Push Maps. -1 reply

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Gauntlet

Dead rather than Red!

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25th April 2004

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#31 16 years ago

but if they aint in houses... *dun dun dun* :p

Anyway, is it planned too add push-style too already implemented maps (like Gold, Alpenfestung, Arnhem and such)?




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#32 16 years ago

How about spawning an enemy kill zone when the flag is not viable? That way, anyone who goes where they shouldnt will start losing life.




Arisaka

Staff suffers from PCD

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16th August 2004

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#33 16 years ago
GauntletAnyway, is it planned too add push-style too already implemented maps (like Gold, Alpenfestung, Arnhem and such)?

i hope not! push style needs to be implemented from the ground up. otherwise it will be more of a limitation than a feature.




Gauntlet

Dead rather than Red!

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25th April 2004

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#34 16 years ago

hmmm...I'm not sure if I agree with you there...I meen, I hate bailers on the axis main in Alpenfestung, jeep-fuckheads at Arnhem, and truck-bitches at Gold...




Tas

Serious business brigade

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3rd September 2004

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#35 16 years ago

Yeah, those truck ho's piss me off too. It feels good when i shrek them en-route tho.. hmmm.. :)




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#36 16 years ago

I'm not sure if you can do the dynamic slow kill zone, but it's an interesting idea.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#37 16 years ago
FrederfI'm not sure if you can do the dynamic slow kill zone, but it's an interesting idea.

As far as i remember, kill zones are placed as orginating from an (invisible) object. And objects can be spawned and unspawned with flag captures, so it's possible to code a disappearing/appearing kill zone. That being said, this whole idea of kill zones is plainly retarded. It's stupid when the movement around the map is limited by this useless and completely unrealistic "out-of-bounds" areas. On some maps, like Caen at the east flag, it completely screws up the attacking force. Why can't all maps be like Midway with no out of bounds area? If you leave the map bounds, then it's your problem and you die. Other then that, free movement around the map. The last thing we need is invisible unrealistic killzones inside the flags now. To get rid of jeep/puma runners, make those flags require more then 1 person to cap. Make it 2-3 people. Also make it in such a way that the flag can't turn while holding team has units in the flag radius. That will solve all issues, not these unrealistic restrictions in a realistic mod




Tas

Serious business brigade

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3rd September 2004

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#38 16 years ago

At least make it so a single player cant grey a flag, the whole idea of a grey flag is retarded anyways.




[SYN] hydraSlav

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#39 16 years ago
The 13th RaptorAt least make it so a single player cant grey a flag, the whole idea of a grey flag is retarded anyways.

As far as my familiarity with BC42 goes, you can't make it so that more people are required to cap (although i really wish it was possible). So, the only way to "somewhat" stop 1 soldier capping the whole flag alone, they need to do what i suggested: make flags uncappable while the holding team has forces present in the flag radius (that is possible with BC42). This will atleast eliminate lone infantry sneaking into a flag and turning it grey (and keeping it grey if well hidden) although the team has all thier players at that flag