Random Loadouts: Good or Bad? -1 reply

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Exel

The stubborn Finn

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26th March 2004

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#51 15 years ago
McGibsLike giving engineers a chance to spawn with satchels or mines, or support a chance to spawn with an LMG or deployable MG. If you got mines when you wanted satchels, tough shit. Make lemonade out of them.

That is exactly what should NOT be done - if I may, it's a great example of the kind of poor randomization that Myrddraal was talking about. I have nothing against getting some extra goods at random. Like a panzerfaust, drum clip or rifle grenade. But randomizing the main weapon (and for an engineer/AT class the mines, satchels, fausts or schreks ARE the primary weapon!) is NOT good. When I choose a class I want to know what I get. Spawning just seconds before an enemy tank captures the flag as an AT engineer only to notice that instead of the deadly satchels you spawned with the useless (for that situation) mines would really tick me off. And I have the feeling I wouldn't be the only one. roll%20eyes%20%28sarcastic%29.gif




McGibs

FHdev

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3rd October 2003

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#52 15 years ago
I have nothing against getting some extra goods at random. Like a panzerfaust, drum clip or rifle grenade. But randomizing the main weapon (and for an engineer/AT class the mines, satchels, fausts or schreks ARE the primary weapon!) is NOT good. When I choose a class I want to know what I get. Spawning just seconds before an enemy tank captures the flag as an AT engineer only to notice that instead of the deadly satchels you spawned with the useless (for that situation) mines would really tick me off. And I have the feeling I wouldn't be the only one.

then spawn as an anti tank. its not rocket science.




Exel

The stubborn Finn

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26th March 2004

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#53 15 years ago
McGibsthen spawn as an anti tank. its not rocket science.

First, you don't have a dedicated AT class on all maps. Secondly, there are situations where satchels work better than zooks.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#54 15 years ago

Satchels should be a last resort AT weapon, you should be spawning with a faust/zooka if a tank is headed your way.




Lateralus

Ad astra per aspera.

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6th October 2003

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#55 15 years ago
OhioanI thought Karbiner was German for rifle. You're probably right though, since the WWI Mausers are called M98s.

You mean G98s. The German word for rifle is gewehr. The model used in WWII was the K98k, meaning Karabiner model 98 kurz. Kurz means short. All the K98s used in WWII were essentially carbines.

The G41 and G42, predecessors of the G43, were in use during those corresponding years, however. Maybe make them a random chance, just less likely. Maybe 1:20 for G41, 1:10 for G42, 1:5 for G43. Just an idea.




lumpeh

FH Groupie

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25th September 2003

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#56 15 years ago
ExelThat is exactly what should NOT be done - if I may, it's a great example of the kind of poor randomization that Myrddraal was talking about. I have nothing against getting some extra goods at random. Like a panzerfaust, drum clip or rifle grenade. But randomizing the main weapon (and for an engineer/AT class the mines, satchels, fausts or schreks ARE the primary weapon!) is NOT good. When I choose a class I want to know what I get. Spawning just seconds before an enemy tank captures the flag as an AT engineer only to notice that instead of the deadly satchels you spawned with the useless (for that situation) mines would really tick me off. And I have the feeling I wouldn't be the only one. roll%20eyes%20%28sarcastic%29.gif

Mines placed on stationary object i.e a tank, explode when the vehicle drives off anyways.




Lordbutter

Dread thinks I'm a special person

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9th June 2004

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#57 15 years ago

Personally i would like to see infintry combat fixed before we go randomizing weapons. As of right now I could care less if im killed with a Ppsh, Thomson, Mp40, or Greasegun. Its still the fact most players are constantly picking Smg's, when the battlefield should be dominated by rifles. Adding random weapon loadouts isnt going to change that...




MR.X`

I'm too cool to Post

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30th April 2004

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#58 15 years ago

And how would you "fix" infantry combat? Eliminate jumping? Huge inaccuracy for guns?

The combat cant be changed, thats up to the players.




McGibs

FHdev

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3rd October 2003

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#59 15 years ago
First, you don't have a dedicated AT class on all maps. Secondly, there are situations where satchels work better than zooks.

what are you talking about? We have AT classes on every map. Even maps where theyr compleatly unused, like foy and omaha.

Secondly, you must be doing something REALLY wrong with a bazooka, because it's always better then a satchel for knocking out tanks.




Winther

FH Betatester

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16th November 2003

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#60 15 years ago

You don't have AT for the russians on The Storm :rolleyes: