Possibly of 'No Crosshairs'? -1 reply

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-=K=- Sniper

Addicted to GF

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27th July 2005

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#111 13 years ago

Rahhhh Stupid Forums -_-




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#112 13 years ago

I think the problem is 0 spread in normal mode and any indicator of what you are aiming at. Best solution would be to let min spread in normal mode never reach 0 (or better yet even close to it).

With such I would even support a dot on the screen!




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#113 13 years ago

" Best solution would be to let min spread in normal mode never reach 0 (or better yet even close to it)."

*dusts hands* Already done. Just like BF2's system, the minimum seperation for unsighted is X, the minimum separation for sighted mode is Y.

And X > Y > 0.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#114 13 years ago

I've been away for several days, but it's never too late to do this:

McGibsTime for me to explain stuff AGAIN.

FH2 = 2 fire modes. Firing from the hip, and firing from the shoulder.

Fireing from the hip will use a CONE OF FIRE, like all weapons currently use in BF1942/BF2. The cone enlarges/contracts depending on whats happening (moving, shooting, crouching, etc etc) This cone is not shown on screen, but a static central circal reticule will ONLY give a general location of where your gun is pointing. This cone of fire will never constrict to a point to give any kind of accuracy. You wont be able to snipe a guy 100 meters away from the hip with a rifle, no matter how prone and still you are.

Fireing from the shoulder, using the iron sights will place the bullet exactly where the sights are pointing (before ballistics take effect). Keeping the target lined up in the sights is another matter though. The sights will behave around the screen according to three variables. Breathing (whose speed is effected by stamina, fireing position, and a few others such as supression), weapon weight (which will increase the ammount of movement when breathing) and weapon recoil (which will effect the ammount the sights are kicked around when fireing)

:bows::bows::bows::bows::bows::bows::bows::bows::bows:




Mp5-Killa

FH Betatester

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19th April 2004

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#115 13 years ago

If you get that all working McGibs - you will deserve a noble prize ...




McGibs

FHdev

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3rd October 2003

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#116 13 years ago

well, i wont be the one that gets it working.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#117 13 years ago

In that case, you'll go down as one of the better presidents.




Lützow

Dread thinks I'm a special person

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5th October 2005

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#118 13 years ago

Time for me to explain stuff AGAIN.

FH2 = 2 fire modes. Firing from the hip, and firing from the shoulder.

Fireing from the hip will use a CONE OF FIRE, like all weapons currently use in BF1942/BF2. The cone enlarges/contracts depending on whats happening (moving, shooting, crouching, etc etc) This cone is not shown on screen, but a static central circal reticule will ONLY give a general location of where your gun is pointing. This cone of fire will never constrict to a point to give any kind of accuracy. You wont be able to snipe a guy 100 meters away from the hip with a rifle, no matter how prone and still you are.

Fireing from the shoulder, using the iron sights will place the bullet exactly where the sights are pointing (before ballistics take effect). Keeping the target lined up in the sights is another matter though. The sights will behave around the screen according to three variables. Breathing (whose speed is effected by stamina, fireing position, and a few others such as supression), weapon weight (which will increase the ammount of movement when breathing) and weapon recoil (which will effect the ammount the sights are kicked around when fireing)

:bows::bows: Wow! Can you really do that with the bf2 engine?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#119 13 years ago

I can't see why not.. BF2 did it with the BF2 engine. Lol.




Yossarian

Moose frots Obama

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28th March 2005

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#120 13 years ago

I'm fairly sure BF2 uses cone of fire for their ironsights