Quick Question fo Devs -1 reply

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Matthew Baker

The forums staffers think I'm Cool

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7th May 2007

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#1 9 years ago

Sorry but I couldn't find anything when I searched, and I just wanted to figure something out really quickly... what maps, in 2.15, will the Italain and AIF armies be used on? how will we see them implemented i.e. of course Bardia and Siege of Girrarabub? will have the Italains vs. AIF but will other maps see use of these forces?




azreal

FH2 Betatester

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15th July 2006

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#2 9 years ago

I'm gonna say both Siege of Tobruk and Fall of Tobruk.




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#3 9 years ago

Aye tobruk will most likely have the aussis, but from the video the germans and brits are in fall of tobruk. As for the Ities in the siege, perhaps, they were in FH1, maybe there will be certain classes like in Sidi. Oh, and Sidi Rezegh will have italians of course.




Wilhelm

FH2 betatester

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27th September 2004

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#4 9 years ago

Aussies vs. Italians

- Siege of Giarabub - Bardia

British vs. Italians - Operation Hyacinth

Aussies vs. Germans

- Siege of Tobruk

British vs. Germans (with some Italian classes and player models)

- Sidi Rezegh




Alakazou

Jimmy Paterson's disciple

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28th April 2003

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#5 9 years ago

Nice thanks for the info.




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#6 9 years ago

Since that's answered, I have a just as quick question. With the improvement for moving over statics (now being able to walk over a plank of wood), will it apply to doorways? There's always those few times where the split second between being outside and inside the building make a difference, and being stopped or slowed severely by being hung up by the bottom of the doorway harms this.




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#7 9 years ago
Cadyshack;4702706Since that's answered, I have a just as quick question. With the improvement for moving over statics (now being able to walk over a plank of wood), will it apply to doorways? There's always those few times where the split second between being outside and inside the building make a difference, and being stopped or slowed severely by being hung up by the bottom of the doorway harms this.

that's a mapping flaw... there are many ways to avoid this, and lately fh2 even has an object for mapper to fix this, so its not a mod, statics, or collisions issue. its the mappers job to make sure you can move in and out easily. dont forget also that on many places its on purpose... a battlefield is not a clean park, there is trash and scrap junk all over, and on some locations its intentional that you arent supposed to move easy.




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#8 9 years ago

Ah, I see. The thing I'm referring to would, I guess, be that the building is placed too high, therefore leaving a ledge at the bottom of the doorframe, sometimes requiring a jump. Sinking said building would fix it, I guess.




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#9 9 years ago

Oo, I didnt know they improved collision detection :P Hopefully not too much D: Just enough to make you stop jumping through hallways lol




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#10 9 years ago

toddel spent like 2 or 3 weeks improving collisions on statics, most of the work was done on the new tobruk map but since the models are used elsewhere too ... it still wont be perfect but much better than before