Sojers, Would someone with a better BRAIN than me please explain the concept of "Push-Style" Maps? I'd like to expand my knowledge base:naughty: .
Its simple enough. Lets say a map as four flags, flag 1,2,3 and 4. The allied base is no. 1, and the axis base is 4. Each team must cap the flags in a certain order. For example, the allies must first cap flag 2, then 3 and finally flag 4. The germans would do the samething but in reverse (3,2,1). Of course it is impossible to cap a flag if it is not the next one you are supposed to take (ex. the allies cannot start by capping flag no. 4). This creates big battles for a single flag, and your team cannot lose because a single rambo took your back flag.
What happens when Axis take control of flag 2 and Allies take control of flag 3? Now the map looks like this: 1: Allies 2: Axis 3: Allies 4: Axis
So now that Allies are at 3, do they have to attack 2, 4, or whichever they choose? What about Axis? Do they have to attack 1, 3, or either?
It would be almost impossible they cap them in the same moment, if ruskies get the flag 3 in the same second a cage closes the flag 2 so germans must recap 3 to liberate 2
That would be impossible, because if the axis take control of flag 2, flag 3 would become uncapturable.
it can't happen. The moment Axis would take flag 2, the allies won't be able to take flag 3. Its like a chain : X = Axis must control in this order. A = Allied must control in this order order. Allied Flag 1 X4 A1 Allied Flag 2 X3 A2 Axis Flag 3 X2 A3 Axis Flag 4 X1 A4 lets say allies take Flag 3, then axis must take flag 3 back to follow its order, they won't be able to take any flag if they can't.
alpenfestung and gold i believe is pushmap
No they aren't.. but they should be.
damn right they should be, i hate the smacktard bailing flag taking plane wasting bastard who always ruins the germans
I think we need a whole lot of maps to be converted to push-type!