Some time ago I was playing Guadalcanal when an interesting thing happened. I was in the american fighter on that map [F4F Wildcat, I believe] patrolling the length of the island. I see a japanese plane, looked like a bomber or something, and engaged it. The pilot was pretty good, as he noticed immediately as he began taking damage [crappy .50 cals!] and started climbing. I followed him, but seeing as how he was a multi-engine plane he had the advantage and i could barely keep up, let alone shoot at him.
I followed him up for at least 7-8 solid minutes of climbing, always far behind with his smoking engine being the only clue to where he was. Soon thereafter he leveled off, thinking me gone, and i was able to get closer to him and engage again. He began evasive maneuvres, and i attempted to keep him in my sights, but the plane controls were all screwy! The rudder and flaps were horribly unresponsive, and the plane continually tried to stall and dive. this wierd flight went on for a minute or so, until he got tired and dived. I followed and later finally killed him [12+ minutes of flying for one kill!]. The important thing is that back at low altitude, my controls were fine.
Later on, i again flew up for several minutes and sure enough, the plane exhibited the effects of it operational ceiling. Again, it was OK back at sea level.
My question to Devs is, are the planes actually coded to behave differently at elevation? Because that is like, totally awesome if that were true. If so, was it in Vanilla BF as well?
hmm, I noticed a ceiling limit in Vanilla, but I don't think it's representing an individual planes operational ceiling -- I think it's just a form of game boundary. Can't remember how the planes controlled at that ceiling. BF/FH isn't really set up for realistic flying because the maps are way too small and the planes aren't set up with their own realistic flight models like Ace's High, for example. The only thing I've noticed is when you lose airspeed you'll stall. Wish they would code in where controls would become nonresponsive in a high speed dive -- in a game like Ace's High, you go into a high speed dive (screaming in from 20,000 feet and getting up to 500 + mph) and sometimes you can't recover or a wing tears off, but I've never noticed any planes being nonresponive like that in FH. Of course, with the distances being scaled down don't like they are -- don't know if it would be worth doing it in FH.
What it is is that you plane left the controllable flight area. The game boundries extend only so far up. after that all you have is thrust. It happens all the time on Gallactic Conquest. You fly straight up with a fighter for too long (which is completely possible on space maps) and you wont have any control. best thing to do is cut your engine and fall back to the controllable flight area.
**thinks back to Red Baron II the game**
oh yeh i hated going into a 20 degree dive in my Fokker E1 only to have no wings when i pulled up :(
**ww1 planes rule!**
Man, I wish they would code falling off wings into battlefield. It would give and extra little moment of suprise and hilarity when you took a dive too steep or clipped a tree.
wish engines could be shot out...he he..taking out a bombers engines....
Flyboy1942What it is is that you plane left the controllable flight area. The game boundries extend only so far up. after that all you have is thrust. It happens all the time on Gallactic Conquest. You fly straight up with a fighter for too long (which is completely possible on space maps) and you wont have any control. best thing to do is cut your engine and fall back to the controllable flight area.
You misunderstand me. I did not have NO control. I had very poor control. I was still able to direct my plane after the enemy, and we had a very loopy dogfight up there. The controls were screwy, unresponsive, but still useable to an extent.
I know what you're talking about, and it always happened to me in DC on El Alamein. That is not what I am talking about though.
I noticed that on Alpenfestung the other night. I was flying up at an angle of 45 degrees, and after i reached a certain hight, the plane unexpectadly backflipped, and started backflipping continously out of control... only way to recover was to wait for it to fall lower down, and only then regain control. I got into the same plane again, and started going up again, fully aware of this "loss of control", so this time, when i approached "critical height", i leveled the plane, climbing only a few degres up. However, as the "critical height" was reached, the plane backflipped out of control again (and remember, that this time i was almost leveled, going up only a few degress). In either case it took only a few minutes to reach that height (though it was a jet bomber). Doubt one could climb for 7-8 minutes without breaching that "critical height"
Thier is a certain height to which your controls will stop and the airplane will flip out of control...this has been in since vanilla..
The reason your Wildcat seemed to have differenting controls is becuase you were climbing in a Wildcat and had no speed...The control slipps off and gets mushy.