Yeah for the bunkers can we have like machine guns that cover the entrance to a bunker. So if you see a truck speeding to you, you can make a stand inside the bunker.
Basically bunkers need to act like wespes in FH1. When someone is on the main weapon (MG or PAK) the door locks. When you get off the weapon the door opens. Because your only going to man a weapon in combat so your bunker team should be inside before combat, Sadly bunkers are just going to be blasted by tanks. which sux. Tanks has zero effect on bunkers except for ones that were designed for it. So that huge slit will make for some easy kills.
This is not a huge slit
It may not be a hugh slit but a tank is going to drive up to that & blow the crap out of it. Unless you make it so tank shells cant go into the slit.
What do you want, to live forever inside a bunker?, if a tank can shoot inside a bunker IRL it will do in FH
Sometimes things that didn’t happen in RL happen in games because people dont care because that new Panzer will be back in 40 seconds if its attacking. Im just telling you while that bunker will be easy to kill by driving a tank up to the slit. But see are you adding mine fields & that other stuff that would of been in front of bunkers ? I doubt that so u need to balance the gameplay in that way. I dont want to live forever in a bunker coz I know once im in there i aint coming out. Just bunkers should be really hard to kill, British & german ones. They should be the things that turn battles. That why they were built in a desert with no raw materials because the mattered that much
I say, post your opinions after you get the beta. Until then, there is no way you can have assurance that your bunker desires will be satisfied. For the time being, you are talking about something only based on suspicions and fears, rather than experiences, and there is really no way to argue with these things. If you cannot take Lobo's word, or ctz's word, then what satisfaction can you have? Is it that you do not believe them, or is it that your standard for an effective bunker differs so greatly from theirs? If the latter is the case, then what does that imply?
BTW Lobo, that is one sexy bunker
Looking at that slit mate it'd hard as hell even for an experienced tanker to slot a shall in there at long range! Bunkers are generally built to cover large open areas (esp in the desert) where their field of fire can be maximised! One can also logically assume that most major bunker systems being CP's or supporting CP's will have some form of AT defence be it a PaK or mine fields infront of the bunkers themselves.... Not exactly all that easy to just drive up and lob a few shells in in my opinion.
This should have just been asked in the Q & A thread.