Ramelle: Your suggestions come true and sorry -1 reply

Please wait...

otolikos

The forums staffers think I'm Cool

50 XP

9th October 2003

0 Uploads

152 Posts

0 Threads

#1 14 years ago

Hi guys!

Thx for your support!

I hear your suggestion and i want to proove that i'm listen for good propositions

Before your suggestion

7.jpg

After:

10.jpg

Some spawn bugs still here but this map will be relaesed this week

Cu

Otolikos




lumpeh

FH Groupie

50 XP

24th September 2003

0 Uploads

1,174 Posts

0 Threads

#2 14 years ago

Has the dev team had their hands on it yet? Might be good enough for an official mappage you never know. :)




obliviousnation

I'm too cool to Post

50 XP

28th September 2003

0 Uploads

2,424 Posts

0 Threads

#3 14 years ago

i like the idea of the dead cow.

some suggestions would be:

have custom American skins, you know airborne skins?

Have Nazi Propaganda posters up here and there

Have a radio sitting around like in saving private ryan where they all listen to that song.

Have that German motorbike with the mg42 on the back in the map.

Have a wooden boat(like the ones on Karelia) below the bridge with some kits containing thompsons and tnt down below, maybe use the boat wreck static?

Add a trench network outside the town, that the Americans have occupied.




4Fingers

GF makes me horny

50 XP

7th February 2004

0 Uploads

109 Posts

0 Threads

#4 14 years ago

I agree with ur suggestions capone. I really think this map is gonna be great. I suggest to otolikos rather to take some time for adding some cool details,so it will be even cooler in the end. You don't have to hurry with releasing the map,just take a look at capone's suggestions,would be nice if you could add them :)




Kurupt95

[2ndPnZ]

50 XP

2nd March 2004

0 Uploads

346 Posts

0 Threads

#5 14 years ago

Nice, cant wait to play




marquis1

a.k.a. MaRQuiS>[DK]

50 XP

1st February 2004

0 Uploads

139 Posts

0 Threads

#6 14 years ago

Maybe the bridge should look a little more muddy and dirty, perhaps with some tracks from a tank on it.




SgtPepper

Aloha

50 XP

20th October 2003

0 Uploads

891 Posts

0 Threads

#7 14 years ago
4FingersI suggest to otolikos rather to take some time for adding some cool details,so it will be even cooler in the end. You don't have to hurry with releasing the map,just take a look at capone's suggestions,would be nice if you could add them :)

I agree, don't rush, take your time. Add some details for a great atmosphere, if you can and if not already done.

I really like the new looking of the bridge area. :)




Driver

Tomorrow Comes Today

50 XP

29th January 2004

0 Uploads

823 Posts

0 Threads

#8 14 years ago

Dont make the map "We found Ryan and now we wait", make the map "Their fucking attacking with 2 Tigers and reinforcements are already here". Naturally because the map is going to have a lot of respawns and crap... So:

1. Give the North, all of it to the Axis. 2. Add 2 Mustangs in the map (for the Yanks) 3. Have the Yanks push the Gerry out. 4. Give Gerry 2 Wespes, replacement for Marder. 5. Give allies some jeeps and APC's, no armor. 2 Mustangs is enough.

So the tradeoff is, Axis get tanks, Allies get planes. Now we fight for the bridge. Make axis last base uncappable, and make the field uncappable too. Put the ticketbleed on when theres 1 flag more to any side.

Just my idea...




obliviousnation

I'm too cool to Post

50 XP

28th September 2003

0 Uploads

2,424 Posts

0 Threads

#9 14 years ago

DriverDont make the map "We found Ryan and now we wait", make the map "Their fucking attacking with 2 Tigers and reinforcements are already here". Naturally because the map is going to have a lot of respawns and crap... So:

1. Give the North, all of it to the Axis. 2. Add 2 Mustangs in the map (for the Yanks) 3. Have the Yanks push the Gerry out. 4. Give Gerry 2 Wespes, replacement for Marder. 5. Give allies some jeeps and APC's, no armor. 2 Mustangs is enough.

So the tradeoff is, Axis get tanks, Allies get planes. Now we fight for the bridge. Make axis last base uncappable, and make the field uncappable too. Put the ticketbleed on when theres 1 flag more to any side.

Just my idea...

Wtf? those ideas are sh*t!!!!!!!

Have the Americans encircled in the town with a cappable flag near the hanomag wreck in the fields.Plz no planes and we need 2 tigers,2 wespes and a stug for axis.I want to feel like its the Americans last stand in the town.Also with satchell charges coming in 0.65 this map will be ace!




Myrddraal

Search function? Where?

50 XP

28th April 2004

0 Uploads

669 Posts

0 Threads

#10 14 years ago

don't have AT spawnable for the Americans make them pickup kits, this will cause the tanks to be much more effective and nasty.

But just take your time and fine tune the map . . . . remember .65 will be out soon and that might have you reworking things again.

Also release your map with a version number that way if you update it players can get the newest version.