possible to add interiors to existing models? -1 reply

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Flying Carpet Of Death

Because lemons are yellow.

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12th May 2007

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#1 10 years ago

Quick question,

Is it possible to add interior spaces to models already in FH/FHSW? Now that we have the South Dakota class battleship, I thought it would be cool if there were some below deck spaces to roam around in. Im by no means a modeler, and Ive heard that it is extremely hard, but should this be possible it is just one more reason to try and learn it.

Thanks,

PS - If not, would there be a way to model a 'set' like a movie set, and place it in game? Pieces of cabins, ship decks, etc. that are incomplete and made for filming purposes only?




Moose12

I am also [130.Pz]Gef.Elche Pz

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6th December 2005

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#2 10 years ago

Who are you refering this too? Are you wondering if you can do it? Or if the devs will? I know the devs won't because they are working solely on FH2. My answer, and I'm by no means an expert is that, no it'd be too laggy and difficult. I'm thinking you could place the interiors, but the minute you moved the ship they'd go to shit.




Flying Carpet Of Death

Because lemons are yellow.

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#3 10 years ago
Moose12;4388378Who are you refering this too? Are you wondering if you can do it? Or if the devs will? I know the devs won't because they are working solely on FH2. My answer, and I'm by no means an expert is that, no it'd be too laggy and difficult. I'm thinking you could place the interiors, but the minute you moved the ship they'd go to shit.

I'm just asking if it's possible for me to do it, I wouldn't expect anyone else to. Lag crossed my mind, but I figured if I put a lone ship on a single map my computer should be able to handle it, i'm not looking to model the entire interior of these ships (as cool as that would be)




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#4 10 years ago

You need to model it ofcourse, as now the ships are all hollow (nothing inside).. ofcourse its possible, everything is, but you need to find someone that can do it for you... there is no automatic "create interior" button in Max or Maya so you need to learn this... or find a modeller, draw scetches and work together with him... IMO its too much job for a moving ship.. if you want to create a static ship and use it as a Controlpoint it might be worth it, but there is no point in creating all these extra spaces on a ship just so players can "run around"... Remember that ships are not structures or houses, they are vehicles.. players use vehicles for two reasons; transport and weapons.. on ships they wanna run to a plane, a LCVP or go inside an AA, that's it, more passages and rooms dont make those things easier..

Just my 2 cents on the matter... oh and lag is allready terrible on carriers and battleships, If I were you, Id learn modelling to reduce number of polygons on bf1942 ships, not add more..




Flying Carpet Of Death

Because lemons are yellow.

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12th May 2007

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#5 10 years ago

Natty Wallo;4388391You need to model it ofcourse, as now the ships are all hollow (nothing inside).. ofcourse its possible, everything is, but you need to find someone that can do it for you... there is no automatic "create interior" button in Max or Maya so you need to learn this... or find a modeller, draw scetches and work together with him... IMO its too much job for a moving ship.. if you want to create a static ship and use it as a Controlpoint it might be worth it, but there is no point in creating all these extra spaces on a ship just so players can "run around"... Remember that ships are not structures or houses, they are vehicles.. players use vehicles for two reasons; transport and weapons.. on ships they wanna run to a plane, a LCVP or go inside an AA, that's it, more passages and rooms dont make those things easier..

Just my 2 cents on the matter... oh and lag is allready terrible on carriers and battleships, If I were you, Id learn modelling to reduce number of polygons on bf1942 ships, not add more..

Alright, thanks.

Yea, I don't think I'd have the ability to do such a thing, but it's nice to know its possible and if I ever learn anything about modeling I might attempt it.

This idea did not come up out of practicality; I wouldn't use a ship with an interior in any battle, just for fun or other various purposes. As far as lag goes, I've never had any problem with any of the ships, it all runs nice and smooth.




A_tree

Worse things happen at sea.

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7th January 2006

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#6 10 years ago

There was that big huge German land ship that could move, and had an interior, so I'm guessing it is indeed possible. YouTube - Destroy Ratte !!! BF1942 FHSW




Flying Carpet Of Death

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#7 10 years ago
A_tree;4388793There was that big huge German land ship that could move, and had an interior, so I'm guessing it is indeed possible. YouTube - Destroy Ratte !!! BF1942 FHSW

Yup, the Ratte is actually where I got the idea from




Guest

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#8 10 years ago

Sounds good idea, but, i have no idea of the size of the South Dakota, not even if is a Cruiser, Heavy Cruiser or Battleship...

I think in corridors, whit some dors nd room on the way, at the end of the corrider, a door, you pass trought a opened door and you have a turret, press E and use it =D..

Well, hollywood doesnt teach me how to write Trought... EA too :P




Deadmonkiefart

GF makes me horny

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#9 10 years ago

That would be awesome. Just to put that last statement into perspective, I have only ever used the word awesome a handful of times.




Guest

I didn't make it!

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#10 10 years ago

If you did this, don't do it with FHSW. Nobody plays fhsw. You would get more outta it with just doing it with FH.




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