Random Loadouts: Good or Bad? -1 reply

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[SYN] hydraSlav

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2nd October 2003

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#61 15 years ago

I love the randomized class system. In RL, you did not choose your weapon, you were assigned one.




Tas

Serious business brigade

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4th September 2004

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#62 15 years ago
'[SYN hydraSlav']I love the randomized class system. In RL, you did not choose your weapon, you were assigned one.

Yeah, but i doubt they would hand some-one that faught with a smg for 2 years a sniper rifle for the 3th year. Or give a bazooka to a medic.. I cant use smg's well, and i hate them.. soo.. if i pick a rifle class i want something semi automatic and accurate. If i want AT ability, i want to get it as a choice, not a chance. Simple as that.




terminal-strike

terminal-strike

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6th May 2004

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#63 15 years ago
McGibswhat are you talking about? We have AT classes on every map. Even maps where theyr compleatly unused, like foy and omaha. Secondly, you must be doing something REALLY wrong with a bazooka, because it's always better then a satchel for knocking out tanks.

the satchels are often better in close-urban situations. I find that it can be easier through a satchel out the window real quick then trying to let the cross hairs close. If you can lets them close then come out of cover that ideal, but often waiting mean the tank moves of fov or is firing at you. I think when people get a bonus weapon, such as the a smg when tanking, or a faust with k98 (when that comes) its ok. However, items that form basic expected item for a class should be gauranteed and not changed. In other words what people be gauarnteed there basic class items, so if your eng you will definalyte get stachels but not alway mines. Jus like if your tanker you can always get wrench but not always smg.




Tas

Serious business brigade

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4th September 2004

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#64 15 years ago
terminal-strikethe satchels are often better in close-urban situations. I find that it can be easier through a satchel out the window real quick then trying to let the cross hairs close. If you can lets them close then come out of cover that ideal, but often waiting mean the tank moves of fov or is firing at you. I think when people get a bonus weapon, such as the a smg when tanking, or a faust with k98 (when that comes) its ok. However, items that form basic expected item for a class should be gauranteed and not changed. In other words what people be gauarnteed there basic class items, so if your eng you will definalyte get stachels but not alway mines. Jus like if your tanker you can always get wrench but not always smg.

:agreed




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#65 15 years ago

I think randomised weapons are cool, it's like getting a christmas present when you spawn! Although the new engineer thing (carbine vs shotgun) I am a little leery like a lot of people here; close quarters seems to make more sense. I am also an avid fan of the pickup kits, so whatever you do don't take those away.




Exel

The stubborn Finn

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26th March 2004

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#66 15 years ago
'[SYN hydraSlav']I love the randomized class system. In RL, you did not choose your weapon, you were assigned one.

Yes, but you see, this is a game. In real life you don't spawn in the middle of a gunfight, you don't decide yourself what you'll be doing on the battlefield, and you most certainly don't fight solo, as is often the case in FH. IRL there were plenty of all weapon types around among the troops, but in a game like FH you can't simulate that because the number of the soldiers are so ridicilously low compared to real life. Replace one man with a platoon and you've got figures closer to reality - but a platoon also has a number of different weapons at its disposal. Randomizing the essential weapons in a class pretty much destroys the point of the class system. You pick the engineer for the satchels, so randomizing them with mines is a BAD idea.




terminal-strike

terminal-strike

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#67 15 years ago

Yes I agree here, also, spawning in the middle of gunfight is symbolic of new troops being deployed. ALso, the troops that woudl arrive would be suited to the task at hand. If there's a lot of tanks, a commander might send in more troops trained for AT. Since thre no co in the game, this is simulated my people selecting the weapon themselves. So while its true solders did not get to choose there exact weapon, more often then not they would be send to a place where that typeof weapon was in need and they would know how to use it. In the game people select the wep they no how to use, and go to place that needs it. This is more realistic then some wierd gameplay resttriction where eveything is random when you spawn. I am for random stuff, as long as it is a bonus item and does not change the core kit items. If I pick a weapon I want to know I will get that weapon, and if I also get some other thing thats ok but losing what I selected is not.




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#68 15 years ago

McGibswhat are you talking about? We have AT classes on every map. Even maps where theyr compleatly unused, like foy and omaha.

Secondly, you must be doing something REALLY wrong with a bazooka, because it's always better then a satchel for knocking out tanks.

Its a lot easier to take out heavy tanks with satchels. You can hardly ever get a firing position were you can hit the Top of the Tiger to take it out with a zook, but its easy to toss 2 satchels on it from ground level. Thats a garunteed kill. I like both weapons about equally.

The only AT weapon I don't get is the Gebalte Ladung. Is it SUPPOSED to explode on contact, not make any noise, and not do any damage to tanks?




[SYN] hydraSlav

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2nd October 2003

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#69 15 years ago
The 13th RaptorYeah, but i doubt they would hand some-one that faught with a smg for 2 years a sniper rifle for the 3th year. Or give a bazooka to a medic..

They are not going to swap SMG for Rifles, etc. The randomisation will be close to the role of the class, like some of the devs already said.




terminal-strike

terminal-strike

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#70 15 years ago

no the point is not getting something for the 'class'. Its that somone expecting 3 fausts almost always isnt going to wants 3 mines just becasue its 'all at'. Random things should be a extra bonus and not change the core of what people expect to get.