbrakes, take advantage of this. Stuka vs beaufighter can be a real dogfight, hell ive even dropped bombss on a beaufighter in mid air, lucky shot maybe but it worked ;D
Stuka vs spitfire can be a difficult one but easy to evade as the spitfire doesnt seem to be very manouverable, however coming up against the hurricaine is a different story all together as the hurricane seems to have a very different handling capabilities.
As for the stukas rear gunner.., its a shame as this can be a great advantage for the stuka pilot, unfortunatly ive not found many ppl that are willing to be in the rear gunners seat.
I suppose inconclusion from my experience, airbrakes are the best advantage the stuka has. i often touch the airbrakes to sound the siren to try to disorientate the fighter trying to find me if we are caught up in that silly loop the loop thing to catch each other up. Must admit though i reakon if you have a joystick, having a PoV hat would be a fantastic advantage.
General where do you try to hit the beaufighter. The rest you just repeated me guys. And I do agree, a good gunner in the Stuka, gives him a lot more chances against fighters.
AND Frazz you're totaly right its all about Airbrakes when you're in the stuka.But You're talking of being slower being an advantag, i totaly disagree on that, when the hurricane gots you in its crosshair for three seconds of fire , youre gone. Even if he runs by like a rocktet, by now most pilots by now are able to shoot stuka down.
WHAT DO YOU GUYS THINK ON AIRFIELD RAIDS????
Oh and by the way, excuse my english, it's not that great anymore.
Eljanosch;4151256 WHAT DO YOU GUYS THINK ON AIRFIELD RAIDS????
If they are in the uncap area, I never attack anyone. But if he is already airborne, I think its fair game. No arty, no sniping and no air raids. But in the end, its up to the server admins, and if they allow baserape, I will find another server, since it messes up a fun FFA game, and generates teamswitching.
An airborne raid over an enemy airfield is fair game imo, it did happen irl and the enemy has AA in all airfields.
But I dare you to raid on ground the enemy airfields in Alamein, if you get it you have steel cojones, no discussion
Thats ok thats your opinion, as long as the admins on the server allow i do it. But i still think it makes the level very unbalanced if its not allowed. And as i said one good guy on a aa at airport surpresses almost all attacks.
I think with irl you mean in real life. Well in real life there were lots of air raids on airports and planes on ground.
No, I mean that I don't think you will be able to attack an enemy arfield on Alamein on foot or in a vehicle, it's almost impossible: nice defences, all the enemy tanks spawning there, etc
Thats true, i havent experienced it so far, except for some spawn snipes.