Pros & Cons of new engines -1 reply

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MR.X`

I'm too cool to Post

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30th April 2004

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#81 14 years ago
KakoruI want it to stay in BF1942 >_> My comp sux :( Damn you rich bastards! Btw, why does everyone think there won't be an SDK for BF2? If it has been requested many times, im sure Dice would have done something...

:rolleyes: BECAUSE ITS DiCE!!!

They don't care about the modding community, except for DC. Hell, BF2 would have probably been a Vietnam or another WW2 game if it wanst for the success of DC...




bbble

Don't mess with my Teddy!

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30th September 2004

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#82 14 years ago

Seems to me you have forgotten the proof of the pudding is in the eating. FH as it is today is a wonderful game, offering hours after hours of fun plus some afterthoughts with regards to the world war 2 history I could not have come up with unless I played the game (did the russians actually prefer to battle it out in Stalingrad because they had the ppSh?) If this could be done without SDK, who says you need SDK? Furthermore, assuming BF2 to be evolved from BF42 engine - would mean less work to port from BF1942 to BF2 than any completely new engine.




Skavees

The forums staffers think I'm Cool

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4th April 2004

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#83 14 years ago

Yep, it's the announcement you have all been waiting for! Half-Life 2 has officially gone gold, and is expected to hit stores by 16th November. Here's what Vivendi had to say:

Half-Life 2 has surpassed our expectations in every sense – its high-quality graphics, ground-breaking physics and immersive first-person shooter gameplay set a new standard for PC action games. Half-Life 2 will go down as one of the best-selling PC titles, and we are thrilled to deliver this ground-breaking title to the worldwide gaming community this fall.

I think thats awesome news, i for one cant wait for half life. but i would also like to mention i think that bf2 would be fh's best move.




terminal-strike

terminal-strike

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6th May 2004

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#84 14 years ago
'[11PzG USMA2010']The Battlefield 1942 engine is rapidly loosing its ability to support the mods that so many of its users enjoy. We now face a decision, what engine we want to go to. Here are some of the major players, plus reasons why to, and not to, switch to their engine.

I would disagree that 42 is 'rapidly loosing its abilty to support mods'. The 42 player base is on average the about the 3rd largest group after CS and COD according to csports. In the ability to recruit new players in the vehicle/fps genre 42 is all but untouchable. http://www.csports.net/TopGames.aspx?Matrix=0&Mod=0 Notice that the names in 31 days is ~ 1 million for 42. Thats more then utk4, bfv, and farcry combined! The decline will come eventually, and the move all but invetable at some point- but it must be to a engine that offers the same capabilties and the same ability to grow. As for what engine in the coming year can full these shoes we will just have see, but its premature to try say what will be capabale of this.




Skavees

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4th April 2004

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#85 14 years ago
terminal-strikeThe decline will come eventually, and the move all but invetable at some point- but it must be to a engine that offers the same capabilties and the same ability to grow. As for what engine in the coming year can full these shoes we will just have see, but its premature to try say what will be capabale of this.

Yeah, you're right, you would think that this would, naturally, be BF2, but only time can/will tell.




zamback

GF makes me horny

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21st September 2003

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#86 14 years ago
'[11PzG USMA2010'] -Large maps make it easy to hide in a conquest style map. OF1's maps were 10 square kilometers large.

make that 169km² ;) and even more with the resistance add-on :D