planes vs tanks -1 reply

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synchro_w

I don't spend enough time here

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3rd November 2003

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#161 13 years ago

love this thread. some great ideas here. especially about the height bombs are dropped. when i got my ms ffb stick working on FH i was amazed at how easy it was to blast a tiger to scrap from a mustang. i'd played a few bot games to get used to flying but it is damn difficult to fly w/o taking damage for flying off the map [yes, bad piloting] which i seem to do a lot when scouring ground for targets. the fog seems to be my roblem as by the time i see a target i am passing over it!!! not so bad for bombing but crap for strafing.

but the fact is, FH is one of the most realistic ww2 GAMES in existence. ok, as an engineer, u don't have to spend hours fixing that vehicle up and it only takes one guy to control a tank etc, but let's not forget it is a very playable game. balancing ww2 reality [the inaccuracy of the weapons - partic' small arms - back then] with gameplay will always be an issue to those who favour one form of combat over an other. no groundpounder likes getting blown to bits by a B17 bombdrop. no pilot enjoys getting torn to shreds by AA. but it works. i enjoy drivijng tanks, piloting and arty spotting/firing, repairing & sniping. it's all bloody good fun. and teaming up with somebody [even tho half the time they don't realise it!!] is good fun, too.

but, historically, air power was a massively powerful force in WW2. the russians, when they did get it right, used it to great effect, and,of course, in normandy, the loss of panzers to allied airpower was staggering. air power IS very very poweful. early on the axis mad superb use of combo arms w. stukas as flying arty. nobody likes getting bombed but , hey... this is war, buddy... deal with it [hee hee]. apart from forcing pilots to bomb from higher up to give time for bombs to arm i think the planes are fine [crap view/fog that takes a lot of getting used to makes the pilot's life hard enough as it is].

love this game. admire the guys who made this FREE mod. total respect for some beautiful work [i've played bf1942 about 10 times and was annoyed at the way AP shells had to be lobbed at a target over 30m away!! rubbish... but w/o it FH would never have been ...BF2 is superb tho].

thanks guys das




Tas

Serious business brigade

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4th September 2004

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#162 13 years ago
NighthawkFighter Bombers were lone wolves. The only time fighters would gather was for bomber escort. So it is teamwork that is the problem on the ground. I'll give you the fact we can't really expect random people to work together so there should be some balancing but I still advocate using teamwork. Get fighters to cover your tanks, and mobile AA to follow. Someone shouldn't care how often they die, especially if they are drawing away those Stukas or Thunderbolts from your tanks and jeeps attacking flags.

As said before, fighter bombers were not lone wolves, they flew in groups to maximise he chance of destroying the target, whatever they were bombing.

Your suggestions wont and dont work, fighters cannot cover tanks, tanks are too slow and fighters are too fast. They might get lucky spotting a jabo before it drops it load, but more often then not, they will have already bmbed something and are on the way back.

Mobile AA, is quite simply total crap. If its not the gun mounted on them (2x .50? :rolleyes:), its the chassis (flip o-matic halftrack). Next to that, they cannot take any kind of fire. Asking players to fight a near futile battle and server as "decoys" is.. rediculous.

Home base AA as the vierling are very effective, but you try covering tanks with that onthe other side of the map. Instead of the vierling, try taking out the halftrack with the vierling on it on ElAl and covering your teams tanks like you proposed. Good luck, and bring your helmet, you are going to need it.

Aircraft should have to land to rearm, thats the only fix i see, respawn times increased dramatically to prevent people from bailing because its faster.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#163 13 years ago
The 13th RaptorMobile AA, is quite simply total crap. If its not the gun mounted on them (2x .50? :rolleyes:), its the chassis (flip o-matic halftrack). Next to that, they cannot take any kind of fire. Asking players to fight a near futile battle and server as "decoys" is.. rediculous.

Without commenting on whether landing to rearm is good or bad, or whether it's teamwork or map features that affect how much air pwns or doesn't, you might be surprised at the number of players who don't mind doing seemingly thankless or support tasks rather than tank camping or infantry or whatnot. And if you're flipping them, well, don't fall off cliffs :-)

I quite enjoy picking a nice quiet spot with my AA halftrack in, say, El Alamein or Prokhorovka (I rarely hit anything with the damn 88, but doesn't stop me from trying) and potting away at planes. Occasionally it pays off, and it sure adds an element of excitement for otherwise unopposed pilots.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#164 13 years ago

I do enjoy playing menial roles pretty often. FH has a lot to offer besides running and shooting, I like to get the full, rich experience. Spotting, running ammo, setting up mines, ect.

But, you obviously haven't played the Sdkf7 recently, that thing doesn't take a cliff to flip it, any tiny bump will do. When you do get the thing anywhere, you're generally in range of 50% of the map, which is cool if that 50% doesn't have an enemy tank in it. It's fun to down a plane though, even though he'll get another one in a minute and strafe your ass first pass. 5 deaths, 1 kill, still fun.




Tas

Serious business brigade

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4th September 2004

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#165 13 years ago

FrederfI do enjoy playing menial roles pretty often. FH has a lot to offer besides running and shooting, I like to get the full, rich experience. Spotting, running ammo, setting up mines, ect.

But, you obviously haven't played the Sdkf7 recently, that thing doesn't take a cliff to flip it, any tiny bump will do. When you do get the thing anywhere, you're generally in range of 50% of the map, which is cool if that 50% doesn't have an enemy tank in it. It's fun to down a plane though, even though he'll get another one in a minute and strafe your ass first pass. 5 deaths, 1 kill, still fun.

Hehe, i remember one game on el-al when i tried to drive up that north ramp 5 times, i flipped 4 times trying, then died from a tank in the distance before i could even deploy.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#166 13 years ago
Frederf But, you obviously haven't played the Sdkf7 recently, that thing doesn't take a cliff to flip it, any tiny bump will do. When you do get the thing anywhere, you're generally in range of 50% of the map, which is cool if that 50% doesn't have an enemy tank in it. It's fun to down a plane though, even though he'll get another one in a minute and strafe your ass first pass. 5 deaths, 1 kill, still fun.

I have played it recently, in fact. I have also played the Panther on Seelow Heights recently--tried to go "hull down" into a large-ish crater to the left of the map from the German perspective, and BOING. PLOING BANG BOINK BOUNCY BALL PANZER BRIGADE! I should have made a movie of this thing flying around like a frickin superball.

I agree that the bump physics in general are a bit lame, and that some of the lighter armor is more affected by it, but I think with a bit of care you're ok, and it's a problem for most tanks anyway, to varying degrees. Doesn't seem to affect jeeps though.

What's the answer? Jeep-mounted nuclear artillery, of course!

http://www.guntruck.com/DavyCrockett.html

(picture at bottom).

No, not strictly period-authentic, but it'd sure be a lot of fun... :-)