Rifles and Smgs...I know I know -1 reply

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Abearikishiswisscheese

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27th June 2004

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#1 13 years ago

I know that this has been discussed many times before, but I must say that nothing has changed and I personally think it is hurting what makes FH so great. According to a dev, head hits and body hits, according to their coding, should be one hit kills with a rifle. I'm not calling him a liar, I'm just saying that through many online experiences it has been proven that for whatever reason rifles take multiple hits to kill...even sometimes to the head! Also, I don't care how many times it is said otherwise, SMGs (especially the thompson and greasegun in my opinion) are too good for long range. I know the crosshairs are more spread, but when you fire 32+ bullets in less than 3 seconds, it's going to fill just about every spot in that crosshair (since it is random where in the crosshair that they shoot). I can't tell you how many times I've been in a sniping battle; me with a K98 and the enemy with a greasegun and me losing because he shot in short bursts (like he should). I'm just saying that he shouldn't be able to kill me at extreme ranges like that. To tell you the truth, I'd like it better if the rifles had the same killing power as the Smgs. This shouldn't make sense, but I've gotten more 1 hit kills with a thompson than with a Garand. By the way, is it just me or are the rifles ever so slighty less accurate then they were? Please, me and my friends love this mod (it's the only game I play anymore) and we don't want to see it becoming so overwhelmed by smgs. And I know that everyone's going to say that they still try to be a rifle, even though it's harder. However, once there is one close quarters fight in a battle, smgs are like a plague that spreads through both teams; both teams just trying to have a fair fight. What was so bad about .6's rifle code vs. smg code? The rifles weren't rail guns but were still great at long range and the Smgs (less the ppsh which is better know) were only good at close range unless you knew how to use them well; then they were decent at medium range. I love the new stuff and the new gameplay that has come with .65 and now .66 and many things have improved greatly. It's just this one thing that I (and many others as it seems) think you have gone the wrong direction with this. I bring this with only good intentions and I'm not trying tell the devs what to do; I just want what is best for the mod and its players. I also bring this with the frustration of going through 10 battles in a row (on different servers) dominated by smgs. I also have had the one of the best games of Midway I've ever had (and I've played Midway a lot) (massive plane and naval battles-no one bailing, people working as teams:) , and every position filled in a ship) so I know that there must still hope for redeeming the infantry battles of this mod. We just need your help, devs.




schoolkid

your mother is a beaver

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3rd June 2004

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#2 13 years ago
online

You need to play singleplayer more often. Seriously, start your own game and test EVERY SINGLE RIFLE on enemy bots. Count how many shots to the head/chest it takes. Do it. Then come back and say it's unbalanced. SMGs are good as is. You either need to work on your aiming or find a better server.




The Grave Filler

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24th October 2004

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#3 13 years ago

:ditto: These days, it seems that I get more 2 shot kills with a rifle than 1 shot kills. This is rather annoying considering that in the amount of time that it takes to fire the second shot, the enemy that I am facing, usually a smger nowadays, will have already dominated me. :( Honestly, I truly do remember that the .6 rifles seemed to be perfect (except for skins and sounds), as far as the fact that hitting the enemy in the chest or head would register a one-hit-kill. I don't know if the power of rifles has been changed, but I surely notice an extreme difference in how rifles are now, and how they used to be. Due to this seemingly weakening of the rifle, many people are now spawning as smgers, which now pwn rifles. I think that this problem could be fixed in many ways, such as bringing the rifle back to its old self or randomizing whether you get a smg or rifle for many classes that now have smgs.




schoolkid

your mother is a beaver

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#4 13 years ago

When in doubt, play singleplayer. I play FH singleplayer 100percent of the time, and never failed to get a 1-hit kill (unless I hit an arm or leg.)




Abearikishiswisscheese

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#5 13 years ago

I actually play offline quite a bit (if you visit the battlefield singleplayer website you'll actually see some post from me) and to tell you the truth, I find it confirms what I'm saying even more so than playing online (about rifles anyways; ai don't use smgs the way people do online). Whenever I have a K98 and I see an enemy bot in the distance, I've come to expect it to take me two quick shots in succesion to kill it. The only problem with this is (aside from being annoying) people online won't just let you pop off a second shot that quickly.




The Grave Filler

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#6 13 years ago

Typically I do get 1-hit kills in close range fights where I can tell if I am hitting the enemy's head, arm, or whatever. Its the medium/long-range shots that dissapoint me. It seems that nearly every time I shoot someone from 50+ meters, they are only damaged. Perhaps its just bad luck, considering from any long range at all you can't aim exactly at a specific body part.




schoolkid

your mother is a beaver

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#7 13 years ago
Typically I do get 1-hit kills in close range fights where I can tell if I am hitting the enemy's head, arm, or whatever. Its the medium/long-range shots that dissapoint me.

Perhaps it's due to bullet drop. You aim at the chest, the bullet travels the long distance and hits the leg instead. That would explain the difference between a successful 1-hitkill in close range but 2hitkill at medium-long range.




Abearikishiswisscheese

Member 35698 thinks I'm a spec

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#8 13 years ago

thought I'd add a poll just to show what the real FH fans think. you have a point schoolkid, but when I aim at their head and they're not moving, the lowest I would think that it would drop is to his chest. But then again I'm no ballistics expert and if this is the only reason for this can I hear it confirmed from a dev (or maybe Anlushac11:p )?




A$$A$$IN

All Eyes On Me

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8th July 2004

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#9 13 years ago

Most of this problem I think is cause by lag. The point is that its never going to go away, and the devs need to adjust the guns to compensate for it. I much prefered gameplay before they screwed with the rifles.




The Grave Filler

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#10 13 years ago

[QUOTE]Perhaps it's due to bullet drop. You aim at the chest, the bullet travels the long distance and hits the leg instead. That would explain the difference between a successful 1-hitkill in close range but 2hitkill at medium-long range.[QUOTE]

It could be. :) Really I don't get that annoyed when I don't get a 1-hit kill at long range. What gets on my nerves is 2/3 of a team spawning with smgs, and me trying to take them out as they're bunny hopping while spraying/praying. I'm not quite convinced that it is the coding of the game that gets me mad, but moreso the sudden overpopulation of complete game-ruining noobs. I think that I moreso miss the people from back in .6 and before more than the codes of .6